9 Commits

Author SHA1 Message Date
fe5a08840c feat: Test Network 2024-02-02 17:44:51 +03:00
1c7b1cb78a feat: Entity Messaging 2024-02-02 17:44:20 +03:00
78010c266e feat: NetworkExtensions for Vector2D Communication 2024-02-02 17:44:11 +03:00
ef8b04648c feat: NetworkClient & Server to IBehaviour 2024-02-02 17:44:00 +03:00
d4c57c0153 feat: Network Interfaces 2024-02-02 17:43:49 +03:00
0e198afeab fix: Invalid Namespace 2024-02-02 09:13:51 +03:00
de267a9d0f feat: NetworkServer 2024-02-01 23:38:39 +03:00
977a2abdd7 feat: NetworkClient 2024-02-01 23:38:35 +03:00
91e88bbff8 feat: Added LiteNetLib 2024-02-01 22:14:59 +03:00
27 changed files with 243 additions and 477 deletions

46
.vscode/launch.json vendored
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@@ -1,46 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Start Client",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
"args": ["127.0.0.1"],
"cwd": "${workspaceFolder}",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
},
{
"name": "Start Server",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
"args": ["server"],
"cwd": "${workspaceFolder}",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}

2
Engine

Submodule Engine updated: ef21cdf213...dbb263ebed

27
Game/.vscode/launch.json vendored Normal file
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@@ -0,0 +1,27 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/bin/Debug/net8.0/${workspaceFolderBasename}.dll",
"args": [],
"cwd": "${workspaceFolder}",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}

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@@ -1,5 +1,6 @@
using System; using System;
using LiteNetLib;
using Pong.Network;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D; using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Physics2D.Abstract; using Syntriax.Engine.Physics2D.Abstract;
@@ -14,6 +15,7 @@ public class BallBehaviour : BehaviourOverride
private readonly Random random = new(); private readonly Random random = new();
private IRigidBody2D rigidBody = null!; private IRigidBody2D rigidBody = null!;
private INetworkCommunicator communicator = null!;
protected override void OnFirstActiveFrame() protected override void OnFirstActiveFrame()
{ {
@@ -21,11 +23,14 @@ public class BallBehaviour : BehaviourOverride
throw new Exception($"{nameof(IRigidBody2D)} is missing on {GameObject.Name}."); throw new Exception($"{nameof(IRigidBody2D)} is missing on {GameObject.Name}.");
if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider)) if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
throw new Exception($"{nameof(ICollider2D)} is missing on {GameObject.Name}."); throw new Exception($"{nameof(ICollider2D)} is missing on {GameObject.Name}.");
if (!GameObject.GameManager.TryFindBehaviour(out INetworkCommunicator? foundCommunicator))
throw new Exception($"{nameof(INetworkCommunicator)} is missing on GameManager.");
foundCollider.OnCollisionDetected += OnCollisionDetected; foundCollider.OnCollisionDetected += OnCollisionDetected;
rigidBody = foundRigidBody; rigidBody = foundRigidBody;
communicator = foundCommunicator;
communicator.RegisterEntityListener(this, OnDataReceived);
if (GameObject.GameManager.TryFindBehaviour(out PongManagerBehaviour? pongManager)) if (GameObject.GameManager.TryFindBehaviour(out PongManagerBehaviour? pongManager))
{ {
pongManager.OnReset += ResetBall; pongManager.OnReset += ResetBall;
@@ -34,6 +39,12 @@ public class BallBehaviour : BehaviourOverride
} }
} }
private void OnDataReceived(NetPacketReader reader)
{
rigidBody.Transform.Position = reader.GetVector2D();
rigidBody.Velocity = reader.GetVector2D();
}
private void DisableBall(PongManagerBehaviour pongManager) private void DisableBall(PongManagerBehaviour pongManager)
{ {
BehaviourController.GameObject.Transform.Position = Vector2D.Zero; BehaviourController.GameObject.Transform.Position = Vector2D.Zero;
@@ -45,6 +56,8 @@ public class BallBehaviour : BehaviourOverride
StateEnable.Enabled = true; StateEnable.Enabled = true;
BehaviourController.GameObject.Transform.Position = Vector2D.Zero; BehaviourController.GameObject.Transform.Position = Vector2D.Zero;
rigidBody.Velocity = GetRandomDirection() * Speed; rigidBody.Velocity = GetRandomDirection() * Speed;
SendBallData();
} }
private Vector2D GetRandomDirection() private Vector2D GetRandomDirection()
@@ -70,6 +83,19 @@ public class BallBehaviour : BehaviourOverride
rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude; rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
else else
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal); rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
SendBallData();
}
private void SendBallData()
{
if (communicator is not INetworkServer server)
return;
LiteNetLib.Utils.NetDataWriter dataWriter = communicator.GetEntityWriter(this);
dataWriter.Put(rigidBody.Transform.Position);
dataWriter.Put(rigidBody.Velocity);
server.Manager.SendToAll(dataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
} }
public BallBehaviour() { } public BallBehaviour() { }

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@@ -8,9 +8,9 @@ namespace Pong.Behaviours;
public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : BehaviourOverride, ICamera2D public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : BehaviourOverride, ICamera2D
{ {
public event OnMatrixTransformChangedDelegate? OnMatrixTransformChanged = null; public System.Action<MonoGameCamera2DBehaviour>? OnMatrixTransformChanged { get; set; } = null;
public event OnViewportChangedDelegate? OnViewportChanged = null; public System.Action<MonoGameCamera2DBehaviour>? OnViewportChanged { get; set; } = null;
public event OnZoomChangedDelegate? OnZoomChanged = null; public System.Action<MonoGameCamera2DBehaviour>? OnZoomChanged { get; set; } = null;
private Matrix _matrixTransform = Matrix.Identity; private Matrix _matrixTransform = Matrix.Identity;
@@ -72,7 +72,7 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
set => Transform.Rotation = value; set => Transform.Rotation = value;
} }
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; } System.Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
ITransform IAssignableTransform.Transform => GameObject.Transform; ITransform IAssignableTransform.Transform => GameObject.Transform;
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform); bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
@@ -99,8 +99,4 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
Matrix.CreateScale(Zoom) * Matrix.CreateScale(Zoom) *
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f)); Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
} }
public delegate void OnMatrixTransformChangedDelegate(MonoGameCamera2DBehaviour sender);
public delegate void OnViewportChangedDelegate(MonoGameCamera2DBehaviour sender);
public delegate void OnZoomChangedDelegate(MonoGameCamera2DBehaviour sender);
} }

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@@ -1,15 +1,18 @@
using System; using System;
using LiteNetLib.Utils;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using LiteNetLib;
using LiteNetLib.Utils;
using Pong.Network;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Input; using Syntriax.Engine.Input;
using Syntriax.Engine.Network;
using Syntriax.Engine.Network.Abstract;
namespace Pong.Behaviours; namespace Pong.Behaviours;
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : NetworkBehaviour public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : BehaviourOverride
{ {
private Keys Up { get; } = Up; private Keys Up { get; } = Up;
private Keys Down { get; } = Down; private Keys Down { get; } = Down;
@@ -21,6 +24,7 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
private bool isDownPressed = false; private bool isDownPressed = false;
private IButtonInputs<Keys> inputs = null!; private IButtonInputs<Keys> inputs = null!;
private INetworkCommunicator communicator = null!;
protected override void OnUpdate() protected override void OnUpdate()
{ {
@@ -28,15 +32,20 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
return; return;
if (isUpPressed) if (isUpPressed)
Move(Vector2D.Up); MovePaddle(Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed);
else if (isDownPressed) else if (isDownPressed)
Move(-Vector2D.Up); MovePaddle(-Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed);
GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
} }
private void Move(Vector2D vectorToMove) private void MovePaddle(Vector2D vectorToAdd)
{ {
GameObject.Transform.Position = GameObject.Transform.Position + vectorToMove * (float)Time.Elapsed.TotalSeconds * Speed; GameObject.Transform.Position += vectorToAdd;
GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
NetDataWriter dataWriter = communicator.GetEntityWriter(this);
dataWriter.Put(Transform.Position);
communicator.Manager.SendToAll(dataWriter, LiteNetLib.DeliveryMethod.Unreliable);
} }
protected override void OnFirstActiveFrame() protected override void OnFirstActiveFrame()
@@ -44,11 +53,22 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
if (!BehaviourController.TryGetBehaviour<IButtonInputs<Keys>>(out var behaviourResult)) if (!BehaviourController.TryGetBehaviour<IButtonInputs<Keys>>(out var behaviourResult))
inputs = behaviourResult ?? BehaviourController.AddBehaviour<KeyboardInputsBehaviour>(); inputs = behaviourResult ?? BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
if (!GameObject.GameManager.TryFindBehaviour(out INetworkCommunicator? foundCommunicator))
throw new Exception($"{nameof(INetworkCommunicator)} is missing on GameManager.");
inputs.RegisterOnPress(Up, OnUpPressed); inputs.RegisterOnPress(Up, OnUpPressed);
inputs.RegisterOnRelease(Up, OnUpReleased); inputs.RegisterOnRelease(Up, OnUpReleased);
inputs.RegisterOnPress(Down, OnDownPressed); inputs.RegisterOnPress(Down, OnDownPressed);
inputs.RegisterOnRelease(Down, OnDownReleased); inputs.RegisterOnRelease(Down, OnDownReleased);
communicator = foundCommunicator;
communicator.RegisterEntityListener(this, OnDataReceived);
}
private void OnDataReceived(NetPacketReader reader)
{
Transform.Position = reader.GetVector2D();
} }
protected override void OnFinalize() protected override void OnFinalize()
@@ -60,40 +80,8 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
inputs.UnregisterOnRelease(Down, OnDownReleased); inputs.UnregisterOnRelease(Down, OnDownReleased);
} }
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); } private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = true;
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); } private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = false;
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); } private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = true;
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); } private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = false;
public override void ReceiveData<T>(T data)
{
if (data is not PaddleInputs paddleInputs)
return;
Transform.Position = new(Transform.Position.X, paddleInputs.PositionY);
isUpPressed = paddleInputs.IsUpPressed;
isDownPressed = paddleInputs.IsDownPressed;
}
[System.Serializable]
public struct PaddleInputs : INetworkPacket
{
public float PositionY { get; set; }
public bool IsUpPressed { get; set; }
public bool IsDownPressed { get; set; }
public void Deserialize(NetDataReader reader)
{
PositionY = reader.GetFloat();
IsUpPressed = reader.GetBool();
IsDownPressed = reader.GetBool();
}
public void Serialize(NetDataWriter writer)
{
writer.Put(PositionY);
writer.Put(IsUpPressed);
writer.Put(IsDownPressed);
}
}
} }

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@@ -2,6 +2,10 @@ using System;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using LiteNetLib;
using Pong.Network;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
namespace Pong.Behaviours; namespace Pong.Behaviours;
@@ -12,6 +16,8 @@ public class PongManagerBehaviour : BehaviourOverride
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null; public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
public Action<PongManagerBehaviour>? OnScored { get; set; } = null; public Action<PongManagerBehaviour>? OnScored { get; set; } = null;
private INetworkCommunicator communicator = null!;
public int ScoreLeft { get; private set; } = 0; public int ScoreLeft { get; private set; } = 0;
public int ScoreRight { get; private set; } = 0; public int ScoreRight { get; private set; } = 0;
public int ScoreSum => ScoreLeft + ScoreRight; public int ScoreSum => ScoreLeft + ScoreRight;
@@ -28,15 +34,31 @@ public class PongManagerBehaviour : BehaviourOverride
if (!BehaviourController.TryGetBehaviour(out buttonInputs)) if (!BehaviourController.TryGetBehaviour(out buttonInputs))
buttonInputs = BehaviourController.AddBehaviour<KeyboardInputsBehaviour>(); buttonInputs = BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
if (!GameObject.GameManager.TryFindBehaviour(out INetworkCommunicator? foundCommunicator))
throw new Exception($"{nameof(INetworkCommunicator)} is missing on GameManager.");
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset()); buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
communicator = foundCommunicator;
communicator.RegisterEntityListener(this, OnMessageReceived);
} }
private void OnMessageReceived(NetPacketReader reader)
{
ScoreLeft = reader.GetInt();
ScoreRight = reader.GetInt();
OnScored?.Invoke(this);
CheckFinish();
}
public void ScoreToLeft() public void ScoreToLeft()
{ {
ScoreLeft++; ScoreLeft++;
OnScored?.Invoke(this); OnScored?.Invoke(this);
SendData();
CheckFinish(); CheckFinish();
} }
@@ -45,6 +67,8 @@ public class PongManagerBehaviour : BehaviourOverride
ScoreRight++; ScoreRight++;
OnScored?.Invoke(this); OnScored?.Invoke(this);
SendData();
CheckFinish(); CheckFinish();
} }
@@ -52,6 +76,8 @@ public class PongManagerBehaviour : BehaviourOverride
{ {
ScoreLeft = ScoreRight = 0; ScoreLeft = ScoreRight = 0;
OnReset?.Invoke(this); OnReset?.Invoke(this);
SendData();
} }
private void CheckFinish() private void CheckFinish()
@@ -61,4 +87,15 @@ public class PongManagerBehaviour : BehaviourOverride
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore) if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
OnFinished?.Invoke(this); OnFinished?.Invoke(this);
} }
private void SendData()
{
if (communicator is not INetworkServer server)
return;
LiteNetLib.Utils.NetDataWriter dataWriter = communicator.GetEntityWriter(this);
dataWriter.Put(ScoreLeft);
dataWriter.Put(ScoreRight);
server.Manager.SendToAll(dataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
} }

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@@ -14,6 +14,7 @@ public class TextScoreBehaviour : TextBehaviour
if (!GameObject.GameManager.TryFindBehaviour(out pongManager)) if (!GameObject.GameManager.TryFindBehaviour(out pongManager))
return; return;
pongManager.OnFinished += UpdateScores;
pongManager.OnScored += UpdateScores; pongManager.OnScored += UpdateScores;
pongManager.OnReset += UpdateScores; pongManager.OnReset += UpdateScores;

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@@ -7,7 +7,7 @@ using Microsoft.Xna.Framework.Input;
using Apos.Shapes; using Apos.Shapes;
using Pong.Behaviours; using Pong.Behaviours;
using Syntriax.Engine.Network; using Pong.Network;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
@@ -25,8 +25,8 @@ public class GamePong : Game
private ShapeBatch shapeBatch = null!; private ShapeBatch shapeBatch = null!;
private GameManager gameManager = null!; private GameManager gameManager = null!;
private BehaviourCollector<IDisplayableSprite> displayableCollector = null!; private BehaviourCacher<IDisplayableSprite> displayableCacher = null!;
private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!; private BehaviourCacher<IDisplayableShape> displayableShapeCacher = null!;
private MonoGameCamera2DBehaviour cameraBehaviour = null!; private MonoGameCamera2DBehaviour cameraBehaviour = null!;
private PongManagerBehaviour pongManager = null!; private PongManagerBehaviour pongManager = null!;
@@ -50,9 +50,9 @@ public class GamePong : Game
{ {
// TODO: Add your initialization logic here // TODO: Add your initialization logic here
gameManager = new(); gameManager = new();
displayableCollector = new(gameManager); displayableCacher = new(gameManager);
displayableShapeCollector = new(gameManager); displayableShapeCacher = new(gameManager);
physicsEngine = new PhysicsEngine2DCollector(gameManager) { IterationPerStep = 3 }; physicsEngine = new PhysicsEngine2DCacher(gameManager) { IterationPerStep = 3 };
gameManager.Initialize(); gameManager.Initialize();
@@ -67,44 +67,18 @@ public class GamePong : Game
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
string[] commandLineArguments = Environment.GetCommandLineArgs(); IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Camera"); ;
if (commandLineArguments.Length != 1)
{
if (commandLineArguments[1].Equals("server", StringComparison.OrdinalIgnoreCase))
{
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkServer>().Start(8888, 2);
Window.Title = "Pong - Server";
}
else
{
Window.Title = $"Pong - Client -> {commandLineArguments[1]}";
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect(commandLineArguments[1], 8888);
}
}
else
{
gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect("127.0.0.1", 8888);
Window.Title = $"Pong - Client -> 127.0.0.1";
}
IGameObject gameObjectNetworkManager = gameManager.InstantiateGameObject().SetGameObject("Network Manager"); ;
gameObjectNetworkManager.BehaviourController.AddBehaviour<NetworkManager>();
////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectCamera = gameManager.InstantiateGameObject().SetGameObject("Camera"); ;
gameObjectCamera.BehaviourController.AddBehaviour<CameraController>(); gameObjectCamera.BehaviourController.AddBehaviour<CameraController>();
cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics); cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectPongManager = gameManager.InstantiateGameObject().SetGameObject("Pong Game Manager"); IGameObject gameObjectPongManager = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Pong Game Manager");
pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5); pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
pongManager.Id = "pongManager";
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectBall = gameManager.InstantiateGameObject().SetGameObject("Ball"); IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Ball");
gameObjectBall.Transform.SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f)); gameObjectBall.Transform.SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f)); gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
@@ -113,38 +87,38 @@ public class GamePong : Game
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject().SetGameObject("Left Paddle"); IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Left Paddle");
gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f)); gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f).Id = "leftPaddle"; gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f).Id = "leftPaddle"; ;
gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box); gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true; gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject().SetGameObject("Right Paddle"); IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Right Paddle");
gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f)); gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f).Id = "rightPaddle"; gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f).Id = "rightPaddle"; ;
gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box); gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true; gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectWallTop = gameManager.InstantiateGameObject().SetGameObject("Wall Top"); IGameObject gameObjectWallTop = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Top");
gameObjectWallTop.Transform.SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f)); gameObjectWallTop.Transform.SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box); gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true; gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject().SetGameObject("Wall Bottom"); IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Bottom");
gameObjectWallBottom.Transform.SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f)); gameObjectWallBottom.Transform.SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box); gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true; gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectWallRight = gameManager.InstantiateGameObject().SetGameObject("Wall Right"); IGameObject gameObjectWallRight = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Right");
gameObjectWallRight.Transform.SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f)); gameObjectWallRight.Transform.SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
gameObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft); gameObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box); gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true; gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject().SetGameObject("Wall Left"); IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Left");
gameObjectWallLeft.Transform.SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f)); gameObjectWallLeft.Transform.SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
gameObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight); gameObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box); gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
@@ -152,13 +126,25 @@ public class GamePong : Game
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Left"); IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Left");
gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f); gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
gameObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont); gameObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Right"); IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Right");
gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f); gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
gameObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont); gameObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
string[] commandLineArguments = Environment.GetCommandLineArgs();
if (commandLineArguments.Length != 1)
{
if (commandLineArguments[1].Equals("server", StringComparison.OrdinalIgnoreCase))
pongManager.BehaviourController.AddBehaviour<NetworkServer>().Start(8888, 2);
else
pongManager.BehaviourController.AddBehaviour<NetworkClient>().Connect(commandLineArguments[1], 8888);
}
else
pongManager.BehaviourController.AddBehaviour<NetworkClient>().Connect("127.0.0.1", 8888);
} }
protected override void Update(GameTime gameTime) protected override void Update(GameTime gameTime)
@@ -183,12 +169,12 @@ public class GamePong : Game
gameManager.PreDraw(); gameManager.PreDraw();
spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform); spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
foreach (var displayable in displayableCollector) foreach (var displayable in displayableCacher)
displayable.Draw(spriteBatch); displayable.Draw(spriteBatch);
spriteBatch.End(); spriteBatch.End();
shapeBatch.Begin(cameraBehaviour.MatrixTransform); shapeBatch.Begin(cameraBehaviour.MatrixTransform);
foreach (var displayableShape in displayableShapeCollector) foreach (var displayableShape in displayableShapeCacher)
displayableShape.Draw(shapeBatch); displayableShape.Draw(shapeBatch);
shapeBatch.End(); shapeBatch.End();

View File

@@ -1,11 +0,0 @@
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkBehaviour : IBehaviour, INetworkEntity
{
bool IsServer { get; }
bool IsClient { get; }
INetworkCommunicator NetworkCommunicator { get; }
}

View File

@@ -1,18 +0,0 @@
using LiteNetLib;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkCommunicator
{
event OnPacketReceivedDelegate? OnPacketReceived;
EventBasedNetListener Listener { get; }
NetManager Manager { get; }
void PollEvents();
void Stop();
void Send<T>(NetworkPacket<T> Data);
delegate void OnPacketReceivedDelegate(INetworkCommunicator sender, object packet);
}

View File

@@ -1,6 +0,0 @@
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkCommunicatorClient : INetworkCommunicator
{
void Connect(string address, int port, string? password = null);
}

View File

@@ -1,12 +0,0 @@
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkEntity
{
event OnNetworkIdChangedDelegate? OnNetworkIdChanged;
uint NetworkId { get; set; }
void ReceiveData<T>(T data);
delegate void OnNetworkIdChangedDelegate(INetworkEntity sender, uint previousId);
}

View File

@@ -1,10 +0,0 @@
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkManager
{
// Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
INetworkCommunicator NetworkCommunicator { get; }
// Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
}

View File

@@ -1,5 +0,0 @@
using LiteNetLib.Utils;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkPacket : INetSerializable;

View File

@@ -1,7 +0,0 @@
namespace Syntriax.Engine.Network.Abstract;
public class NetworkPacket<T>
{
public uint NetworkId { get; set; } = 0;
public T Data { get; set; } = default!;
}

View File

@@ -0,0 +1,6 @@
namespace Pong.Network;
public interface INetworkClient : INetworkCommunicator
{
void Connect(string address, int port, string? password = null);
}

View File

@@ -0,0 +1,19 @@
using System;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core.Abstract;
namespace Pong.Network;
public interface INetworkCommunicator
{
EventBasedNetListener Listener { get; }
NetManager Manager { get; }
void PollEvents();
void Stop();
void RegisterEntityListener(IEntity entity, Action<NetPacketReader> onDataReceived);
void UnregisterEntityListener(IEntity entity);
NetDataWriter GetEntityWriter(IEntity entity);
}

View File

@@ -1,6 +1,6 @@
namespace Syntriax.Engine.Network.Abstract; namespace Pong.Network;
public interface INetworkCommunicatorServer : INetworkCommunicator public interface INetworkServer : INetworkCommunicator
{ {
string Password { get; } string Password { get; }
int MaxConnectionCount { get; } int MaxConnectionCount { get; }

View File

@@ -1,25 +1,16 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using LiteNetLib; using LiteNetLib;
using LiteNetLib.Utils; using LiteNetLib.Utils;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract; using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Network; namespace Pong.Network;
public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
{ {
public event INetworkCommunicator.OnPacketReceivedDelegate? OnPacketReceived = null;
protected readonly NetPacketProcessor netPacketProcessor = new();
protected readonly Dictionary<uint, INetworkEntity> networkEntities = [];
protected BehaviourCollector<INetworkEntity> networkEntityCollector = null!;
public EventBasedNetListener Listener { get; private set; } = null!; public EventBasedNetListener Listener { get; private set; } = null!;
public NetManager Manager { get; private set; } = null!; public NetManager Manager { get; private set; } = null!;
@@ -31,110 +22,52 @@ public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
Manager = new NetManager(Listener); Manager = new NetManager(Listener);
Listener.NetworkReceiveEvent += NetworkReceiveEvent; Listener.NetworkReceiveEvent += NetworkReceiveEvent;
netPacketProcessor.RegisterNestedType<Pong.Behaviours.PaddleBehaviour.PaddleInputs>();
RegisterPackets();
}
public void RegisterPackets()
{
var packetTypes = Assembly.GetExecutingAssembly().GetTypes()
.Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface)
.ToList();
MethodInfo[] subscribeMethods = netPacketProcessor.GetType()
.GetMethods()
.Where(m => m.Name == nameof(NetPacketProcessor.SubscribeReusable))
.ToArray();
MethodInfo subscribeMethod = subscribeMethods
.FirstOrDefault(m =>
m.GetParameters().Length == 1 &&
m.GetParameters()[0].ParameterType.GetGenericTypeDefinition() == typeof(Action<,>)
) ?? throw new Exception();
MethodInfo[] methodInfos = typeof(NetworkBase)
.GetMethods(BindingFlags.NonPublic | BindingFlags.Instance);
MethodInfo method = methodInfos
.FirstOrDefault(
m => m.Name == nameof(OnPacketArrived) &&
m.IsGenericMethodDefinition
) ?? throw new Exception();
foreach (var packetType in packetTypes)
{
var networkPacketType = typeof(NetworkPacket<>).MakeGenericType(packetType);
MethodInfo genericSubscribe = subscribeMethod.MakeGenericMethod(networkPacketType, typeof(NetPeer));
Action<object, NetPeer> handler = (packet, peer) =>
{
MethodInfo handlerMethod = method.MakeGenericMethod(packetType);
handlerMethod.Invoke(this, [packet, peer]);
};
genericSubscribe.Invoke(netPacketProcessor, [handler]);
}
}
private void OnPacketArrived<T>(NetworkPacket<T> packet, NetPeer peer) where T : INetworkPacket
{
if (networkEntities.TryGetValue(packet.NetworkId, out INetworkEntity? entity))
entity.ReceiveData(packet.Data);
OnPacketReceived?.Invoke(this, packet);
}
protected override void OnInitialize()
{
base.OnInitialize();
networkEntityCollector = new(GameObject.GameManager);
networkEntityCollector.OnCollected += OnNetworkEntityCollected;
networkEntityCollector.OnRemoved += OnNetworkEntityRemoved;
}
protected override void OnFinalize()
{
networkEntityCollector.OnCollected -= OnNetworkEntityCollected;
networkEntityCollector.OnRemoved -= OnNetworkEntityRemoved;
Stop();
}
private void OnNetworkEntityCollected(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourCollected)
{
if (behaviourCollected.NetworkId != 0)
networkEntities.Add(behaviourCollected.NetworkId, behaviourCollected);
behaviourCollected.OnNetworkIdChanged += OnNetworkIdChanged;
}
private void OnNetworkIdChanged(INetworkEntity sender, uint previousId)
{
if (networkEntities.TryGetValue(previousId, out INetworkEntity? networkEntity) && sender == networkEntity)
networkEntities.Remove(previousId);
networkEntities.Add(sender.NetworkId, sender);
}
private void OnNetworkEntityRemoved(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourRemoved)
{
networkEntities.Remove(behaviourRemoved.NetworkId);
behaviourRemoved.OnNetworkIdChanged -= OnNetworkIdChanged;
}
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
{
try
{
netPacketProcessor.ReadAllPackets(reader, peer);
}
catch { }
} }
public void PollEvents() => Manager.PollEvents(); public void PollEvents() => Manager.PollEvents();
public void Stop() => Manager.Stop(); public void Stop() => Manager.Stop();
protected override void OnUpdate() => PollEvents(); protected override void OnUpdate() => PollEvents();
protected override void OnFinalize() => Stop();
public abstract void Send<T>(NetworkPacket<T> packet); private Dictionary<string, Action<NetPacketReader>> callbacks = new(32);
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
{
if (callbacks.TryGetValue(reader.GetString(), out var action))
action?.Invoke(reader);
reader.Recycle();
}
public void RegisterEntityListener(IEntity entity, Action<NetPacketReader> onDataReceived)
{
if (callbacks.ContainsKey(entity.Id))
return;
callbacks.Add(entity.Id, onDataReceived);
entity.OnIdChanged += OnEntityIdChanged;
}
public void UnregisterEntityListener(IEntity entity)
{
if (!callbacks.Remove(entity.Id))
return;
entity.OnIdChanged -= OnEntityIdChanged;
}
public NetDataWriter GetEntityWriter(IEntity entity)
{
NetDataWriter netDataWriter = new();
netDataWriter.Put(entity.Id);
return netDataWriter;
}
private void OnEntityIdChanged(IEntity entity, string previousId)
{
var action = callbacks[previousId];
callbacks.Remove(previousId);
callbacks.Add(entity.Id, action);
}
} }

View File

@@ -1,52 +0,0 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public abstract class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
{
public event INetworkEntity.OnNetworkIdChangedDelegate? OnNetworkIdChanged = null;
private uint _networkId = 0;
public uint NetworkId
{
get => _networkId;
set
{
if (value == _networkId)
return;
uint previousNetworkId = _networkId;
_networkId = value;
OnNetworkIdChanged?.Invoke(this, previousNetworkId);
}
}
public bool IsServer { get; private set; } = false;
public bool IsClient { get; private set; } = false;
public INetworkCommunicator NetworkCommunicator { get; private set; } = null!;
protected override void OnInitialize()
{
NetworkCommunicator = BehaviourController.GetBehaviourInParent<INetworkCommunicator>()
?? GameObject.GameManager.FindBehaviour<INetworkCommunicator>()
?? throw new Exception($"Could not find an {nameof(INetworkCommunicator)}.");
if (NetworkCommunicator is INetworkCommunicatorClient client)
{
IsClient = true;
return;
}
IsServer = true;
}
public void SendData<T>(T data)
=> NetworkCommunicator.Send(new NetworkPacket<T>() { NetworkId = _networkId, Data = data });
public abstract void ReceiveData<T>(T data);
}

View File

@@ -1,23 +1,10 @@
using LiteNetLib.Utils; namespace Pong.Network;
using Syntriax.Engine.Network.Abstract; public class NetworkClient : NetworkBase, INetworkClient
namespace Syntriax.Engine.Network;
public class NetworkClient : NetworkBase, INetworkCommunicatorClient
{ {
private readonly NetDataWriter netDataWriter = new();
public void Connect(string address, int port, string? password = null) public void Connect(string address, int port, string? password = null)
{ {
Manager.Start(); Manager.Start();
Manager.Connect(address, port, password ?? string.Empty); Manager.Connect(address, port, password ?? string.Empty);
} }
public override void Send<T>(NetworkPacket<T> packet)
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
Manager.FirstPeer.Send(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
} }

View File

@@ -1,18 +1,14 @@
using LiteNetLib; using LiteNetLib;
using LiteNetLib.Utils; using LiteNetLib.Utils;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network; namespace Pong.Network;
public static class NetworkExtensions public static class NetworkExtensions
{ {
public static Vector2D GetVector2D(this NetPacketReader reader) public static Vector2D GetVector2D(this NetPacketReader reader)
=> new(reader.GetFloat(), reader.GetFloat()); => new(reader.GetFloat(), reader.GetFloat());
public static void GetVector2D(this NetPacketReader reader, out Vector2D vector2D)
=> vector2D = new(reader.GetFloat(), reader.GetFloat());
public static void Put(this NetDataWriter writer, Vector2D vector) public static void Put(this NetDataWriter writer, Vector2D vector)
{ {
writer.Put(vector.X); writer.Put(vector.X);

View File

@@ -1,30 +0,0 @@
using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkManager : NetworkBehaviour, INetworkManager
{
private BehaviourCollector<INetworkEntity> entities = null!;
private static uint networkIdIndex = 0;
protected override void OnInitialize()
{
base.OnInitialize();
NetworkId = networkIdIndex++;
entities = new(GameObject.GameManager);
foreach (var entity in entities)
entity.NetworkId = networkIdIndex++;
entities.OnCollected += OnCollected;
}
private void OnCollected(BehaviourCollector<INetworkEntity> collector, INetworkEntity entity)
=> entity.NetworkId = networkIdIndex++;
public override void ReceiveData<T>(T data) { }
}

View File

@@ -1,35 +1,20 @@
using System; namespace Pong.Network;
using System.Linq;
using System.Reflection;
using LiteNetLib.Utils;
using Syntriax.Engine.Network.Abstract; public class NetworkServer : NetworkBase, INetworkServer
namespace Syntriax.Engine.Network;
public class NetworkServer : NetworkBase, INetworkCommunicatorServer
{ {
public string Password { get; private set; } = string.Empty; public string Password { get; private set; } = string.Empty;
public int MaxConnectionCount { get; private set; } = 2; public int MaxConnectionCount { get; private set; } = 0;
public int Port { get; private set; } = 8888; public int Port { get; private set; } = 8888;
private readonly NetDataWriter netDataWriter = new(); public NetworkServer() : base()
public NetworkServer() : this(8888, 2) { }
public NetworkServer(int port, int maxConnectionCount) : base()
{ {
MaxConnectionCount = maxConnectionCount;
Port = port;
Listener.ConnectionRequestEvent += request => Listener.ConnectionRequestEvent += request =>
{ {
if (Manager.ConnectedPeersCount < maxConnectionCount) if (Manager.ConnectedPeersCount < MaxConnectionCount)
request.AcceptIfKey(Password); request.AcceptIfKey(Password);
else else
request.Reject(); request.Reject();
}; };
OnPacketReceived += ServerOnPacketReceived;
} }
public void Start(int port, int maxConnectionCount, string? password = null) public void Start(int port, int maxConnectionCount, string? password = null)
@@ -40,28 +25,4 @@ public class NetworkServer : NetworkBase, INetworkCommunicatorServer
Manager.Start(port); Manager.Start(port);
} }
public override void Send<T>(NetworkPacket<T> packet)
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
Manager.SendToAll(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
private void ServerOnPacketReceived(INetworkCommunicator sender, object packet)
{
MethodInfo[] methodInfos = GetType()
.GetMethods(BindingFlags.Public | BindingFlags.Instance);
MethodInfo method = methodInfos
.FirstOrDefault(
m => m.Name == nameof(Send) && m.IsGenericMethod
) ?? throw new Exception();
Type typeArguments = packet.GetType().GetGenericArguments()[0];
MethodInfo methodInfo = method.MakeGenericMethod(typeArguments);
methodInfo.Invoke(this, [packet]);
}
} }