feat: OnFirstActiveFrame of Engine.Core
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Engine
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Engine
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@ -1 +1 @@
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Subproject commit d2881e94df2796174795e5ef04b057ac6580bda3
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Subproject commit bb6990a80c499a93de9c23be7c8821d66c4c3377
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@ -32,7 +32,7 @@ public class MovementBoxBehaviour(Keys Up, Keys Down, float High, float Low, flo
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GameObject.Transform.Position = new Vector2(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
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GameObject.Transform.Position = new Vector2(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
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}
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}
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protected override void OnInitialize()
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protected override void OnFirstActiveFrame(GameTime time)
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{
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{
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if (!BehaviourController.TryGetBehaviour<IKeyboardInputs>(out var behaviourResult))
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if (!BehaviourController.TryGetBehaviour<IKeyboardInputs>(out var behaviourResult))
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throw new Exception($"{nameof(IKeyboardInputs)} is missing on ${GameObject.Name}.");
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throw new Exception($"{nameof(IKeyboardInputs)} is missing on ${GameObject.Name}.");
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