chore: engine update
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2853a6130b
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2
Engine
2
Engine
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Subproject commit 3b6a93d37a7453376ad97d52709af750304fe89a
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Subproject commit e7bd9244943ba489669b60956859f14d0a5a8161
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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@ -77,6 +77,8 @@ public class GamePong : Game
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UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", client.BehaviourController.UniverseObject);
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UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", client.BehaviourController.UniverseObject);
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client.Connect("localhost", 8888);
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client.Connect("localhost", 8888);
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universe.InstantiateUniverseObject<UpdateManager>().SetUniverseObject("Update Manager");
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universe.InstantiateUniverseObject<DrawManager>().SetUniverseObject("Draw Manager");
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universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
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universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
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////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////
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@ -161,9 +163,6 @@ public class GamePong : Game
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universe.Update(gameTime.ToUniverseTime());
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universe.Update(gameTime.ToUniverseTime());
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if (Keyboard.GetState().IsKeyDown(Keys.S))
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universe.FindRequiredBehaviour<INetworkCommunicatorClient>().SendToServer<TestMessagePacket>(new TestMessagePacket($"Hola ({gameTime.TotalGameTime.TotalSeconds})"));
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base.Update(gameTime);
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base.Update(gameTime);
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}
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}
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@ -172,7 +171,7 @@ public class GamePong : Game
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GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
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GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
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// TODO: Add your drawing code here
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// TODO: Add your drawing code here
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universe.PreDraw();
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universe.Draw();
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spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
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spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
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foreach (var displayable in displayableCollector)
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foreach (var displayable in displayableCollector)
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