feat: Circle Behaviour
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2
Engine
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Engine
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Subproject commit ed15238dcdc094453c697a8f83d9308f6702dc21
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Subproject commit 9e1f38897fe9fbb229631dc5886bb0fe79e56427
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using Microsoft.Xna.Framework;
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using Apos.Shapes;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Primitives;
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namespace Pong.Behaviours;
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public class CircleBehaviour : Syntriax.Engine.Physics2D.Collider2DCircleBehaviour, IDisplayableShape
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{
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public CircleBehaviour(Circle circle) { this.CircleLocal = circle; }
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public CircleBehaviour(Circle circle, float Thickness) { this.CircleLocal = circle; this.Thickness = Thickness; }
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public CircleBehaviour(Circle circle, Color color) { this.CircleLocal = circle; Color = color; }
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public CircleBehaviour(Circle circle, Color color, float Thickness) { this.CircleLocal = circle; this.Thickness = Thickness; Color = color; }
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public Color Color { get; set; } = Color.White;
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public float Thickness { get; set; } = .5f;
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public void Draw(ShapeBatch shapeBatch)
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{
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Recalculate();
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shapeBatch.BorderCircle(CircleWorld.Center.ToDisplayVector2(), CircleWorld.Radius, Color);
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}
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}
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@ -66,25 +66,41 @@ public class Game1 : Game
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gameManager.Camera = cameraBehaviour;
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IGameObject gameObjectDiamond = gameManager.InstantiateGameObject<GameObject>();
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gameObjectDiamond.Name = "Diamond";
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gameObjectDiamond.Transform.Position = new Vector2D(0f, 0f);
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gameObjectDiamond.Transform.Scale = new Vector2D(100f, 100f);
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gameObjectDiamond.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectDiamond.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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gameObjectDiamond.BehaviourController.AddBehaviour<RotatableBehaviour>();
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gameObjectDiamond.BehaviourController.AddBehaviour<ShapeBehaviour>(new Shape([Vector2D.Up, Vector2D.One, Vector2D.Right, Vector2D.Down, Vector2D.Zero, Vector2D.Left]));
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gameObjectDiamond.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
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IGameObject gameObjectCircle = gameManager.InstantiateGameObject<GameObject>();
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gameObjectCircle.Name = "Circle";
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gameObjectCircle.Transform.Position = new Vector2D(0f, -50f);
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gameObjectCircle.Transform.Scale = new Vector2D(25f, 25f);
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gameObjectCircle.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectCircle.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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gameObjectCircle.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
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engine.AddRigidBody(gameObjectCircle.BehaviourController.AddBehaviour<RigidBody2D>());
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IGameObject gameObjectCircle2 = gameManager.InstantiateGameObject<GameObject>();
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gameObjectCircle2.Name = "Circle2";
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gameObjectCircle2.Transform.Position = new Vector2D(0f, 50f);
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gameObjectCircle2.Transform.Scale = new Vector2D(25f, 25f);
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gameObjectCircle2.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
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engine.AddRigidBody(gameObjectCircle2.BehaviourController.AddBehaviour<RigidBody2D>());
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// IGameObject gameObjectDiamond = gameManager.InstantiateGameObject<GameObject>();
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// gameObjectDiamond.Name = "Diamond";
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// gameObjectDiamond.Transform.Position = new Vector2D(0f, 0f);
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// gameObjectDiamond.Transform.Scale = new Vector2D(100f, 100f);
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// gameObjectDiamond.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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// gameObjectDiamond.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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// gameObjectDiamond.BehaviourController.AddBehaviour<RotatableBehaviour>();
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// gameObjectDiamond.BehaviourController.AddBehaviour<ShapeBehaviour>(new Shape([Vector2D.Up, Vector2D.One, Vector2D.Right, Vector2D.Down, Vector2D.Zero, Vector2D.Left]));
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// gameObjectDiamond.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
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IGameObject gameObjectShape = gameManager.InstantiateGameObject<GameObject>();
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gameObjectShape.Name = "Shape";
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gameObjectShape.Transform.Position = new Vector2D(250f, 0f);
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gameObjectShape.Transform.Scale = new Vector2D(100f, 100f);
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gameObjectShape.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectShape.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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gameObjectShape.BehaviourController.AddBehaviour<RotatableBehaviour>();
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gameObjectShape.BehaviourController.AddBehaviour<ShapeBehaviour>(new Shape([Vector2D.Up, Vector2D.One, Vector2D.Right, Vector2D.Down, Vector2D.Zero, Vector2D.Left]));
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// IGameObject gameObjectShape = gameManager.InstantiateGameObject<GameObject>();
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// gameObjectShape.Name = "Shape";
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// gameObjectShape.Transform.Position = new Vector2D(250f, 0f);
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// gameObjectShape.Transform.Scale = new Vector2D(100f, 100f);
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// gameObjectShape.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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// gameObjectShape.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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// gameObjectShape.BehaviourController.AddBehaviour<RotatableBehaviour>();
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// gameObjectShape.BehaviourController.AddBehaviour<ShapeBehaviour>(new Shape([Vector2D.Up, Vector2D.One, Vector2D.Right, Vector2D.Down, Vector2D.Zero, Vector2D.Left]));
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// gameObjectShape.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
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}
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@ -160,12 +176,12 @@ public class Game1 : Game
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}
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// while (physicsTimer + 0.01f < gameTime.TotalGameTime.TotalMilliseconds * .001f)//seconds)
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// {
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// Console.WriteLine($"Physics Timer: {physicsTimer}");
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// physicsTimer += 0.01f;
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// engine.Step(.01f);
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// }
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while (physicsTimer + 0.01f < gameTime.TotalGameTime.TotalMilliseconds * .001f)//seconds)
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{
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Console.WriteLine($"Physics Timer: {physicsTimer}");
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physicsTimer += 0.01f;
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engine.Step(.01f);
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}
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gameManager.Update(gameTime.ToEngineTime());
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base.Update(gameTime);
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}
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