chore: bumped engine version

This commit is contained in:
2025-10-22 23:51:01 +03:00
parent dee22a376e
commit e641a2317e
2 changed files with 8 additions and 8 deletions

2
Engine

Submodule Engine updated: 988a6f67f2...2ef7fa6577

View File

@@ -11,13 +11,13 @@ public static class UniverseSource
{ {
public static void ApplyCore(IUniverse universe) public static void ApplyCore(IUniverse universe)
{ {
universe.InstantiateUniverseObject().SetUniverseObject("Core Managers") IUniverseObject coreManagersUO = universe.InstantiateUniverseObject().SetUniverseObject("Core Managers");
.BehaviourController.AddBehaviour<UpdateManager>() coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Entrance Manager").BehaviourController.AddBehaviour<UniverseEntranceManager>().UniverseObject);
.BehaviourController.AddBehaviour<CoroutineManager>() coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Update Manager").BehaviourController.AddBehaviour<UpdateManager>().UniverseObject);
.BehaviourController.AddBehaviour<TweenManager>() coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Coroutine Manager").BehaviourController.AddBehaviour<CoroutineManager>().UniverseObject);
.BehaviourController.AddBehaviour<TriangleBatcher>() coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Tween Manager").BehaviourController.AddBehaviour<TweenManager>().UniverseObject);
.BehaviourController.AddBehaviour<SpriteBatcher>() coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour<SpriteBatcher>().UniverseObject);
.BehaviourController.AddBehaviour<UniverseEntranceManager>(); coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour<TriangleBatcher>().UniverseObject);
MonoGameCamera2D camera = universe.InstantiateUniverseObject().SetUniverseObject("Camera") MonoGameCamera2D camera = universe.InstantiateUniverseObject().SetUniverseObject("Camera")
.BehaviourController.AddBehaviour<Transform2D>() .BehaviourController.AddBehaviour<Transform2D>()