chore: bumped engine version

This commit is contained in:
2026-01-27 13:05:00 +03:00
parent 78cc75e13f
commit 9141bb5aa1
2 changed files with 10 additions and 10 deletions

2
Engine

Submodule Engine updated: 1a8f396766...985f898327

View File

@@ -1,10 +1,10 @@
using MyUniverse.Shared.Behaviours;
using Engine.Core; using Engine.Core;
using Engine.Integration.MonoGame; using Engine.Integration.MonoGame;
using Engine.Systems.Graphics;
using Engine.Systems.Tween; using Engine.Systems.Tween;
using MyUniverse.Shared.Behaviours;
namespace MyUniverse.Shared; namespace MyUniverse.Shared;
public static class UniverseSource public static class UniverseSource
@@ -24,9 +24,9 @@ public static class UniverseSource
ApplyCore(universe); ApplyCore(universe);
IUniverseObject clientManagersUO = universe.InstantiateUniverseObject().SetUniverseObject("Core Managers"); IUniverseObject clientManagersUO = universe.InstantiateUniverseObject().SetUniverseObject("Core Managers");
clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour<SpriteBatcher>().UniverseObject);
clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour<TriangleBatcher>().UniverseObject); clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour<TriangleBatcher>().UniverseObject);
clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour<SpriteBatcher>().UniverseObject);
clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("MonoGame Triangle Batch").BehaviourController.AddBehaviour<MonoGameTriangleBatch>().UniverseObject);
MonoGameCamera2D camera = universe.InstantiateUniverseObject().SetUniverseObject("Camera") MonoGameCamera2D camera = universe.InstantiateUniverseObject().SetUniverseObject("Camera")
.BehaviourController.AddBehaviour<Transform2D>() .BehaviourController.AddBehaviour<Transform2D>()
@@ -43,25 +43,25 @@ public static class UniverseSource
universe.InstantiateUniverseObject() universe.InstantiateUniverseObject()
.SetUniverseObject("Rotating Triangle") .SetUniverseObject("Rotating Triangle")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, 6f), scale: Vector2D.One * 5) .BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, 6f), scale: Vector2D.One * 5)
.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Triangle, new ColorRGB(0, 128, 128)) .BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Triangle, new ColorRGB(0, 128, 128))
.BehaviourController.AddBehaviour<LinearRotator>(); .BehaviourController.AddBehaviour<LinearRotator>();
universe.InstantiateUniverseObject() universe.InstantiateUniverseObject()
.SetUniverseObject("Rotating Pentagon") .SetUniverseObject("Rotating Pentagon")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, -6f), scale: Vector2D.One * 5) .BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, -6f), scale: Vector2D.One * 5)
.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Pentagon, new ColorRGB(128, 0, 128)) .BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
.BehaviourController.AddBehaviour<TweenRotator>(); .BehaviourController.AddBehaviour<TweenRotator>();
universe.InstantiateUniverseObject() universe.InstantiateUniverseObject()
.SetUniverseObject("Rotating Triangle") .SetUniverseObject("Rotating Triangle")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, 6f), scale: Vector2D.One * 5) .BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, 6f), scale: Vector2D.One * 5)
.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Triangle, new ColorRGB(0, 128, 128)) .BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Triangle, new ColorRGB(0, 128, 128))
.BehaviourController.AddBehaviour<LinearRotator>() .BehaviourController.AddBehaviour<LinearRotator>()
.BehaviourController.AddBehaviour<RotatorToggler>(); .BehaviourController.AddBehaviour<RotatorToggler>();
universe.InstantiateUniverseObject() universe.InstantiateUniverseObject()
.SetUniverseObject("Rotating Pentagon") .SetUniverseObject("Rotating Pentagon")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, -6f), scale: Vector2D.One * 5) .BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, -6f), scale: Vector2D.One * 5)
.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Pentagon, new ColorRGB(128, 0, 128)) .BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
.BehaviourController.AddBehaviour<TweenRotator>() .BehaviourController.AddBehaviour<TweenRotator>()
.BehaviourController.AddBehaviour<RotatorToggler>(); .BehaviourController.AddBehaviour<RotatorToggler>();
} }