Syntriax
|
6183d2225f
|
Refactor
|
2023-12-07 10:55:49 +03:00 |
Syntriax
|
0fd1ebe726
|
trestset
|
2023-12-06 17:55:48 +03:00 |
Syntriax
|
add4783c73
|
umujhhj
|
2023-12-06 17:47:38 +03:00 |
Syntriax
|
03ba4878c0
|
vfgsrvr
|
2023-12-06 17:45:00 +03:00 |
Syntriax
|
94897a06a3
|
asddad
|
2023-12-06 17:39:21 +03:00 |
Syntriax
|
fd8964e58b
|
agtawtg
|
2023-12-06 17:36:56 +03:00 |
Syntriax
|
73c939805f
|
Cleanup
|
2023-12-06 16:52:48 +03:00 |
Syntriax
|
8f3573100a
|
Works
|
2023-12-06 16:51:27 +03:00 |
Syntriax
|
9a92bf8ca6
|
asdfsadfafasfdasf
|
2023-12-06 15:56:46 +03:00 |
Syntriax
|
a7b1c7cb4c
|
fDSAsdad
|
2023-12-06 14:14:55 +03:00 |
Syntriax
|
6ceea7d84e
|
rewaer
|
2023-12-06 13:50:39 +03:00 |
Syntriax
|
fa7d92ce88
|
sdaSDA
|
2023-12-06 13:25:16 +03:00 |
Syntriax
|
21b7a0b2f6
|
Updated Physics Methods
|
2023-12-06 11:24:49 +03:00 |
Syntriax
|
8a2e15e6f0
|
asdasda
|
2023-12-05 17:55:38 +03:00 |
Syntriax
|
a05fb3ba33
|
rgrae
|
2023-12-05 17:39:38 +03:00 |
Syntriax
|
a417d2d753
|
Removed Old Collider
|
2023-12-05 17:10:03 +03:00 |
Syntriax
|
40a06fae4d
|
dsasadasdasd
|
2023-12-05 17:04:26 +03:00 |
Syntriax
|
4692b4e25e
|
afgdggdfga
|
2023-12-05 15:27:31 +03:00 |
Syntriax
|
b8706e82d8
|
Tetstests
|
2023-12-05 14:47:17 +03:00 |
Syntriax
|
1e8cc82dc4
|
Testset
|
2023-12-04 23:55:43 +03:00 |
Syntriax
|
259941c867
|
Tesset
|
2023-12-04 17:53:48 +03:00 |
Syntriax
|
def463afcf
|
Test pNIADIPSDNIP
|
2023-12-04 17:48:22 +03:00 |
Syntriax
|
84ecc68320
|
Tets1231
|
2023-12-04 14:06:52 +03:00 |
Syntriax
|
c66eec61ac
|
Test 43124
|
2023-12-04 13:35:31 +03:00 |
Syntriax
|
682bd62ffc
|
Test
|
2023-12-04 13:14:23 +03:00 |
Syntriax
|
6dbd2b1407
|
fix: Algorithm Error
|
2023-12-04 12:32:28 +03:00 |
Syntriax
|
0649494f9c
|
feat: Basic Collider
|
2023-12-01 17:44:37 +03:00 |
Syntriax
|
11074b89d5
|
chore: Engine Update
|
2023-11-30 17:54:40 +03:00 |
Syntriax
|
670842c1e3
|
Test1
|
2023-11-30 17:52:09 +03:00 |
Syntriax
|
9ec92c1beb
|
feat: OnFirstActiveFrame of Engine.Core
|
2023-11-30 10:49:11 +03:00 |
Syntriax
|
bbc15cba92
|
fix: Sprite Batch Exception at Runtime
|
2023-11-30 10:48:57 +03:00 |
Syntriax
|
8ec918ca04
|
chore: Compiler Warnings Fixed
|
2023-11-27 17:41:21 +03:00 |
Syntriax
|
5512696a04
|
feat: Basic Play Area
|
2023-11-27 17:33:05 +03:00 |
Syntriax
|
38c6691180
|
chore: Screen Improvements
|
2023-11-27 17:06:33 +03:00 |
Syntriax
|
74077cd051
|
feat: Movement Box Boundaries
|
2023-11-27 17:06:18 +03:00 |
Syntriax
|
1c248c0e97
|
chore: Object Sizing And Positioning & Fullscreen
|
2023-11-27 15:14:26 +03:00 |
Syntriax
|
06af246a5e
|
feat: Added Camera
|
2023-11-27 13:46:21 +03:00 |
Syntriax
|
e134192187
|
feat: Basic Ball Movement
|
2023-11-27 12:00:25 +03:00 |
Syntriax
|
49566e6981
|
feat: Added Ball GameObject
|
2023-11-27 11:49:05 +03:00 |
Syntriax
|
1645e028f2
|
chore: Engine Update
|
2023-11-27 11:48:52 +03:00 |
Syntriax
|
e070dda3c8
|
chore: Reverted "Don't Ask" 1 & 2
|
2023-11-27 11:00:34 +03:00 |
Syntriax
|
08f981fa2b
|
chore: Engine Update
|
2023-11-27 10:38:02 +03:00 |
Syntriax
|
a7ba6a4354
|
chore: VSCode Launch Tasks Added
|
2023-11-27 10:36:23 +03:00 |
Syntriax
|
4443e5d1c4
|
chore: Don't Ask #2
|
2023-11-24 23:38:08 +03:00 |
Syntriax
|
a2da54172e
|
chore: Don't Ask
I can't believe this seems to work xD
I can recycle components and this would allow me to maybe even Pool the components!
|
2023-11-24 17:48:50 +03:00 |
Syntriax
|
0ec68e6b1a
|
feat: Added Player Objects w/ Movement Behaviour
|
2023-11-24 15:50:23 +03:00 |
Syntriax
|
03bbababf8
|
fix: Build Issue
|
2023-11-24 15:49:48 +03:00 |
Syntriax
|
d7b55847e5
|
chore: Added Pixel & Circle Sprites to Content
|
2023-11-24 15:49:23 +03:00 |
Syntriax
|
533c88affb
|
Added MonoGame GL Template
|
2023-11-23 23:59:03 +03:00 |
Syntriax
|
cb6f6bacdc
|
Added Engine Submodule
|
2023-11-23 23:55:02 +03:00 |