fix: lag clamping for the server side
This commit is contained in:
		@@ -80,7 +80,7 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
 | 
			
		||||
        isUpPressed = packet.IsUpPressed;
 | 
			
		||||
        isDownPressed = packet.IsDownPressed;
 | 
			
		||||
 | 
			
		||||
        physicsEngine2D.StepIndividual(rigidBody, sender.Ping.Min(50));
 | 
			
		||||
        physicsEngine2D.StepIndividual(rigidBody, sender.Ping.Min(.05f));
 | 
			
		||||
        networkServer?.SendToAll(new PaddleKeyStatePacket(this));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user