chore: bumped engine version
This commit is contained in:
2
Engine
2
Engine
Submodule Engine updated: 1a8f396766...985f898327
@@ -1,10 +1,10 @@
|
|||||||
|
|
||||||
using MyUniverse.Shared.Behaviours;
|
|
||||||
|
|
||||||
using Engine.Core;
|
using Engine.Core;
|
||||||
using Engine.Integration.MonoGame;
|
using Engine.Integration.MonoGame;
|
||||||
|
using Engine.Systems.Graphics;
|
||||||
using Engine.Systems.Tween;
|
using Engine.Systems.Tween;
|
||||||
|
|
||||||
|
using MyUniverse.Shared.Behaviours;
|
||||||
|
|
||||||
namespace MyUniverse.Shared;
|
namespace MyUniverse.Shared;
|
||||||
|
|
||||||
public static class UniverseSource
|
public static class UniverseSource
|
||||||
@@ -24,9 +24,9 @@ public static class UniverseSource
|
|||||||
ApplyCore(universe);
|
ApplyCore(universe);
|
||||||
|
|
||||||
IUniverseObject clientManagersUO = universe.InstantiateUniverseObject().SetUniverseObject("Core Managers");
|
IUniverseObject clientManagersUO = universe.InstantiateUniverseObject().SetUniverseObject("Core Managers");
|
||||||
clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour<SpriteBatcher>().UniverseObject);
|
|
||||||
clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour<TriangleBatcher>().UniverseObject);
|
clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour<TriangleBatcher>().UniverseObject);
|
||||||
|
clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour<SpriteBatcher>().UniverseObject);
|
||||||
|
clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("MonoGame Triangle Batch").BehaviourController.AddBehaviour<MonoGameTriangleBatch>().UniverseObject);
|
||||||
|
|
||||||
MonoGameCamera2D camera = universe.InstantiateUniverseObject().SetUniverseObject("Camera")
|
MonoGameCamera2D camera = universe.InstantiateUniverseObject().SetUniverseObject("Camera")
|
||||||
.BehaviourController.AddBehaviour<Transform2D>()
|
.BehaviourController.AddBehaviour<Transform2D>()
|
||||||
@@ -43,25 +43,25 @@ public static class UniverseSource
|
|||||||
universe.InstantiateUniverseObject()
|
universe.InstantiateUniverseObject()
|
||||||
.SetUniverseObject("Rotating Triangle")
|
.SetUniverseObject("Rotating Triangle")
|
||||||
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, 6f), scale: Vector2D.One * 5)
|
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, 6f), scale: Vector2D.One * 5)
|
||||||
.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Triangle, new ColorRGB(0, 128, 128))
|
.BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Triangle, new ColorRGB(0, 128, 128))
|
||||||
.BehaviourController.AddBehaviour<LinearRotator>();
|
.BehaviourController.AddBehaviour<LinearRotator>();
|
||||||
|
|
||||||
universe.InstantiateUniverseObject()
|
universe.InstantiateUniverseObject()
|
||||||
.SetUniverseObject("Rotating Pentagon")
|
.SetUniverseObject("Rotating Pentagon")
|
||||||
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, -6f), scale: Vector2D.One * 5)
|
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, -6f), scale: Vector2D.One * 5)
|
||||||
.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
|
.BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
|
||||||
.BehaviourController.AddBehaviour<TweenRotator>();
|
.BehaviourController.AddBehaviour<TweenRotator>();
|
||||||
universe.InstantiateUniverseObject()
|
universe.InstantiateUniverseObject()
|
||||||
.SetUniverseObject("Rotating Triangle")
|
.SetUniverseObject("Rotating Triangle")
|
||||||
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, 6f), scale: Vector2D.One * 5)
|
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, 6f), scale: Vector2D.One * 5)
|
||||||
.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Triangle, new ColorRGB(0, 128, 128))
|
.BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Triangle, new ColorRGB(0, 128, 128))
|
||||||
.BehaviourController.AddBehaviour<LinearRotator>()
|
.BehaviourController.AddBehaviour<LinearRotator>()
|
||||||
.BehaviourController.AddBehaviour<RotatorToggler>();
|
.BehaviourController.AddBehaviour<RotatorToggler>();
|
||||||
|
|
||||||
universe.InstantiateUniverseObject()
|
universe.InstantiateUniverseObject()
|
||||||
.SetUniverseObject("Rotating Pentagon")
|
.SetUniverseObject("Rotating Pentagon")
|
||||||
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, -6f), scale: Vector2D.One * 5)
|
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, -6f), scale: Vector2D.One * 5)
|
||||||
.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
|
.BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
|
||||||
.BehaviourController.AddBehaviour<TweenRotator>()
|
.BehaviourController.AddBehaviour<TweenRotator>()
|
||||||
.BehaviourController.AddBehaviour<RotatorToggler>();
|
.BehaviourController.AddBehaviour<RotatorToggler>();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user