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No commits in common. "feat/litenetlib" and "main" have entirely different histories.
feat/liten
...
main
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@ -1,46 +0,0 @@
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|||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Start Client",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "build",
|
||||
// If you have changed target frameworks, make sure to update the program path.
|
||||
"program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
|
||||
"args": ["127.0.0.1"],
|
||||
"cwd": "${workspaceFolder}",
|
||||
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
|
||||
"console": "internalConsole",
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||||
"stopAtEntry": false
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||||
},
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||||
{
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||||
"name": ".NET Core Attach",
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"type": "coreclr",
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"request": "attach",
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"processId": "${command:pickProcess}"
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},
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{
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"name": "Start Server",
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||||
"type": "coreclr",
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||||
"request": "launch",
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||||
"preLaunchTask": "build",
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||||
// If you have changed target frameworks, make sure to update the program path.
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||||
"program": "${workspaceFolder}/Game/bin/Debug/net8.0/Game.dll",
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||||
"args": ["server"],
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||||
"cwd": "${workspaceFolder}",
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||||
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
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"console": "internalConsole",
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||||
"stopAtEntry": false
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||||
},
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{
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||||
"name": ".NET Core Attach",
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"type": "coreclr",
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"request": "attach",
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"processId": "${command:pickProcess}"
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}
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||||
]
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||||
}
|
|
@ -0,0 +1,27 @@
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|||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
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{
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"name": ".NET Core Launch (console)",
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"type": "coreclr",
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||||
"request": "launch",
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||||
"preLaunchTask": "build",
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// If you have changed target frameworks, make sure to update the program path.
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||||
"program": "${workspaceFolder}/bin/Debug/net8.0/${workspaceFolderBasename}.dll",
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||||
"args": [],
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||||
"cwd": "${workspaceFolder}",
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||||
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
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||||
"console": "internalConsole",
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||||
"stopAtEntry": false
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||||
},
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{
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||||
"name": ".NET Core Attach",
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"type": "coreclr",
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"request": "attach",
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"processId": "${command:pickProcess}"
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}
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]
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}
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@ -1,15 +1,13 @@
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using System;
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using LiteNetLib.Utils;
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using Microsoft.Xna.Framework.Input;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Input;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Network.Abstract;
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namespace Pong.Behaviours;
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public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : NetworkBehaviour
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public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : BehaviourOverride
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{
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private Keys Up { get; } = Up;
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private Keys Down { get; } = Down;
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@ -28,14 +26,10 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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return;
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if (isUpPressed)
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Move(Vector2D.Up);
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GameObject.Transform.Position = GameObject.Transform.Position + Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
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else if (isDownPressed)
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Move(-Vector2D.Up);
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}
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GameObject.Transform.Position = GameObject.Transform.Position + -Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
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private void Move(Vector2D vectorToMove)
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{
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GameObject.Transform.Position = GameObject.Transform.Position + vectorToMove * (float)Time.Elapsed.TotalSeconds * Speed;
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GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
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}
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@ -60,40 +54,8 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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inputs.UnregisterOnRelease(Down, OnDownReleased);
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}
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private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
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private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
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private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
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private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; SendData(new PaddleInputs() { IsUpPressed = isUpPressed, IsDownPressed = isDownPressed, PositionY = Transform.Position.Y }); }
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public override void ReceiveData<T>(T data)
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{
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if (data is not PaddleInputs paddleInputs)
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return;
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Transform.Position = new(Transform.Position.X, paddleInputs.PositionY);
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isUpPressed = paddleInputs.IsUpPressed;
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isDownPressed = paddleInputs.IsDownPressed;
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}
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[System.Serializable]
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public struct PaddleInputs : INetworkPacket
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{
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public float PositionY { get; set; }
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public bool IsUpPressed { get; set; }
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public bool IsDownPressed { get; set; }
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public void Deserialize(NetDataReader reader)
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{
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PositionY = reader.GetFloat();
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IsUpPressed = reader.GetBool();
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IsDownPressed = reader.GetBool();
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}
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public void Serialize(NetDataWriter writer)
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{
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writer.Put(PositionY);
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writer.Put(IsUpPressed);
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writer.Put(IsDownPressed);
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}
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}
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private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = true;
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private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = false;
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private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = true;
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private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = false;
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}
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|
|
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@ -21,7 +21,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Apos.Shapes" Version="0.2.3" />
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<PackageReference Include="LiteNetLib" Version="1.2.0" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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</ItemGroup>
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|
|
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@ -1,19 +1,16 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Apos.Shapes;
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using Pong.Behaviours;
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using Syntriax.Engine.Network;
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using Apos.Shapes;
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||||
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||||
using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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||||
using Syntriax.Engine.Physics2D;
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using Syntriax.Engine.Physics2D.Abstract;
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using Syntriax.Engine.Physics2D.Primitives;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Pong;
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@ -67,84 +64,58 @@ public class GamePong : Game
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////////////////////////////////////////////////////////////////////////////////////
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string[] commandLineArguments = Environment.GetCommandLineArgs();
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if (commandLineArguments.Length != 1)
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{
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if (commandLineArguments[1].Equals("server", StringComparison.OrdinalIgnoreCase))
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{
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gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkServer>().Start(8888, 2);
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Window.Title = "Pong - Server";
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}
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else
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{
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Window.Title = $"Pong - Client -> {commandLineArguments[1]}";
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gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect(commandLineArguments[1], 8888);
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||||
}
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}
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else
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{
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gameManager.InstantiateGameObject().BehaviourController.AddBehaviour<NetworkClient>().Connect("127.0.0.1", 8888);
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Window.Title = $"Pong - Client -> 127.0.0.1";
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||||
}
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IGameObject gameObjectNetworkManager = gameManager.InstantiateGameObject().SetGameObject("Network Manager"); ;
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gameObjectNetworkManager.BehaviourController.AddBehaviour<NetworkManager>();
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||||
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||||
////////////////////////////////////////////////////////////////////////////////////
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||||
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IGameObject gameObjectCamera = gameManager.InstantiateGameObject().SetGameObject("Camera"); ;
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IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Camera"); ;
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||||
gameObjectCamera.BehaviourController.AddBehaviour<CameraController>();
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cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
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||||
////////////////////////////////////////////////////////////////////////////////////
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||||
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||||
IGameObject gameObjectPongManager = gameManager.InstantiateGameObject().SetGameObject("Pong Game Manager");
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IGameObject gameObjectPongManager = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Pong Game Manager");
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pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
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||||
pongManager.Id = "pongManager";
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||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
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||||
IGameObject gameObjectBall = gameManager.InstantiateGameObject().SetGameObject("Ball");
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||||
IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Ball");
|
||||
gameObjectBall.Transform.SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
|
||||
|
||||
gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
|
||||
gameObjectBall.BehaviourController.AddBehaviour<BallBehaviour>().Id = "ball";
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||||
gameObjectBall.BehaviourController.AddBehaviour<BallBehaviour>();
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||||
gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject().SetGameObject("Left Paddle");
|
||||
IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Left Paddle");
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||||
gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
|
||||
|
||||
gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f).Id = "leftPaddle";
|
||||
gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
|
||||
gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
||||
gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
|
||||
IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject().SetGameObject("Right Paddle");
|
||||
IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Right Paddle");
|
||||
gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
|
||||
gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f).Id = "rightPaddle";
|
||||
gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
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||||
gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
||||
gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
IGameObject gameObjectWallTop = gameManager.InstantiateGameObject().SetGameObject("Wall Top");
|
||||
IGameObject gameObjectWallTop = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Top");
|
||||
gameObjectWallTop.Transform.SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
|
||||
gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
||||
gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
|
||||
IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject().SetGameObject("Wall Bottom");
|
||||
IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Bottom");
|
||||
gameObjectWallBottom.Transform.SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
|
||||
gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
||||
gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
|
||||
IGameObject gameObjectWallRight = gameManager.InstantiateGameObject().SetGameObject("Wall Right");
|
||||
IGameObject gameObjectWallRight = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Right");
|
||||
gameObjectWallRight.Transform.SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
|
||||
gameObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
|
||||
gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
||||
gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||
|
||||
IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject().SetGameObject("Wall Left");
|
||||
IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Left");
|
||||
gameObjectWallLeft.Transform.SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
|
||||
gameObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
|
||||
gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
||||
|
@ -152,11 +123,11 @@ public class GamePong : Game
|
|||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Left");
|
||||
IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Left");
|
||||
gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
|
||||
gameObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
|
||||
|
||||
IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Right");
|
||||
IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Right");
|
||||
gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
|
||||
gameObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
|
||||
}
|
||||
|
|
|
@ -1,11 +0,0 @@
|
|||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Network.Abstract;
|
||||
|
||||
public interface INetworkBehaviour : IBehaviour, INetworkEntity
|
||||
{
|
||||
bool IsServer { get; }
|
||||
bool IsClient { get; }
|
||||
|
||||
INetworkCommunicator NetworkCommunicator { get; }
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
using LiteNetLib;
|
||||
|
||||
namespace Syntriax.Engine.Network.Abstract;
|
||||
|
||||
public interface INetworkCommunicator
|
||||
{
|
||||
event OnPacketReceivedDelegate? OnPacketReceived;
|
||||
|
||||
EventBasedNetListener Listener { get; }
|
||||
NetManager Manager { get; }
|
||||
|
||||
void PollEvents();
|
||||
void Stop();
|
||||
|
||||
void Send<T>(NetworkPacket<T> Data);
|
||||
|
||||
delegate void OnPacketReceivedDelegate(INetworkCommunicator sender, object packet);
|
||||
}
|
|
@ -1,6 +0,0 @@
|
|||
namespace Syntriax.Engine.Network.Abstract;
|
||||
|
||||
public interface INetworkCommunicatorClient : INetworkCommunicator
|
||||
{
|
||||
void Connect(string address, int port, string? password = null);
|
||||
}
|
|
@ -1,10 +0,0 @@
|
|||
namespace Syntriax.Engine.Network.Abstract;
|
||||
|
||||
public interface INetworkCommunicatorServer : INetworkCommunicator
|
||||
{
|
||||
string Password { get; }
|
||||
int MaxConnectionCount { get; }
|
||||
int Port { get; }
|
||||
|
||||
void Start(int port, int maxConnectionCount, string? password = null);
|
||||
}
|
|
@ -1,12 +0,0 @@
|
|||
namespace Syntriax.Engine.Network.Abstract;
|
||||
|
||||
public interface INetworkEntity
|
||||
{
|
||||
event OnNetworkIdChangedDelegate? OnNetworkIdChanged;
|
||||
|
||||
uint NetworkId { get; set; }
|
||||
|
||||
void ReceiveData<T>(T data);
|
||||
|
||||
delegate void OnNetworkIdChangedDelegate(INetworkEntity sender, uint previousId);
|
||||
}
|
|
@ -1,10 +0,0 @@
|
|||
namespace Syntriax.Engine.Network.Abstract;
|
||||
|
||||
public interface INetworkManager
|
||||
{
|
||||
// Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
|
||||
|
||||
INetworkCommunicator NetworkCommunicator { get; }
|
||||
|
||||
// Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
using LiteNetLib.Utils;
|
||||
|
||||
namespace Syntriax.Engine.Network.Abstract;
|
||||
|
||||
public interface INetworkPacket : INetSerializable;
|
|
@ -1,7 +0,0 @@
|
|||
namespace Syntriax.Engine.Network.Abstract;
|
||||
|
||||
public class NetworkPacket<T>
|
||||
{
|
||||
public uint NetworkId { get; set; } = 0;
|
||||
public T Data { get; set; } = default!;
|
||||
}
|
|
@ -1,140 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using LiteNetLib;
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Network.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
|
||||
{
|
||||
public event INetworkCommunicator.OnPacketReceivedDelegate? OnPacketReceived = null;
|
||||
|
||||
protected readonly NetPacketProcessor netPacketProcessor = new();
|
||||
|
||||
protected readonly Dictionary<uint, INetworkEntity> networkEntities = [];
|
||||
|
||||
protected BehaviourCollector<INetworkEntity> networkEntityCollector = null!;
|
||||
|
||||
public EventBasedNetListener Listener { get; private set; } = null!;
|
||||
public NetManager Manager { get; private set; } = null!;
|
||||
|
||||
public NetworkBase()
|
||||
{
|
||||
Priority = 10;
|
||||
|
||||
Listener = new EventBasedNetListener();
|
||||
Manager = new NetManager(Listener);
|
||||
|
||||
Listener.NetworkReceiveEvent += NetworkReceiveEvent;
|
||||
|
||||
netPacketProcessor.RegisterNestedType<Pong.Behaviours.PaddleBehaviour.PaddleInputs>();
|
||||
RegisterPackets();
|
||||
}
|
||||
|
||||
public void RegisterPackets()
|
||||
{
|
||||
var packetTypes = Assembly.GetExecutingAssembly().GetTypes()
|
||||
.Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface)
|
||||
.ToList();
|
||||
|
||||
MethodInfo[] subscribeMethods = netPacketProcessor.GetType()
|
||||
.GetMethods()
|
||||
.Where(m => m.Name == nameof(NetPacketProcessor.SubscribeReusable))
|
||||
.ToArray();
|
||||
|
||||
MethodInfo subscribeMethod = subscribeMethods
|
||||
.FirstOrDefault(m =>
|
||||
m.GetParameters().Length == 1 &&
|
||||
m.GetParameters()[0].ParameterType.GetGenericTypeDefinition() == typeof(Action<,>)
|
||||
) ?? throw new Exception();
|
||||
|
||||
MethodInfo[] methodInfos = typeof(NetworkBase)
|
||||
.GetMethods(BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
MethodInfo method = methodInfos
|
||||
.FirstOrDefault(
|
||||
m => m.Name == nameof(OnPacketArrived) &&
|
||||
m.IsGenericMethodDefinition
|
||||
) ?? throw new Exception();
|
||||
|
||||
foreach (var packetType in packetTypes)
|
||||
{
|
||||
var networkPacketType = typeof(NetworkPacket<>).MakeGenericType(packetType);
|
||||
MethodInfo genericSubscribe = subscribeMethod.MakeGenericMethod(networkPacketType, typeof(NetPeer));
|
||||
|
||||
Action<object, NetPeer> handler = (packet, peer) =>
|
||||
{
|
||||
MethodInfo handlerMethod = method.MakeGenericMethod(packetType);
|
||||
handlerMethod.Invoke(this, [packet, peer]);
|
||||
};
|
||||
genericSubscribe.Invoke(netPacketProcessor, [handler]);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPacketArrived<T>(NetworkPacket<T> packet, NetPeer peer) where T : INetworkPacket
|
||||
{
|
||||
if (networkEntities.TryGetValue(packet.NetworkId, out INetworkEntity? entity))
|
||||
entity.ReceiveData(packet.Data);
|
||||
|
||||
OnPacketReceived?.Invoke(this, packet);
|
||||
}
|
||||
|
||||
protected override void OnInitialize()
|
||||
{
|
||||
base.OnInitialize();
|
||||
|
||||
networkEntityCollector = new(GameObject.GameManager);
|
||||
networkEntityCollector.OnCollected += OnNetworkEntityCollected;
|
||||
networkEntityCollector.OnRemoved += OnNetworkEntityRemoved;
|
||||
}
|
||||
|
||||
protected override void OnFinalize()
|
||||
{
|
||||
networkEntityCollector.OnCollected -= OnNetworkEntityCollected;
|
||||
networkEntityCollector.OnRemoved -= OnNetworkEntityRemoved;
|
||||
Stop();
|
||||
}
|
||||
|
||||
private void OnNetworkEntityCollected(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourCollected)
|
||||
{
|
||||
if (behaviourCollected.NetworkId != 0)
|
||||
networkEntities.Add(behaviourCollected.NetworkId, behaviourCollected);
|
||||
|
||||
behaviourCollected.OnNetworkIdChanged += OnNetworkIdChanged;
|
||||
}
|
||||
|
||||
private void OnNetworkIdChanged(INetworkEntity sender, uint previousId)
|
||||
{
|
||||
if (networkEntities.TryGetValue(previousId, out INetworkEntity? networkEntity) && sender == networkEntity)
|
||||
networkEntities.Remove(previousId);
|
||||
|
||||
networkEntities.Add(sender.NetworkId, sender);
|
||||
}
|
||||
|
||||
private void OnNetworkEntityRemoved(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourRemoved)
|
||||
{
|
||||
networkEntities.Remove(behaviourRemoved.NetworkId);
|
||||
behaviourRemoved.OnNetworkIdChanged -= OnNetworkIdChanged;
|
||||
}
|
||||
|
||||
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
|
||||
{
|
||||
try
|
||||
{
|
||||
netPacketProcessor.ReadAllPackets(reader, peer);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
public void PollEvents() => Manager.PollEvents();
|
||||
public void Stop() => Manager.Stop();
|
||||
|
||||
protected override void OnUpdate() => PollEvents();
|
||||
|
||||
public abstract void Send<T>(NetworkPacket<T> packet);
|
||||
}
|
|
@ -1,52 +0,0 @@
|
|||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Network.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public abstract class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
|
||||
{
|
||||
public event INetworkEntity.OnNetworkIdChangedDelegate? OnNetworkIdChanged = null;
|
||||
|
||||
private uint _networkId = 0;
|
||||
public uint NetworkId
|
||||
{
|
||||
get => _networkId;
|
||||
set
|
||||
{
|
||||
if (value == _networkId)
|
||||
return;
|
||||
|
||||
uint previousNetworkId = _networkId;
|
||||
_networkId = value;
|
||||
OnNetworkIdChanged?.Invoke(this, previousNetworkId);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsServer { get; private set; } = false;
|
||||
public bool IsClient { get; private set; } = false;
|
||||
|
||||
public INetworkCommunicator NetworkCommunicator { get; private set; } = null!;
|
||||
|
||||
|
||||
protected override void OnInitialize()
|
||||
{
|
||||
NetworkCommunicator = BehaviourController.GetBehaviourInParent<INetworkCommunicator>()
|
||||
?? GameObject.GameManager.FindBehaviour<INetworkCommunicator>()
|
||||
?? throw new Exception($"Could not find an {nameof(INetworkCommunicator)}.");
|
||||
|
||||
if (NetworkCommunicator is INetworkCommunicatorClient client)
|
||||
{
|
||||
IsClient = true;
|
||||
return;
|
||||
}
|
||||
|
||||
IsServer = true;
|
||||
}
|
||||
|
||||
public void SendData<T>(T data)
|
||||
=> NetworkCommunicator.Send(new NetworkPacket<T>() { NetworkId = _networkId, Data = data });
|
||||
|
||||
public abstract void ReceiveData<T>(T data);
|
||||
}
|
|
@ -1,23 +0,0 @@
|
|||
using LiteNetLib.Utils;
|
||||
|
||||
using Syntriax.Engine.Network.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public class NetworkClient : NetworkBase, INetworkCommunicatorClient
|
||||
{
|
||||
private readonly NetDataWriter netDataWriter = new();
|
||||
|
||||
public void Connect(string address, int port, string? password = null)
|
||||
{
|
||||
Manager.Start();
|
||||
Manager.Connect(address, port, password ?? string.Empty);
|
||||
}
|
||||
|
||||
public override void Send<T>(NetworkPacket<T> packet)
|
||||
{
|
||||
netDataWriter.Reset();
|
||||
netPacketProcessor.Write(netDataWriter, packet);
|
||||
Manager.FirstPeer.Send(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
|
||||
}
|
||||
}
|
|
@ -1,21 +0,0 @@
|
|||
using LiteNetLib;
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public static class NetworkExtensions
|
||||
{
|
||||
public static Vector2D GetVector2D(this NetPacketReader reader)
|
||||
=> new(reader.GetFloat(), reader.GetFloat());
|
||||
|
||||
public static void GetVector2D(this NetPacketReader reader, out Vector2D vector2D)
|
||||
=> vector2D = new(reader.GetFloat(), reader.GetFloat());
|
||||
|
||||
public static void Put(this NetDataWriter writer, Vector2D vector)
|
||||
{
|
||||
writer.Put(vector.X);
|
||||
writer.Put(vector.Y);
|
||||
}
|
||||
}
|
|
@ -1,30 +0,0 @@
|
|||
using Syntriax.Engine.Core;
|
||||
|
||||
using Syntriax.Engine.Network.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public class NetworkManager : NetworkBehaviour, INetworkManager
|
||||
{
|
||||
private BehaviourCollector<INetworkEntity> entities = null!;
|
||||
|
||||
private static uint networkIdIndex = 0;
|
||||
|
||||
protected override void OnInitialize()
|
||||
{
|
||||
base.OnInitialize();
|
||||
|
||||
NetworkId = networkIdIndex++;
|
||||
|
||||
entities = new(GameObject.GameManager);
|
||||
foreach (var entity in entities)
|
||||
entity.NetworkId = networkIdIndex++;
|
||||
|
||||
entities.OnCollected += OnCollected;
|
||||
}
|
||||
|
||||
private void OnCollected(BehaviourCollector<INetworkEntity> collector, INetworkEntity entity)
|
||||
=> entity.NetworkId = networkIdIndex++;
|
||||
|
||||
public override void ReceiveData<T>(T data) { }
|
||||
}
|
|
@ -1,67 +0,0 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using LiteNetLib.Utils;
|
||||
|
||||
using Syntriax.Engine.Network.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Network;
|
||||
|
||||
public class NetworkServer : NetworkBase, INetworkCommunicatorServer
|
||||
{
|
||||
public string Password { get; private set; } = string.Empty;
|
||||
public int MaxConnectionCount { get; private set; } = 2;
|
||||
public int Port { get; private set; } = 8888;
|
||||
|
||||
private readonly NetDataWriter netDataWriter = new();
|
||||
|
||||
public NetworkServer() : this(8888, 2) { }
|
||||
public NetworkServer(int port, int maxConnectionCount) : base()
|
||||
{
|
||||
MaxConnectionCount = maxConnectionCount;
|
||||
Port = port;
|
||||
|
||||
Listener.ConnectionRequestEvent += request =>
|
||||
{
|
||||
if (Manager.ConnectedPeersCount < maxConnectionCount)
|
||||
request.AcceptIfKey(Password);
|
||||
else
|
||||
request.Reject();
|
||||
};
|
||||
|
||||
OnPacketReceived += ServerOnPacketReceived;
|
||||
}
|
||||
|
||||
public void Start(int port, int maxConnectionCount, string? password = null)
|
||||
{
|
||||
Password = password ?? string.Empty;
|
||||
MaxConnectionCount = maxConnectionCount;
|
||||
Port = port;
|
||||
|
||||
Manager.Start(port);
|
||||
}
|
||||
|
||||
public override void Send<T>(NetworkPacket<T> packet)
|
||||
{
|
||||
netDataWriter.Reset();
|
||||
netPacketProcessor.Write(netDataWriter, packet);
|
||||
Manager.SendToAll(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
|
||||
}
|
||||
|
||||
private void ServerOnPacketReceived(INetworkCommunicator sender, object packet)
|
||||
{
|
||||
MethodInfo[] methodInfos = GetType()
|
||||
.GetMethods(BindingFlags.Public | BindingFlags.Instance);
|
||||
|
||||
MethodInfo method = methodInfos
|
||||
.FirstOrDefault(
|
||||
m => m.Name == nameof(Send) && m.IsGenericMethod
|
||||
) ?? throw new Exception();
|
||||
|
||||
Type typeArguments = packet.GetType().GetGenericArguments()[0];
|
||||
|
||||
MethodInfo methodInfo = method.MakeGenericMethod(typeArguments);
|
||||
|
||||
methodInfo.Invoke(this, [packet]);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue