Movement/ColliderCheck/Box2DColliderTrigger.cs

26 lines
767 B
C#
Raw Normal View History

2021-12-23 12:41:01 +03:00
using UnityEngine;
namespace Syntriax.Modules.Movement.ColliderTrigger
2021-12-23 12:41:01 +03:00
{
2022-11-14 12:02:31 +03:00
public class Box2DColliderTrigger : Trigger, IColliderTrigger
2021-12-23 12:41:01 +03:00
{
2022-11-13 17:43:47 +03:00
private Collider2D[] results = new Collider2D[8];
2021-12-23 12:41:01 +03:00
public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; }
2022-11-14 12:02:31 +03:00
[SerializeField] private LayerMask colliderMask = 0;
protected void FixedUpdate()
2022-11-13 17:43:47 +03:00
=> IsTrigerred = Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, results, ColliderMask) > 0;
2021-12-23 12:41:01 +03:00
2022-11-14 12:02:31 +03:00
2021-12-23 12:41:01 +03:00
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{
Gizmos.color = IsTrigerred ? Color.green : Color.red;
2021-12-23 12:41:01 +03:00
Gizmos.DrawWireCube(transform.position, transform.lossyScale);
}
#endif
}
}