feat: added IGameInputs
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Engine
2
Engine
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Subproject commit d78c42a65327a5889636da1a8d99e57513e20098
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Subproject commit efed24de2011eb9aad6fbeac38697eb9a7c37e3f
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133
Platforms/Desktop/DesktopInputs.cs
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133
Platforms/Desktop/DesktopInputs.cs
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework.Input;
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using Engine.Core;
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using Engine.Integration.MonoGame;
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using Engine.Systems.Input;
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using MyUniverse.Shared.Behaviours.Abstract;
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public class DesktopInputs : BehaviourBase, IEnterUniverse, IExitUniverse, IGameInputs
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{
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public Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments> OnAnyButtonPressed { get; } = new();
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public Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments> OnAnyButtonReleased { get; } = new();
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private readonly Dictionary<IGameInputs.Button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>> OnPressed = new(256);
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private readonly Dictionary<IGameInputs.Button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>> OnReleased = new(256);
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private readonly Dictionary<IGameInputs.Button, Keys> keyMappingReversed = [];
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private readonly Dictionary<Keys, IGameInputs.Button> keyMapping = new() {
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{ Keys.Space, IGameInputs.Button.Interact }
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};
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private KeyboardInputs keyboardInputs = null!;
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public void EnterUniverse(IUniverse universe)
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{
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keyboardInputs = BehaviourController.GetOrAddBehaviour<KeyboardInputs>();
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keyboardInputs.OnAnyButtonPressed.AddListener(AnyPressCallback);
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keyboardInputs.OnAnyButtonReleased.AddListener(AnyReleaseCallback);
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foreach ((Keys key, IGameInputs.Button button) in keyMapping)
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keyboardInputs.RegisterOnPress(key, PressCallback);
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foreach ((Keys key, IGameInputs.Button button) in keyMapping)
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keyboardInputs.RegisterOnRelease(key, ReleaseCallback);
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}
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public void ExitUniverse(IUniverse universe)
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{
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keyboardInputs.OnAnyButtonPressed.RemoveListener(AnyPressCallback);
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keyboardInputs.OnAnyButtonReleased.RemoveListener(AnyReleaseCallback);
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foreach ((Keys key, IGameInputs.Button button) in keyMapping)
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keyboardInputs.UnregisterOnPress(key, PressCallback);
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foreach ((Keys key, IGameInputs.Button button) in keyMapping)
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keyboardInputs.UnregisterOnRelease(key, ReleaseCallback);
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}
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private void PressCallback(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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{
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if (!keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
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return;
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if (!OnPressed.TryGetValue(button, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>? @event))
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return;
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@event.Invoke(this, new(button));
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}
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private void ReleaseCallback(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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{
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if (!keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
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return;
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if (!OnReleased.TryGetValue(button, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>? @event))
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return;
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@event.Invoke(this, new(button));
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}
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private void AnyReleaseCallback(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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{
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if (keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
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OnAnyButtonPressed?.Invoke(this, new(button));
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}
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private void AnyPressCallback(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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{
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if (keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
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OnAnyButtonPressed?.Invoke(this, new(button));
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}
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public void RegisterOnPress(IGameInputs.Button button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>.EventHandler callback)
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{
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if (!OnPressed.TryGetValue(button, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>? @event))
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{
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@event = new();
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OnPressed.Add(button, @event);
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}
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@event.AddListener(callback);
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}
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public void UnregisterOnPress(IGameInputs.Button button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>.EventHandler callback)
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{
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if (OnPressed.TryGetValue(button, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>? @event))
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@event.RemoveListener(callback);
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}
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public void RegisterOnRelease(IGameInputs.Button button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>.EventHandler callback)
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{
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if (!OnReleased.TryGetValue(button, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>? @event))
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{
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@event = new();
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OnReleased.Add(button, @event);
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}
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@event.AddListener(callback);
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}
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public void UnregisterOnRelease(IGameInputs.Button button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>.EventHandler callback)
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{
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if (OnReleased.TryGetValue(button, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>? @event))
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@event.RemoveListener(callback);
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}
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public bool IsPressed(IGameInputs.Button button)
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{
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if (!keyMappingReversed.TryGetValue(button, out Keys key))
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throw new($"{Enum.GetName(button)} is not mapped correctly");
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return keyboardInputs.IsPressed(key);
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}
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public DesktopInputs()
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{
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foreach ((Keys key, IGameInputs.Button button) in keyMapping)
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keyMappingReversed.Add(button, key);
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}
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}
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@ -23,7 +23,7 @@ universe.InstantiateUniverseObject().SetUniverseObject("Logger")
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.BehaviourController.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = logger;
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.BehaviourController.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = logger;
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universe.InstantiateUniverseObject().SetUniverseObject("Desktop Inputs")
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universe.InstantiateUniverseObject().SetUniverseObject("Desktop Inputs")
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.BehaviourController.AddBehaviour<KeyboardInputs>();
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.BehaviourController.AddBehaviour<DesktopInputs>();
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universe.InstantiateUniverseObject().SetUniverseObject("Visual Managers")
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universe.InstantiateUniverseObject().SetUniverseObject("Visual Managers")
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.BehaviourController.AddBehaviour<DrawManager>()
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.BehaviourController.AddBehaviour<DrawManager>()
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11
Shared/Behaviours/Abstract/IGameInputs.cs
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11
Shared/Behaviours/Abstract/IGameInputs.cs
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@ -0,0 +1,11 @@
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using Engine.Systems.Input;
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namespace MyUniverse.Shared.Behaviours.Abstract;
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public interface IGameInputs : IButtonInputs<IGameInputs.Button>
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{
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public enum Button
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{
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Interact
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}
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}
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@ -1,31 +1,30 @@
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using System;
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using Engine.Core;
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using Engine.Core;
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using Engine.Integration.MonoGame;
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using Engine.Systems.Input;
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using Engine.Systems.Input;
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using Microsoft.Xna.Framework.Input;
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using MyUniverse.Shared.Behaviours.Abstract;
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namespace MyUniverse.Shared.Behaviours;
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namespace MyUniverse.Shared.Behaviours;
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public class RotatorToggler : Behaviour2D, IFirstFrameUpdate, ILastFrameUpdate
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public class RotatorToggler : Behaviour2D, IFirstFrameUpdate, ILastFrameUpdate
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{
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{
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private IRotator rotator = null!;
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private IRotator rotator = null!;
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private KeyboardInputs inputs = null!;
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private IGameInputs inputs = null!;
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public void FirstActiveFrame()
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public void FirstActiveFrame()
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{
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{
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rotator = BehaviourController.GetRequiredBehaviour<IRotator>();
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rotator = BehaviourController.GetRequiredBehaviour<IRotator>();
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inputs = Universe.FindRequiredBehaviour<KeyboardInputs>();
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inputs = Universe.FindRequiredBehaviour<IGameInputs>();
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inputs.RegisterOnPress(Keys.Space, ToggleRotator);
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inputs.RegisterOnPress(IGameInputs.Button.Interact, ToggleRotator);
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}
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}
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private void ToggleRotator(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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private void ToggleRotator(IButtonInputs<IGameInputs.Button> sender, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments args)
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{
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{
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rotator.StateEnable.Enabled = !rotator.StateEnable.Enabled;
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rotator.StateEnable.Enabled = !rotator.StateEnable.Enabled;
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}
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}
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public void LastActiveFrame()
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public void LastActiveFrame()
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{
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{
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inputs.UnregisterOnPress(Keys.Space, ToggleRotator);
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inputs.UnregisterOnPress(IGameInputs.Button.Interact, ToggleRotator);
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}
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}
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}
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}
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