chore: Physics Test
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Engine
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Engine
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@ -1 +1 @@
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Subproject commit 9e1f38897fe9fbb229631dc5886bb0fe79e56427
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Subproject commit 0ba8927858a4f43ce59ddd5917fb65d469786e5d
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@ -79,6 +79,8 @@ public class Game1 : Game
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gameObjectCircle2.Name = "Circle2";
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gameObjectCircle2.Transform.Position = new Vector2D(0f, 50f);
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gameObjectCircle2.Transform.Scale = new Vector2D(25f, 25f);
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gameObjectCircle2.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectCircle2.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.Up, Keys.Down, 268f, -268f, 400f);
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gameObjectCircle2.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
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engine.AddRigidBody(gameObjectCircle2.BehaviourController.AddBehaviour<RigidBody2D>());
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@ -178,7 +180,7 @@ public class Game1 : Game
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while (physicsTimer + 0.01f < gameTime.TotalGameTime.TotalMilliseconds * .001f)//seconds)
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{
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Console.WriteLine($"Physics Timer: {physicsTimer}");
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// Console.WriteLine($"Physics Timer: {physicsTimer}");
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physicsTimer += 0.01f;
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engine.Step(.01f);
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}
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