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No commits in common. "main" and "feat/litenetlib" have entirely different histories.
main
...
feat/liten
2
.vscode/launch.json
vendored
2
.vscode/launch.json
vendored
@ -6,7 +6,7 @@
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"type": "coreclr",
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"request": "launch",
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"preLaunchTask": "build-client",
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"program": "${workspaceFolder}/Platforms/Desktop/bin/Debug/net9.0/Pong.dll",
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"program": "${workspaceFolder}/Platforms/Desktop/bin/Debug/net9.0/Desktop.dll",
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"args": [],
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"cwd": "${workspaceFolder}",
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"stopAtEntry": false,
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|
2
Engine
2
Engine
@ -1 +1 @@
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Subproject commit 03232f72e8f045fa3b5731a2b3839425f8ea9721
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Subproject commit 83b155fc5e8fd1892278876cb90e10dcb64e2154
|
@ -19,10 +19,22 @@ ILogger logger = new FileLogger($"Logs/{DateTime.UtcNow:yyyy-MM-dd_HH-mm-ss-ffff
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logger = new LoggerWrapper(logger, new ConsoleLogger());
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#endif
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universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = logger;
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universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController.AddBehaviour<LoggerContainer>().Logger = logger;
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string settingsPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "settings.yaml");
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ClientConfiguration clientConfiguration = GetOrCreateConfiguration(serializer, logger, settingsPath);
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ClientConfiguration clientConfiguration;
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try
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{
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clientConfiguration = serializer.Deserialize<ClientConfiguration>(File.ReadAllText(settingsPath));
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logger.Log(clientConfiguration, $"{settingsPath} read");
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}
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catch (Exception exception)
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{
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clientConfiguration = new();
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logger.LogError(serializer, $"Error loading {settingsPath}. Creating new settings file");
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logger.LogException(serializer, exception);
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File.WriteAllText(settingsPath, serializer.Serialize(clientConfiguration));
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}
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if (clientConfiguration.Host)
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Pong.PongUniverse.ApplyPongServer(universe, clientConfiguration.HostPort);
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@ -45,30 +57,3 @@ universe.FindBehaviour<Syntriax.Engine.Network.INetworkCommunicatorClient>()?
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);
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monoGameWindow.Run();
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static ClientConfiguration GetOrCreateConfiguration(ISerializer serializer, ILogger logger, string settingsPath)
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{
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ClientConfiguration clientConfiguration;
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try
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{
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clientConfiguration = serializer.Deserialize<ClientConfiguration>(File.ReadAllText(settingsPath));
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logger.Log(clientConfiguration, $"Configuration is successfully read");
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}
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catch (FileNotFoundException)
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{
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clientConfiguration = new();
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logger.Log(clientConfiguration, $"Configuration does not exist");
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File.WriteAllText(settingsPath, serializer.Serialize(clientConfiguration));
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}
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catch (Exception exception)
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{
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clientConfiguration = new();
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logger.LogError(clientConfiguration, $"Error loading configuration");
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logger.LogException(clientConfiguration, exception);
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File.WriteAllText(settingsPath, serializer.Serialize(clientConfiguration));
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}
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logger.Log(clientConfiguration, $"Creating new configuration file at {settingsPath}");
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return clientConfiguration;
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}
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@ -8,7 +8,7 @@ Universe universe = new();
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FileLogger fileLogger = new($"Logs/{DateTime.UtcNow:yyyy-MM-dd_HH-mm-ss-ffffff}.log");
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universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController
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.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = new LoggerWrapper(fileLogger, new ConsoleLogger());
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.AddBehaviour<LoggerContainer>().Logger = new LoggerWrapper(fileLogger, new ConsoleLogger());
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Pong.PongUniverse.ApplyPongServer(universe, int.Parse(Environment.GetEnvironmentVariable("PORT") ?? "8888"));
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Pong.PongUniverse.ApplyPongUniverse(universe);
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@ -1,15 +1,11 @@
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Content;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Integration.MonoGame;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Physics2D;
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using Syntriax.Engine.Systems.Tween;
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namespace Pong.Behaviours;
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public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate, INetworkEntity,
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public class Ball : Behaviour2D, IFirstFrameUpdate, IPhysicsUpdate, INetworkEntity,
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IPacketListenerClient<Ball.BallUpdatePacket>,
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IPacketListenerClient<Ball.BallResetPacket>
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{
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@ -23,8 +19,6 @@ public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate
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private INetworkCommunicatorServer? networkServer = null;
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private ITween? networkTween = null;
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private SoundEffect? bounceSoundEffect = null;
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public void FirstActiveFrame()
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{
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BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected.AddListener(OnCollisionDetected);
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@ -34,11 +28,6 @@ public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate
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networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
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}
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public void LoadContent(ContentManager content)
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{
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bounceSoundEffect = content.Load<SoundEffect>("Audio/Bounce");
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}
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public void LaunchBall(Vector2D launchDirection)
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{
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ResetBall();
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@ -70,9 +59,7 @@ public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate
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RigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * RigidBody.Velocity.Magnitude;
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else
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RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
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if (information.Detected.Transform.BehaviourController.GetBehaviour<ScoreWall>() is null)
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networkServer?.SendToAll(new BallUpdatePacket(this));
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networkServer?.SendToAll(new BallUpdatePacket(this));
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}
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public Ball() { }
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@ -87,9 +74,6 @@ public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate
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else
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Transform.Position = packet.Position;
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if (RigidBody.Velocity.MagnitudeSquared >= .01f)
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bounceSoundEffect?.Play();
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RigidBody.Velocity = packet.Velocity;
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physicsEngine2D.StepIndividual(RigidBody, sender.Ping);
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}
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@ -1,4 +1,4 @@
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Syntriax.Engine.Core;
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@ -6,10 +6,9 @@ using Syntriax.Engine.Integration.MonoGame;
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namespace Pong.Behaviours;
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public class Label : Behaviour2D, IDrawableSprite, ILoadContent
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public class Label : Behaviour2D, IDrawableSprite
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{
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public SpriteFont? Font { get; set; } = null;
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public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255, 255);
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public int Size { get; set; } = 16;
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public string Text { get; set; } = string.Empty;
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@ -18,12 +17,7 @@ public class Label : Behaviour2D, IDrawableSprite, ILoadContent
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if (Font is null)
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return;
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spriteBatch.DrawString(Font, Text, Transform.Position, Color.ToPreMultipliedColor(), Transform.Rotation, Vector2D.One * .5f, Transform.Scale.Magnitude, SpriteEffects.None, 0f);
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}
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public void LoadContent(ContentManager content)
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{
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Font ??= content.Load<SpriteFont>("UbuntuMono");
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spriteBatch.DrawString(Font, Text, Transform.Position, Color.White, Transform.Rotation, Vector2D.One * .5f, Transform.Scale.Magnitude, SpriteEffects.None, 0f);
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}
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public Label() { }
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@ -1,107 +0,0 @@
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Input;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Debug;
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using Syntriax.Engine.Integration.MonoGame;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Systems.Input;
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using Syntriax.Engine.Systems.Time;
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using Syntriax.Engine.Systems.Tween;
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namespace Pong.Behaviours;
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public class PongGameStarter : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
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IPacketListenerServer<PongGameStarter.RequestStartPacket>,
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IPacketListenerClient<PongGameStarter.RequestStartPacket>
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{
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private const float START_COUNTDOWN = 3f;
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private INetworkCommunicatorServer? networkServer = null;
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private INetworkCommunicatorClient? networkClient = null;
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private ITweenManager? tweenManager = null;
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private PongManager pongManager = null!;
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private ILogger? logger = null;
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private Label? label = null;
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private TickerTimer timer = null!;
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private SoundEffectInstance? tickSoundEffect = null;
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private SoundEffectInstance? startSoundEffect = null;
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public void FirstActiveFrame()
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{
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IButtonInputs<Keys>? buttonInputs = Universe.FindBehaviour<IButtonInputs<Keys>>();
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buttonInputs?.RegisterOnRelease(Keys.Space, (_, _1) => networkClient?.SendToServer(new RequestStartPacket()));
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networkClient = Universe.FindBehaviour<INetworkCommunicatorClient>();
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networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
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tweenManager = Universe.FindBehaviour<ITweenManager>();
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pongManager = BehaviourController.GetRequiredBehaviourInParent<PongManager>();
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label = BehaviourController.GetRequiredBehaviour<Label>();
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logger = Universe.FindBehaviour<ILogger>();
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if (!BehaviourController.TryGetBehaviour(out timer!))
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{
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timer = BehaviourController.AddBehaviour<TickerTimer>();
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timer.OnStarted.AddListener(OnCountdownStart);
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timer.OnTick.AddListener(DisplayCountdown);
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timer.OnStopped.AddListener(StartPong);
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}
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}
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public void LoadContent(ContentManager content)
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{
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tickSoundEffect = content.Load<SoundEffect>("Audio/TimerTick").CreateInstance();
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startSoundEffect = content.Load<SoundEffect>("Audio/TimerEnd").CreateInstance();
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}
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private void OnCountdownStart(IReadOnlyTimer sender)
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{
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pongManager.Reset();
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DisplayCountdown(timer);
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}
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private void DisplayCountdown(ITicker sender)
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{
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tickSoundEffect?.Play();
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if (label != null)
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{
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label.Text = $"{START_COUNTDOWN - timer.TickCounter}";
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label.Color = new ColorRGBA(255, 255, 255, 255);
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if (tweenManager is not null)
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label.Color.TweenColor(tweenManager, 1f, new ColorRGBA(255, 255, 255, 0), (x) => label.Color = x);
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}
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}
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private void StartPong(IReadOnlyTimer sender)
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{
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startSoundEffect?.Play();
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pongManager.Start();
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}
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void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(IConnection sender, RequestStartPacket packet)
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{
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logger?.Log(this, $"{sender} requested start");
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if (pongManager.IsGameInProgress)
|
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{
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logger?.Log(this, $"The game is already in progress");
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return;
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}
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timer.Start(START_COUNTDOWN);
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networkServer?.SendToAll(packet);
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}
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void IPacketListenerClient<RequestStartPacket>.OnClientPacketArrived(IConnection sender, RequestStartPacket packet)
|
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{
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logger?.Log(this, $"Server is starting the game");
|
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timer.Start(START_COUNTDOWN - sender.Ping);
|
||||
}
|
||||
|
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private class RequestStartPacket : INetworkPacket;
|
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}
|
@ -1,17 +1,16 @@
|
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using System;
|
||||
|
||||
using Microsoft.Xna.Framework.Audio;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Debug;
|
||||
using Syntriax.Engine.Integration.MonoGame;
|
||||
using Syntriax.Engine.Network;
|
||||
using Syntriax.Engine.Systems.Input;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
|
||||
IPacketListenerClient<PongManager.StartPacket>,
|
||||
public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate,
|
||||
IPacketListenerServer<PongManager.RequestStartPacket>,
|
||||
IPacketListenerClient<PongManager.ScorePacket>
|
||||
{
|
||||
public Action<PongManager>? OnReset { get; set; } = null;
|
||||
@ -19,78 +18,60 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
|
||||
public Action<PongManager>? OnScoreUpdated { get; set; } = null;
|
||||
|
||||
private Random random = new();
|
||||
private Ball ball = null!;
|
||||
|
||||
private INetworkCommunicatorClient? networkClient = null!;
|
||||
private INetworkCommunicatorServer? networkServer = null;
|
||||
private ILogger? logger = null;
|
||||
private SoundEffectInstance? scoreSoundEffect = null;
|
||||
private SoundEffectInstance? gameEndSoundEffect = null;
|
||||
|
||||
public int ScoreLeft { get; private set; } = 0;
|
||||
public int ScoreRight { get; private set; } = 0;
|
||||
public int ScoreSum => ScoreLeft + ScoreRight;
|
||||
|
||||
public int WinScore { get; } = 5;
|
||||
public Ball Ball { get; private set; } = null!;
|
||||
public bool IsGameInProgress { get; private set; } = false;
|
||||
|
||||
public PongManager() => WinScore = 5;
|
||||
public PongManager(int winScore) => WinScore = winScore;
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
Ball = Universe.FindRequiredBehaviour<Ball>();
|
||||
IButtonInputs<Keys>? buttonInputs = Universe.FindBehaviour<IButtonInputs<Keys>>();
|
||||
buttonInputs?.RegisterOnRelease(Keys.Space, (_, _1) => networkClient?.SendToServer(new RequestStartPacket()));
|
||||
|
||||
ball = Universe.FindRequiredBehaviour<Ball>();
|
||||
networkClient = Universe.FindBehaviour<INetworkCommunicatorClient>();
|
||||
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
|
||||
logger = Universe.FindBehaviour<ILogger>();
|
||||
}
|
||||
|
||||
public void LoadContent(ContentManager content)
|
||||
{
|
||||
gameEndSoundEffect = content.Load<SoundEffect>("Audio/Win").CreateInstance();
|
||||
scoreSoundEffect = content.Load<SoundEffect>("Audio/Score").CreateInstance();
|
||||
}
|
||||
|
||||
public void ScoreToLeft()
|
||||
{
|
||||
ScoreLeft++;
|
||||
OnScoreUpdated?.Invoke(this);
|
||||
|
||||
PostScoreUpdate();
|
||||
}
|
||||
|
||||
public void ScoreToRight()
|
||||
{
|
||||
ScoreRight++;
|
||||
OnScoreUpdated?.Invoke(this);
|
||||
|
||||
PostScoreUpdate();
|
||||
}
|
||||
|
||||
public bool Start()
|
||||
{
|
||||
if (networkServer is null)
|
||||
return false;
|
||||
|
||||
if (Ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
|
||||
return false;
|
||||
|
||||
Reset();
|
||||
IsGameInProgress = true;
|
||||
PostScoreUpdate();
|
||||
networkServer.SendToAll(new StartPacket());
|
||||
logger?.Log(this, $"Game started");
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
ScoreLeft = ScoreRight = 0;
|
||||
IsGameInProgress = false;
|
||||
|
||||
Ball.ResetBall();
|
||||
PostScoreUpdate();
|
||||
|
||||
OnReset?.Invoke(this);
|
||||
}
|
||||
|
||||
private void PostScoreUpdate()
|
||||
{
|
||||
OnScoreUpdated?.Invoke(this);
|
||||
Ball.ResetBall();
|
||||
ball.ResetBall();
|
||||
|
||||
if (networkServer is not null)
|
||||
{
|
||||
@ -101,14 +82,12 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
|
||||
int halfwayScore = (int)(WinScore * .5f);
|
||||
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
|
||||
{
|
||||
IsGameInProgress = false;
|
||||
gameEndSoundEffect?.Play();
|
||||
OnFinished?.Invoke(this);
|
||||
logger?.Log(this, $"Game finished: {ScoreLeft} - {ScoreRight}");
|
||||
logger?.Log(this, $"Game finished");
|
||||
return;
|
||||
}
|
||||
|
||||
Ball.LaunchBall(GetBallLaunchDirection());
|
||||
ball.LaunchBall(GetBallLaunchDirection());
|
||||
}
|
||||
|
||||
private Vector2D GetBallLaunchDirection()
|
||||
@ -124,21 +103,22 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
|
||||
ScoreLeft = packet.Left;
|
||||
ScoreRight = packet.Right;
|
||||
|
||||
PostScoreUpdate();
|
||||
|
||||
if (IsGameInProgress && (ScoreLeft != 0 || ScoreRight != 0))
|
||||
scoreSoundEffect?.Play();
|
||||
|
||||
OnScoreUpdated?.Invoke(this);
|
||||
logger?.Log(this, $"Client score update packet arrived: {packet.Left} - {packet.Right}");
|
||||
}
|
||||
|
||||
void IPacketListenerClient<StartPacket>.OnClientPacketArrived(IConnection sender, StartPacket packet)
|
||||
void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(IConnection sender, RequestStartPacket packet)
|
||||
{
|
||||
IsGameInProgress = true;
|
||||
logger?.Log(this, $"{sender} requested start");
|
||||
if (ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
|
||||
return;
|
||||
|
||||
Reset();
|
||||
ball.LaunchBall(GetBallLaunchDirection());
|
||||
logger?.Log(this, $"Game started");
|
||||
}
|
||||
|
||||
private class StartPacket : INetworkPacket;
|
||||
private class RequestStartPacket : INetworkPacket;
|
||||
private class ScorePacket : INetworkPacket
|
||||
{
|
||||
public int Left { get; set; }
|
||||
|
@ -1,4 +1,7 @@
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
namespace Pong.Behaviours;
|
||||
|
||||
@ -10,6 +13,9 @@ public class ScoreLabel(bool IsLeft) : Label, IFirstFrameUpdate
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
MonoGameWindow monoGameWindow = Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window;
|
||||
Font = monoGameWindow.Content.Load<SpriteFont>("UbuntuMono");
|
||||
|
||||
pongManager = Universe.FindRequiredBehaviour<PongManager>();
|
||||
|
||||
pongManager.OnScoreUpdated += UpdateScores;
|
||||
|
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@ -13,36 +13,6 @@
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin Audio/Bounce.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Bounce.wav
|
||||
|
||||
#begin Audio/Score.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Score.wav
|
||||
|
||||
#begin Audio/Win.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/Win.wav
|
||||
|
||||
#begin Audio/TimerTick.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/TimerTick.wav
|
||||
|
||||
#begin Audio/TimerEnd.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:Audio/TimerEnd.wav
|
||||
|
||||
#begin UbuntuMono.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
|
@ -66,11 +66,6 @@ public static class PongUniverse
|
||||
PongManager pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager")
|
||||
.BehaviourController.AddBehaviour<PongManager>(5);
|
||||
|
||||
universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Starter", parent: pongManager.UniverseObject)
|
||||
.BehaviourController.AddBehaviour<PongGameStarter>()
|
||||
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-24, 250f), scale: Vector2D.One * .5f)
|
||||
.BehaviourController.AddBehaviour<Label>();
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
universe.InstantiateUniverseObject().SetUniverseObject("Ball")
|
||||
|
Loading…
x
Reference in New Issue
Block a user