chore: cleaned up monogame references from desktop platform & shared project
This commit is contained in:
@@ -26,20 +26,14 @@
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.2.1105" />
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<PackageReference Include="nulastudio.NetBeauty" Version="2.1.5" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../../Engine/Engine.Integration/Engine.Integration.LiteNetLib/Engine.Integration.LiteNetLib.csproj" />
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<ProjectReference Include="../../Engine/Engine.Integration/Engine.Integration.Yaml/Engine.Integration.Yaml.csproj" />
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<ProjectReference Include="../../Shared/Shared.csproj" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="../../Shared/Content/Content.mgcb">
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<Link>Content/Content.mgcb</Link>
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</MonoGameContentReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../../Shared/Shared.csproj" />
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<ProjectReference Include="../../Engine/Engine.Integration/Engine.Integration.Yaml/Engine.Integration.Yaml.csproj" />
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@@ -1,135 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework.Input;
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using Engine.Core;
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using Engine.Integration.MonoGame;
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using Engine.Systems.Input;
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using MyUniverse.Shared.Behaviours.Abstract;
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namespace MyUniverse.Platforms.Desktop;
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public class DesktopInputs : Behaviour, IEnterUniverse, IExitUniverse, IGameInputs
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{
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public IButtonInputs<IGameInputs.Button>.InputEvent OnAnyButtonPressed { get; } = new();
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public IButtonInputs<IGameInputs.Button>.InputEvent OnAnyButtonReleased { get; } = new();
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private readonly Dictionary<IGameInputs.Button, IButtonInputs<IGameInputs.Button>.InputEvent> OnPressed = new(256);
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private readonly Dictionary<IGameInputs.Button, IButtonInputs<IGameInputs.Button>.InputEvent> OnReleased = new(256);
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private readonly Dictionary<IGameInputs.Button, Keys> keyMappingReversed = [];
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private readonly Dictionary<Keys, IGameInputs.Button> keyMapping = new() {
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{ Keys.Space, IGameInputs.Button.Interact }
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};
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private KeyboardInputs keyboardInputs = null!;
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public void EnterUniverse(IUniverse universe)
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{
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keyboardInputs = BehaviourController.GetOrAddBehaviour<KeyboardInputs>();
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keyboardInputs.OnAnyButtonPressed.AddListener(AnyPressCallback);
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keyboardInputs.OnAnyButtonReleased.AddListener(AnyReleaseCallback);
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foreach ((Keys key, IGameInputs.Button button) in keyMapping)
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keyboardInputs.RegisterOnPress(key, PressCallback);
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foreach ((Keys key, IGameInputs.Button button) in keyMapping)
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keyboardInputs.RegisterOnRelease(key, ReleaseCallback);
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}
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public void ExitUniverse(IUniverse universe)
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{
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keyboardInputs.OnAnyButtonPressed.RemoveListener(AnyPressCallback);
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keyboardInputs.OnAnyButtonReleased.RemoveListener(AnyReleaseCallback);
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foreach ((Keys key, IGameInputs.Button button) in keyMapping)
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keyboardInputs.UnregisterOnPress(key, PressCallback);
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foreach ((Keys key, IGameInputs.Button button) in keyMapping)
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keyboardInputs.UnregisterOnRelease(key, ReleaseCallback);
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}
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private void PressCallback(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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{
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if (!keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
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return;
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if (!OnPressed.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
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return;
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@event.Invoke(this, new(button));
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}
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private void ReleaseCallback(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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{
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if (!keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
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return;
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if (!OnReleased.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
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return;
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@event.Invoke(this, new(button));
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}
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private void AnyReleaseCallback(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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{
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if (keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
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OnAnyButtonPressed?.Invoke(this, new(button));
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}
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private void AnyPressCallback(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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{
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if (keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
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OnAnyButtonPressed?.Invoke(this, new(button));
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}
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public void RegisterOnPress(IGameInputs.Button button, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
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{
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if (!OnPressed.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
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{
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@event = new();
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OnPressed.Add(button, @event);
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}
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@event.AddListener(callback);
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}
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public void UnregisterOnPress(IGameInputs.Button button, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
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{
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if (OnPressed.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
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@event.RemoveListener(callback);
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}
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public void RegisterOnRelease(IGameInputs.Button button, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
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{
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if (!OnReleased.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
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{
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@event = new();
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OnReleased.Add(button, @event);
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}
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@event.AddListener(callback);
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}
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public void UnregisterOnRelease(IGameInputs.Button button, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
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{
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if (OnReleased.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
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@event.RemoveListener(callback);
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}
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public bool IsPressed(IGameInputs.Button button)
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{
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if (!keyMappingReversed.TryGetValue(button, out Keys key))
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throw new($"{Enum.GetName(button)} is not mapped correctly");
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return keyboardInputs.IsPressed(key);
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}
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public DesktopInputs()
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{
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foreach ((Keys key, IGameInputs.Button button) in keyMapping)
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keyMappingReversed.Add(button, key);
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}
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}
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@@ -1,16 +1,13 @@
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using Engine.Core;
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using Engine.Core.Debug;
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using Engine.Core.Serialization;
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using Engine.Integration.MonoGame;
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using Engine.Serializers.Yaml;
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using Engine.Systems.Network;
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using MyUniverse.Platforms.Desktop;
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using Engine.Systems.Time;
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Universe universe = new();
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using MonoGameWindow monoGameWindow = new(universe);
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ISerializer serializer = new YamlSerializer();
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@@ -25,12 +22,8 @@ universe.InstantiateUniverseObject().SetUniverseObject("Logger")
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IUniverseObject desktopParent = universe.InstantiateUniverseObject().SetUniverseObject("Desktop");
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universe.InstantiateUniverseObject().SetUniverseObject("Desktop Inputs", desktopParent)
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.BehaviourController.AddBehaviour<DesktopInputs>();
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universe.InstantiateUniverseObject().SetUniverseObject("Visual Managers", desktopParent)
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.BehaviourController.AddBehaviour<DrawManager>()
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.BehaviourController.AddBehaviour<LoadContentManager>();
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.BehaviourController.AddBehaviour<DrawManager>();
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/* For Networking
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LiteNetLibClient client = universe.InstantiateUniverseObject().SetUniverseObject("Client").BehaviourController.AddBehaviour<LiteNetLibClient>();
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@@ -38,9 +31,24 @@ client.BehaviourController.AddBehaviour<NetworkManager>();
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universe.OnPreUpdate.AddOneTimeListener((_, _) => client.Connect("localhost", 8888));
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*/
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MyUniverse.Shared.UniverseSource.ApplyClient(universe);
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MyUniverse.Shared.UniverseSource.ApplyCore(universe);
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MyUniverse.Shared.UniverseSource.ApplyUniverse(universe);
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monoGameWindow.Graphics.GraphicsProfile = GraphicsProfile.HiDef;
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desktopParent.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour<Engine.Systems.Graphics.TriangleBatcher>().UniverseObject);
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monoGameWindow.Run();
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universe.Initialize();
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DateTime lastRun = DateTime.UtcNow;
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TimeSpan timeSinceStart = new(0);
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while (true)
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{
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DateTime now = DateTime.UtcNow;
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TimeSpan updateTimeSpan = now - lastRun;
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timeSinceStart += updateTimeSpan;
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universe.Update(new(timeSinceStart, updateTimeSpan));
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lastRun = now;
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System.Threading.Thread.Sleep(1);
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}
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