Syntriax.Engine/Engine.Core/StateEnable.cs

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using System;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public class StateEnable : IStateEnable
{
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public Action<IAssignable>? OnUnassigned { get; set; } = null;
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public Action<IAssignableEntity>? OnEntityAssigned { get; set; } = null;
public Action<IStateEnable>? OnEnabledChanged { get; set; } = null;
private bool _enabled = true;
private IEntity _entity = null!;
public IEntity Entity => _entity;
public bool Enabled
{
get => _enabled;
set
{
if (value == _enabled)
return;
_enabled = value;
OnEnabledChanged?.Invoke(this);
}
}
public bool Assign(IEntity entity)
{
if (_entity.Initialized)
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return false;
_entity = entity;
OnEntityAssigned?.Invoke(this);
return true;
}
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public bool Unassign()
{
if (_entity is null)
return false;
_entity = null!;
OnUnassigned?.Invoke(this);
return true;
}
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}