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	C# Game Project Template
A modular template for building games using my C# game engine.
📦 About
This repository provides a starting point for developing games using my C# game engine. It is structured to separate shared game logic from platform-specific implementations. I mostly use it for my own projects.
✨ Uses
- MonoGame Integration, for it's windowing, audio, packaging etc. You might wanna get familiar with it since most stuff is not abstracted yet like audio.
 - Yaml Integration, for serialization
 - LiteNetLib Integration, for networking
 
🧱 Project Structure
📁 Root/
├── Shared/              # Game logic
├── Platforms/
│   ├── Desktop/         # Desktop build target (Windows/Linux/macOS)
│   └── Server/          # Headless/server build target
├── Engine/              # Game engine (as a Git submodule)
└── README.md
🚀 Getting Started
1. Clone the Repository (with Submodules)
git clone --recursive https://git.syntriax.com/Syntriax/Engine-Template.git
⚠️ Make sure to use --recursive to initialize all submodules correctly.
If you've already cloned the repo without submodules, run:
git submodule update --init --recursive
2. Write Your Logic Code
All your universe logic should go inside the Shared/ folder.
This structure allows your code to be reused across multiple platform targets like Desktop and Server.
📁 Root/
└── Shared/ 
    └── Behaviours/
        ├── Movement.cs
        └── Jump.cs
3. Add Your Objects to Your Universe
Shared/UniverseSource.cs is set up to be your main shared entry point where you can define your universe objects and their behaviours, add systems you see fit etc.
📁 Root/
└── Shared/ 
    └── UniverseSource.cs
4. Set Project Names (Optional)
Update every mention of the MyUniverse to reflect your project's name and namespace. For example:
MyUniverse.Shared.UniverseSource.ApplyUniverse(universe);
🛠 Requirements
- .NET SDK (version 9)