Syntriax.Engine/Engine.Core/Abstract/IEntity.cs

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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
/// Represents a basic entity in the engine.
/// </summary>
public interface IEntity : IInitialize, IAssignableStateEnable
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{
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/// <summary>
/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
/// </summary>
event OnIdChangedEventHandler? OnIdChanged;
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/// <summary>
/// The ID of the <see cref="IEntity"/>.
/// </summary>
string Id { get; set; }
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delegate void OnIdChangedEventHandler(IEntity sender, string previousId);
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}