chore: engine update

This commit is contained in:
Syntriax 2025-05-22 23:52:13 +03:00
parent 2853a6130b
commit ed6f783180
2 changed files with 5 additions and 6 deletions

2
Engine

@ -1 +1 @@
Subproject commit 3b6a93d37a7453376ad97d52709af750304fe89a
Subproject commit e7bd9244943ba489669b60956859f14d0a5a8161

View File

@ -1,4 +1,4 @@
using System;
using System;
using System.Linq;
using Microsoft.Xna.Framework;
@ -77,6 +77,8 @@ public class GamePong : Game
UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", client.BehaviourController.UniverseObject);
client.Connect("localhost", 8888);
universe.InstantiateUniverseObject<UpdateManager>().SetUniverseObject("Update Manager");
universe.InstantiateUniverseObject<DrawManager>().SetUniverseObject("Draw Manager");
universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
////////////////////////////////////////////////////////////////////////////////////
@ -161,9 +163,6 @@ public class GamePong : Game
universe.Update(gameTime.ToUniverseTime());
if (Keyboard.GetState().IsKeyDown(Keys.S))
universe.FindRequiredBehaviour<INetworkCommunicatorClient>().SendToServer<TestMessagePacket>(new TestMessagePacket($"Hola ({gameTime.TotalGameTime.TotalSeconds})"));
base.Update(gameTime);
}
@ -172,7 +171,7 @@ public class GamePong : Game
GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
// TODO: Add your drawing code here
universe.PreDraw();
universe.Draw();
spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
foreach (var displayable in displayableCollector)