26 lines
767 B
C#
26 lines
767 B
C#
using UnityEngine;
|
|
|
|
namespace Syntriax.Modules.Movement.ColliderTrigger
|
|
{
|
|
|
|
public class Box2DColliderTrigger : Trigger, IColliderTrigger
|
|
{
|
|
private Collider2D[] results = new Collider2D[8];
|
|
|
|
public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; }
|
|
[SerializeField] private LayerMask colliderMask = 0;
|
|
|
|
protected void FixedUpdate()
|
|
=> IsTrigerred = Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, results, ColliderMask) > 0;
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
private void OnDrawGizmosSelected()
|
|
{
|
|
Gizmos.color = IsTrigerred ? Color.green : Color.red;
|
|
Gizmos.DrawWireCube(transform.position, transform.lossyScale);
|
|
}
|
|
#endif
|
|
}
|
|
}
|