refactor: Renamed Cacher to Collector
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@ -22,8 +22,8 @@ public class GamePong : Game
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private ShapeBatch shapeBatch = null!;
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private GameManager gameManager = null!;
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private BehaviourCacher<IDisplayableSprite> displayableCacher = null!;
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private BehaviourCacher<IDisplayableShape> displayableShapeCacher = null!;
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private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
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private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
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private MonoGameCamera2DBehaviour cameraBehaviour = null!;
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private PongManagerBehaviour pongManager = null!;
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@ -47,9 +47,9 @@ public class GamePong : Game
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{
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// TODO: Add your initialization logic here
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gameManager = new();
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displayableCacher = new(gameManager);
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displayableShapeCacher = new(gameManager);
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physicsEngine = new PhysicsEngine2DCacher(gameManager) { IterationPerStep = 3 };
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displayableCollector = new(gameManager);
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displayableShapeCollector = new(gameManager);
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physicsEngine = new PhysicsEngine2DCollector(gameManager) { IterationPerStep = 3 };
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gameManager.Initialize();
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@ -154,12 +154,12 @@ public class GamePong : Game
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gameManager.PreDraw();
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spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
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foreach (var displayable in displayableCacher)
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foreach (var displayable in displayableCollector)
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displayable.Draw(spriteBatch);
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spriteBatch.End();
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shapeBatch.Begin(cameraBehaviour.MatrixTransform);
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foreach (var displayableShape in displayableShapeCacher)
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foreach (var displayableShape in displayableShapeCollector)
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displayableShape.Draw(shapeBatch);
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shapeBatch.End();
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