refactor: Renamed Delegate Declarations as EventHandler
This commit is contained in:
parent
981db0190f
commit
e725a4e89c
|
@ -8,7 +8,7 @@ public interface IAssignable
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
|
||||
/// </summary>
|
||||
event OnUnassignedDelegate? OnUnassigned;
|
||||
event OnUnassignedEventHandler? OnUnassigned;
|
||||
|
||||
/// <summary>
|
||||
/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
|
||||
|
@ -18,5 +18,5 @@ public interface IAssignable
|
|||
/// </returns>
|
||||
bool Unassign();
|
||||
|
||||
delegate void OnUnassignedDelegate(IAssignable sender);
|
||||
delegate void OnUnassignedEventHandler(IAssignable sender);
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ public interface IAssignableBehaviourController : IAssignable
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
|
||||
/// </summary>
|
||||
event OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned;
|
||||
event OnBehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
|
||||
|
||||
/// <inheritdoc cref="IBehaviourController" />
|
||||
IBehaviourController BehaviourController { get; }
|
||||
|
@ -22,5 +22,5 @@ public interface IAssignableBehaviourController : IAssignable
|
|||
/// </returns>
|
||||
bool Assign(IBehaviourController behaviourController);
|
||||
|
||||
delegate void OnBehaviourControllerAssignedDelegate(IAssignableBehaviourController sender);
|
||||
delegate void OnBehaviourControllerAssignedEventHandler(IAssignableBehaviourController sender);
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ public interface IAssignableEntity : IAssignable
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
|
||||
/// </summary>
|
||||
event OnEntityAssignedDelegate? OnEntityAssigned;
|
||||
event OnEntityAssignedEventHandler? OnEntityAssigned;
|
||||
|
||||
/// <inheritdoc cref="IEntity" />
|
||||
IEntity Entity { get; }
|
||||
|
@ -22,5 +22,5 @@ public interface IAssignableEntity : IAssignable
|
|||
/// </returns>
|
||||
bool Assign(IEntity entity);
|
||||
|
||||
delegate void OnEntityAssignedDelegate(IAssignableEntity sender);
|
||||
delegate void OnEntityAssignedEventHandler(IAssignableEntity sender);
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ public interface IAssignableGameManager : IAssignable
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
|
||||
/// </summary>
|
||||
event OnGameManagerAssignedDelegate? OnGameManagerAssigned;
|
||||
event OnGameManagerAssignedEventHandler? OnGameManagerAssigned;
|
||||
|
||||
/// <inheritdoc cref="IGameManager" />
|
||||
IGameManager GameManager { get; }
|
||||
|
@ -22,5 +22,5 @@ public interface IAssignableGameManager : IAssignable
|
|||
/// </returns>
|
||||
bool Assign(IGameManager gameManager);
|
||||
|
||||
delegate void OnGameManagerAssignedDelegate(IAssignableGameManager sender);
|
||||
delegate void OnGameManagerAssignedEventHandler(IAssignableGameManager sender);
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ public interface IAssignableGameObject : IAssignable
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="IGameObject"/> value has has been assigned a new value.
|
||||
/// </summary>
|
||||
event OnGameObjectAssignedDelegate? OnGameObjectAssigned;
|
||||
event OnGameObjectAssignedEventHandler? OnGameObjectAssigned;
|
||||
|
||||
/// <inheritdoc cref="IGameObject" />
|
||||
IGameObject GameObject { get; }
|
||||
|
@ -22,5 +22,5 @@ public interface IAssignableGameObject : IAssignable
|
|||
/// </returns>
|
||||
bool Assign(IGameObject gameObject);
|
||||
|
||||
delegate void OnGameObjectAssignedDelegate(IAssignableGameObject sender);
|
||||
delegate void OnGameObjectAssignedEventHandler(IAssignableGameObject sender);
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ public interface IAssignableStateEnable : IAssignable
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
|
||||
/// </summary>
|
||||
event OnStateEnableAssignedDelegate? OnStateEnableAssigned;
|
||||
event OnStateEnableAssignedEventHandler? OnStateEnableAssigned;
|
||||
|
||||
/// <inheritdoc cref="IStateEnable" />
|
||||
IStateEnable StateEnable { get; }
|
||||
|
@ -22,5 +22,5 @@ public interface IAssignableStateEnable : IAssignable
|
|||
/// </returns>
|
||||
bool Assign(IStateEnable stateEnable);
|
||||
|
||||
delegate void OnStateEnableAssignedDelegate(IAssignableStateEnable sender);
|
||||
delegate void OnStateEnableAssignedEventHandler(IAssignableStateEnable sender);
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ public interface IAssignableTransform : IAssignable
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="ITransform"/> value has has been assigned a new value.
|
||||
/// </summary>
|
||||
event OnTransformAssignedDelegate? OnTransformAssigned;
|
||||
event OnTransformAssignedEventHandler? OnTransformAssigned;
|
||||
|
||||
/// <inheritdoc cref="ITransform" />
|
||||
ITransform Transform { get; }
|
||||
|
@ -22,5 +22,5 @@ public interface IAssignableTransform : IAssignable
|
|||
/// </returns>
|
||||
bool Assign(ITransform transform);
|
||||
|
||||
delegate void OnTransformAssignedDelegate(IAssignableTransform sender);
|
||||
delegate void OnTransformAssignedEventHandler(IAssignableTransform sender);
|
||||
}
|
||||
|
|
|
@ -10,12 +10,12 @@ public interface IHierarchyObject : IEntity, INameable
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="IEntity"/> enters the hierarchy.
|
||||
/// </summary>
|
||||
event OnEnteredHierarchyDelegate? OnEnteredHierarchy;
|
||||
event OnEnteredHierarchyEventHandler? OnEnteredHierarchy;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="IEntity"/> exits the hierarchy.
|
||||
/// </summary>
|
||||
event OnExitedHierarchyDelegate? OnExitedHierarchy;
|
||||
event OnExitedHierarchyEventHandler? OnExitedHierarchy;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the <see cref="IGameManager"/> associated with this <see cref="IEntity"/> , if any.
|
||||
|
@ -49,16 +49,16 @@ public interface IHierarchyObject : IEntity, INameable
|
|||
internal bool ExitHierarchy();
|
||||
|
||||
/// <summary>
|
||||
/// Delegate type for the event triggered when the <see cref="IEntity"/> enters the hierarchy of a <see cref="IGameManager">.
|
||||
/// EventHandler delegate for the event triggered when the <see cref="IEntity"/> enters the hierarchy of a <see cref="IGameManager">.
|
||||
/// </summary>
|
||||
/// <param name="sender">The <see cref="IEntity"/> that entered the hierarchy.</param>
|
||||
/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IEntity"/> has entered it's hierarchy.</param>
|
||||
delegate void OnEnteredHierarchyDelegate(IHierarchyObject sender, IGameManager gameManager);
|
||||
delegate void OnEnteredHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
|
||||
|
||||
/// <summary>
|
||||
/// Delegate type for the event triggered when the <see cref="IEntity"/> exits the hierarchy of a <see cref="IGameManager">.
|
||||
/// EventHandler delegate for the event triggered when the <see cref="IEntity"/> exits the hierarchy of a <see cref="IGameManager">.
|
||||
/// </summary>
|
||||
/// <param name="sender">The <see cref="IEntity"/> that exited the hierarchy.</param>
|
||||
/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IEntity"/> has exited it's hierarchy.</param>
|
||||
delegate void OnExitedHierarchyDelegate(IHierarchyObject sender, IGameManager gameManager);
|
||||
delegate void OnExitedHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
|
||||
}
|
||||
|
|
|
@ -6,13 +6,13 @@ namespace Syntriax.Engine.Core.Abstract;
|
|||
|
||||
public abstract class BaseEntity : IEntity
|
||||
{
|
||||
public event IEntity.OnIdChangedDelegate? OnIdChanged = null;
|
||||
public event IEntity.OnIdChangedEventHandler? OnIdChanged = null;
|
||||
|
||||
public event IInitialize.OnInitializedDelegate? OnInitialized = null;
|
||||
public event IInitialize.OnFinalizedDelegate? OnFinalized = null;
|
||||
public event IInitialize.OnInitializedEventHandler? OnInitialized = null;
|
||||
public event IInitialize.OnFinalizedEventHandler? OnFinalized = null;
|
||||
|
||||
public event IAssignableStateEnable.OnStateEnableAssignedDelegate? OnStateEnableAssigned = null;
|
||||
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
|
||||
public event IAssignableStateEnable.OnStateEnableAssignedEventHandler? OnStateEnableAssigned = null;
|
||||
public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
|
||||
|
||||
|
||||
private IStateEnable _stateEnable = null!;
|
||||
|
|
|
@ -8,7 +8,7 @@ public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignab
|
|||
/// <summary>
|
||||
/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
|
||||
/// </summary>
|
||||
event OnPriorityChangedDelegate? OnPriorityChanged;
|
||||
event OnPriorityChangedEventHandler? OnPriorityChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The priority of the <see cref="IBehaviour"/>.
|
||||
|
@ -20,5 +20,5 @@ public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignab
|
|||
/// </summary>
|
||||
bool IsActive { get; }
|
||||
|
||||
delegate void OnPriorityChangedDelegate(IBehaviour sender, int previousPriority);
|
||||
delegate void OnPriorityChangedEventHandler(IBehaviour sender, int previousPriority);
|
||||
}
|
||||
|
|
|
@ -11,27 +11,27 @@ public interface IBehaviourController : IInitialize, IAssignableGameObject, IEnu
|
|||
/// <summary>
|
||||
/// Event triggered before the update of <see cref="IBehaviour"/>s.
|
||||
/// </summary>
|
||||
event OnPreUpdateDelegate? OnPreUpdate;
|
||||
event OnPreUpdateEventHandler? OnPreUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered during the update of <see cref="IBehaviour"/>s.
|
||||
/// </summary>
|
||||
event OnUpdateDelegate? OnUpdate;
|
||||
event OnUpdateEventHandler? OnUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered before the drawing phase.
|
||||
/// </summary>
|
||||
event OnPreDrawDelegate? OnPreDraw;
|
||||
event OnPreDrawEventHandler? OnPreDraw;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
|
||||
/// </summary>
|
||||
event OnBehaviourAddedDelegate? OnBehaviourAdded;
|
||||
event OnBehaviourAddedEventHandler? OnBehaviourAdded;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
|
||||
/// </summary>
|
||||
event OnBehaviourRemovedDelegate? OnBehaviourRemoved;
|
||||
event OnBehaviourRemovedEventHandler? OnBehaviourRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
|
||||
|
@ -102,10 +102,10 @@ public interface IBehaviourController : IInitialize, IAssignableGameObject, IEnu
|
|||
/// </summary>
|
||||
void UpdatePreDraw();
|
||||
|
||||
delegate void OnPreUpdateDelegate(IBehaviourController sender);
|
||||
delegate void OnUpdateDelegate(IBehaviourController sender);
|
||||
delegate void OnPreDrawDelegate(IBehaviourController sender);
|
||||
delegate void OnBehaviourAddedDelegate(IBehaviourController sender, IBehaviour behaviourAdded);
|
||||
delegate void OnBehaviourRemovedDelegate(IBehaviourController sender, IBehaviour behaviourRemoved);
|
||||
delegate void OnPreUpdateEventHandler(IBehaviourController sender);
|
||||
delegate void OnUpdateEventHandler(IBehaviourController sender);
|
||||
delegate void OnPreDrawEventHandler(IBehaviourController sender);
|
||||
delegate void OnBehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
|
||||
delegate void OnBehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
|
||||
|
||||
}
|
||||
|
|
|
@ -9,12 +9,12 @@ public interface IEntity : IInitialize, IAssignableStateEnable
|
|||
/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
|
||||
/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
|
||||
/// </summary>
|
||||
event OnIdChangedDelegate? OnIdChanged;
|
||||
event OnIdChangedEventHandler? OnIdChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The ID of the <see cref="IEntity"/>.
|
||||
/// </summary>
|
||||
string Id { get; set; }
|
||||
|
||||
delegate void OnIdChangedDelegate(IEntity sender, string previousId);
|
||||
delegate void OnIdChangedEventHandler(IEntity sender, string previousId);
|
||||
}
|
||||
|
|
|
@ -10,32 +10,32 @@ public interface IGameManager : IEntity
|
|||
/// <summary>
|
||||
/// Event triggered when <see cref="Update(EngineTime)"/> is called on the <see cref="IGameManager"/>.
|
||||
/// </summary>
|
||||
event OnUpdateDelegate? OnUpdate;
|
||||
event OnUpdateEventHandler? OnUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IGameManager"/>.
|
||||
/// </summary>
|
||||
event OnPreDawDelegate? OnPreDraw;
|
||||
event OnPreDawEventHandler? OnPreDraw;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IGameObject"/> is registered to the <see cref="IGameManager"/>.
|
||||
/// </summary>
|
||||
event OnGameObjectRegisteredDelegate? OnGameObjectRegistered;
|
||||
event OnGameObjectRegisteredEventHandler? OnGameObjectRegistered;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IGameObject"/> is unregistered from the <see cref="IGameManager"/>.
|
||||
/// </summary>
|
||||
event OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered;
|
||||
event OnGameObjectUnRegisteredEventHandler? OnGameObjectUnRegistered;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IHierarchyObject"/> is registered to the <see cref="IGameManager"/>.
|
||||
/// </summary>
|
||||
event OnHierarchyObjectRegisteredDelegate? OnHierarchyObjectRegistered;
|
||||
event OnHierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IHierarchyObject"/> is unregistered from the <see cref="IGameManager"/>.
|
||||
/// </summary>
|
||||
event OnHierarchyObjectUnRegisteredDelegate? OnHierarchyObjectUnRegistered;
|
||||
event OnHierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a read-only list of <see cref="IGameObject"/>s managed by the <see cref="IGameManager"/>.
|
||||
|
@ -78,11 +78,11 @@ public interface IGameManager : IEntity
|
|||
/// </summary>
|
||||
void PreDraw();
|
||||
|
||||
delegate void OnUpdateDelegate(IGameManager sender, EngineTime time);
|
||||
delegate void OnPreDawDelegate(IGameManager sender);
|
||||
delegate void OnUpdateEventHandler(IGameManager sender, EngineTime time);
|
||||
delegate void OnPreDawEventHandler(IGameManager sender);
|
||||
|
||||
delegate void OnGameObjectRegisteredDelegate(IGameManager sender, IGameObject gameObjectRegistered);
|
||||
delegate void OnGameObjectUnRegisteredDelegate(IGameManager sender, IGameObject gameObjectUnregistered);
|
||||
delegate void OnHierarchyObjectRegisteredDelegate(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
|
||||
delegate void OnHierarchyObjectUnRegisteredDelegate(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
|
||||
delegate void OnGameObjectRegisteredEventHandler(IGameManager sender, IGameObject gameObjectRegistered);
|
||||
delegate void OnGameObjectUnRegisteredEventHandler(IGameManager sender, IGameObject gameObjectUnregistered);
|
||||
delegate void OnHierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
|
||||
delegate void OnHierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
|
||||
}
|
||||
|
|
|
@ -8,12 +8,12 @@ public interface IGameObject : IEntity, IHierarchyObject, IAssignableTransform,
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="Update"/> method is called.
|
||||
/// </summary>
|
||||
event OnUpdatedDelegate? OnUpdated;
|
||||
event OnUpdatedEventHandler? OnUpdated;
|
||||
|
||||
/// <summary>
|
||||
/// Updates the game object.
|
||||
/// </summary>
|
||||
void Update();
|
||||
|
||||
delegate void OnUpdatedDelegate(IGameObject sender);
|
||||
delegate void OnUpdatedEventHandler(IGameObject sender);
|
||||
}
|
||||
|
|
|
@ -8,12 +8,12 @@ public interface IInitialize
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="Initialize"/> method is called successfully.
|
||||
/// </summary>
|
||||
event OnInitializedDelegate? OnInitialized;
|
||||
event OnInitializedEventHandler? OnInitialized;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="Finalize"/> method is called successfully.
|
||||
/// </summary>
|
||||
event OnFinalizedDelegate? OnFinalized;
|
||||
event OnFinalizedEventHandler? OnFinalized;
|
||||
|
||||
/// <summary>
|
||||
/// The value indicating whether the entity has been initialized.
|
||||
|
@ -32,6 +32,6 @@ public interface IInitialize
|
|||
/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
|
||||
bool Finalize();
|
||||
|
||||
delegate void OnInitializedDelegate(IInitialize sender);
|
||||
delegate void OnFinalizedDelegate(IInitialize sender);
|
||||
delegate void OnInitializedEventHandler(IInitialize sender);
|
||||
delegate void OnFinalizedEventHandler(IInitialize sender);
|
||||
}
|
||||
|
|
|
@ -8,12 +8,12 @@ public interface INameable
|
|||
/// <summary>
|
||||
/// Event triggered when the name of the entity changes.
|
||||
/// </summary>
|
||||
event OnNameChangedDelegate? OnNameChanged;
|
||||
event OnNameChangedEventHandler? OnNameChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The name of the entity.
|
||||
/// </summary>
|
||||
string Name { get; set; }
|
||||
|
||||
delegate void OnNameChangedDelegate(INameable sender, string previousName);
|
||||
delegate void OnNameChangedEventHandler(INameable sender, string previousName);
|
||||
}
|
||||
|
|
|
@ -8,12 +8,12 @@ public interface IStateEnable : IAssignableEntity
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
|
||||
/// </summary>
|
||||
event OnNameChangedDelegate? OnEnabledChanged;
|
||||
event OnNameChangedEventHandler? OnEnabledChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
|
||||
/// </summary>
|
||||
bool Enabled { get; set; }
|
||||
|
||||
delegate void OnNameChangedDelegate(IStateEnable sender, bool previousState);
|
||||
delegate void OnNameChangedEventHandler(IStateEnable sender, bool previousState);
|
||||
}
|
||||
|
|
|
@ -11,32 +11,32 @@ public interface ITransform : IAssignableGameObject, IEnumerable<ITransform>
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform"/> changes.
|
||||
/// </summary>
|
||||
event OnPositionChangedDelegate? OnPositionChanged;
|
||||
event OnPositionChangedEventHandler? OnPositionChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform"/> changes.
|
||||
/// </summary>
|
||||
event OnScaleChangedDelegate? OnScaleChanged;
|
||||
event OnScaleChangedEventHandler? OnScaleChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
|
||||
/// </summary>
|
||||
event OnRotationChangedDelegate? OnRotationChanged;
|
||||
event OnRotationChangedEventHandler? OnRotationChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="Parent"/> of the <see cref="ITransform"/> changes. The second parameter is the old <see cref="ITransform"/>.
|
||||
/// </summary>
|
||||
event OnParentChangedDelegate? OnParentChanged;
|
||||
event OnParentChangedEventHandler? OnParentChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a new <see cref="ITransform"/> is added to the <see cref="Children"/>.
|
||||
/// </summary>
|
||||
event OnChildrenAddedDelegate? OnChildrenAdded;
|
||||
event OnChildrenAddedEventHandler? OnChildrenAdded;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when an <see cref="ITransform"/> is removed from the <see cref="Children"/>.
|
||||
/// </summary>
|
||||
event OnChildrenRemovedDelegate? OnChildrenRemoved;
|
||||
event OnChildrenRemovedEventHandler? OnChildrenRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// The world position of the <see cref="ITransform"/> in 2D space.
|
||||
|
@ -96,10 +96,10 @@ public interface ITransform : IAssignableGameObject, IEnumerable<ITransform>
|
|||
/// <param name="transform">The child <see cref="ITransform"/> to remove.</param>
|
||||
void RemoveChild(ITransform transform);
|
||||
|
||||
delegate void OnPositionChangedDelegate(ITransform sender);
|
||||
delegate void OnScaleChangedDelegate(ITransform sender);
|
||||
delegate void OnRotationChangedDelegate(ITransform sender);
|
||||
delegate void OnParentChangedDelegate(ITransform sender, ITransform? previousParent, ITransform? newParent);
|
||||
delegate void OnChildrenAddedDelegate(ITransform sender, ITransform childrenAdded);
|
||||
delegate void OnChildrenRemovedDelegate(ITransform sender, ITransform childrenRemoved);
|
||||
delegate void OnPositionChangedEventHandler(ITransform sender);
|
||||
delegate void OnScaleChangedEventHandler(ITransform sender);
|
||||
delegate void OnRotationChangedEventHandler(ITransform sender);
|
||||
delegate void OnParentChangedEventHandler(ITransform sender, ITransform? previousParent, ITransform? newParent);
|
||||
delegate void OnChildrenAddedEventHandler(ITransform sender, ITransform childrenAdded);
|
||||
delegate void OnChildrenRemovedEventHandler(ITransform sender, ITransform childrenRemoved);
|
||||
}
|
||||
|
|
|
@ -6,9 +6,9 @@ namespace Syntriax.Engine.Core;
|
|||
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
|
||||
public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
{
|
||||
public event IAssignableBehaviourController.OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned = null;
|
||||
public event IAssignableBehaviourController.OnBehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
|
||||
|
||||
public event IBehaviour.OnPriorityChangedDelegate? OnPriorityChanged = null;
|
||||
public event IBehaviour.OnPriorityChangedEventHandler? OnPriorityChanged = null;
|
||||
|
||||
|
||||
private IBehaviourController _behaviourController = null!;
|
||||
|
|
|
@ -8,11 +8,11 @@ namespace Syntriax.Engine.Core;
|
|||
|
||||
public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
|
||||
{
|
||||
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
|
||||
public event IAssignableGameManager.OnGameManagerAssignedDelegate? OnGameManagerAssigned = null;
|
||||
public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
|
||||
public event IAssignableGameManager.OnGameManagerAssignedEventHandler? OnGameManagerAssigned = null;
|
||||
|
||||
public event OnCollectedDelegate? OnCollected = null;
|
||||
public event OnRemovedDelegate? OnRemoved = null;
|
||||
public event OnCollectedEventHandler? OnCollected = null;
|
||||
public event OnRemovedEventHandler? OnRemoved = null;
|
||||
|
||||
private readonly List<T> _behaviours = new(32);
|
||||
|
||||
|
@ -99,6 +99,6 @@ public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
|
|||
IEnumerator IEnumerable.GetEnumerator() => _behaviours.GetEnumerator();
|
||||
|
||||
|
||||
public delegate void OnCollectedDelegate(BehaviourCollector<T> sender, T behaviourCollected);
|
||||
public delegate void OnRemovedDelegate(BehaviourCollector<T> sender, T behaviourRemoved);
|
||||
public delegate void OnCollectedEventHandler(BehaviourCollector<T> sender, T behaviourCollected);
|
||||
public delegate void OnRemovedEventHandler(BehaviourCollector<T> sender, T behaviourRemoved);
|
||||
}
|
||||
|
|
|
@ -12,18 +12,18 @@ namespace Syntriax.Engine.Core;
|
|||
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
|
||||
public class BehaviourController : IBehaviourController
|
||||
{
|
||||
public event IBehaviourController.OnPreUpdateDelegate? OnPreUpdate = null;
|
||||
public event IBehaviourController.OnUpdateDelegate? OnUpdate = null;
|
||||
public event IBehaviourController.OnPreDrawDelegate? OnPreDraw = null;
|
||||
public event IBehaviourController.OnPreUpdateEventHandler? OnPreUpdate = null;
|
||||
public event IBehaviourController.OnUpdateEventHandler? OnUpdate = null;
|
||||
public event IBehaviourController.OnPreDrawEventHandler? OnPreDraw = null;
|
||||
|
||||
public event IBehaviourController.OnBehaviourAddedDelegate? OnBehaviourAdded = null;
|
||||
public event IBehaviourController.OnBehaviourRemovedDelegate? OnBehaviourRemoved = null;
|
||||
public event IAssignableGameObject.OnGameObjectAssignedDelegate? OnGameObjectAssigned = null;
|
||||
public event IBehaviourController.OnBehaviourAddedEventHandler? OnBehaviourAdded = null;
|
||||
public event IBehaviourController.OnBehaviourRemovedEventHandler? OnBehaviourRemoved = null;
|
||||
public event IAssignableGameObject.OnGameObjectAssignedEventHandler? OnGameObjectAssigned = null;
|
||||
|
||||
public event IInitialize.OnInitializedDelegate? OnInitialized = null;
|
||||
public event IInitialize.OnFinalizedDelegate? OnFinalized = null;
|
||||
public event IInitialize.OnInitializedEventHandler? OnInitialized = null;
|
||||
public event IInitialize.OnFinalizedEventHandler? OnFinalized = null;
|
||||
|
||||
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
|
||||
public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
|
||||
|
||||
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
|
||||
|
||||
|
|
|
@ -11,13 +11,13 @@ namespace Syntriax.Engine.Core;
|
|||
[System.Diagnostics.DebuggerDisplay("GameObject Count: {_gameObjects.Count}")]
|
||||
public class GameManager : BaseEntity, IGameManager
|
||||
{
|
||||
public event IGameManager.OnUpdateDelegate? OnUpdate = null;
|
||||
public event IGameManager.OnPreDawDelegate? OnPreDraw = null;
|
||||
public event IGameManager.OnUpdateEventHandler? OnUpdate = null;
|
||||
public event IGameManager.OnPreDawEventHandler? OnPreDraw = null;
|
||||
|
||||
public event IGameManager.OnGameObjectRegisteredDelegate? OnGameObjectRegistered = null;
|
||||
public event IGameManager.OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered = null;
|
||||
public event IGameManager.OnHierarchyObjectRegisteredDelegate? OnHierarchyObjectRegistered = null;
|
||||
public event IGameManager.OnHierarchyObjectUnRegisteredDelegate? OnHierarchyObjectUnRegistered = null;
|
||||
public event IGameManager.OnGameObjectRegisteredEventHandler? OnGameObjectRegistered = null;
|
||||
public event IGameManager.OnGameObjectUnRegisteredEventHandler? OnGameObjectUnRegistered = null;
|
||||
public event IGameManager.OnHierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered = null;
|
||||
public event IGameManager.OnHierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered = null;
|
||||
|
||||
private readonly List<IGameObject> _gameObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
|
||||
private readonly List<IHierarchyObject> _hierarchyObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
|
||||
|
|
|
@ -6,15 +6,15 @@ namespace Syntriax.Engine.Core;
|
|||
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
|
||||
public class GameObject : BaseEntity, IGameObject
|
||||
{
|
||||
public event IHierarchyObject.OnEnteredHierarchyDelegate? OnEnteredHierarchy = null;
|
||||
public event IHierarchyObject.OnExitedHierarchyDelegate? OnExitedHierarchy = null;
|
||||
public event IHierarchyObject.OnEnteredHierarchyEventHandler? OnEnteredHierarchy = null;
|
||||
public event IHierarchyObject.OnExitedHierarchyEventHandler? OnExitedHierarchy = null;
|
||||
|
||||
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned = null;
|
||||
public event IAssignableBehaviourController.OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned = null;
|
||||
public event IAssignableTransform.OnTransformAssignedEventHandler? OnTransformAssigned = null;
|
||||
public event IAssignableBehaviourController.OnBehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
|
||||
|
||||
public event INameable.OnNameChangedDelegate? OnNameChanged = null;
|
||||
public event INameable.OnNameChangedEventHandler? OnNameChanged = null;
|
||||
|
||||
public event IGameObject.OnUpdatedDelegate? OnUpdated = null;
|
||||
public event IGameObject.OnUpdatedEventHandler? OnUpdated = null;
|
||||
|
||||
private ITransform _transform = null!;
|
||||
private IBehaviourController _behaviourController = null!;
|
||||
|
|
|
@ -4,14 +4,14 @@ namespace Syntriax.Engine.Core;
|
|||
|
||||
public abstract class HierarchyObjectBase : IHierarchyObject
|
||||
{
|
||||
public event IHierarchyObject.OnEnteredHierarchyDelegate? OnEnteredHierarchy = null;
|
||||
public event IHierarchyObject.OnExitedHierarchyDelegate? OnExitedHierarchy = null;
|
||||
public event IEntity.OnIdChangedDelegate? OnIdChanged = null;
|
||||
public event IInitialize.OnInitializedDelegate? OnInitialized = null;
|
||||
public event IInitialize.OnFinalizedDelegate? OnFinalized = null;
|
||||
public event IAssignableStateEnable.OnStateEnableAssignedDelegate? OnStateEnableAssigned = null;
|
||||
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
|
||||
public event INameable.OnNameChangedDelegate? OnNameChanged = null;
|
||||
public event IHierarchyObject.OnEnteredHierarchyEventHandler? OnEnteredHierarchy = null;
|
||||
public event IHierarchyObject.OnExitedHierarchyEventHandler? OnExitedHierarchy = null;
|
||||
public event IEntity.OnIdChangedEventHandler? OnIdChanged = null;
|
||||
public event IInitialize.OnInitializedEventHandler? OnInitialized = null;
|
||||
public event IInitialize.OnFinalizedEventHandler? OnFinalized = null;
|
||||
public event IAssignableStateEnable.OnStateEnableAssignedEventHandler? OnStateEnableAssigned = null;
|
||||
public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
|
||||
public event INameable.OnNameChangedEventHandler? OnNameChanged = null;
|
||||
|
||||
private string _id = string.Empty;
|
||||
private string _name = nameof(HierarchyObjectBase);
|
||||
|
|
|
@ -4,9 +4,9 @@ namespace Syntriax.Engine.Core;
|
|||
|
||||
public class StateEnable : IStateEnable
|
||||
{
|
||||
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
|
||||
public event IAssignableEntity.OnEntityAssignedDelegate? OnEntityAssigned = null;
|
||||
public event IStateEnable.OnNameChangedDelegate? OnEnabledChanged = null;
|
||||
public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
|
||||
public event IAssignableEntity.OnEntityAssignedEventHandler? OnEntityAssigned = null;
|
||||
public event IStateEnable.OnNameChangedEventHandler? OnEnabledChanged = null;
|
||||
|
||||
private bool _enabled = true;
|
||||
private IEntity _entity = null!;
|
||||
|
|
|
@ -8,17 +8,17 @@ namespace Syntriax.Engine.Core;
|
|||
[System.Diagnostics.DebuggerDisplay("Name: {GameObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
|
||||
public class Transform : ITransform
|
||||
{
|
||||
public event IAssignableGameObject.OnGameObjectAssignedDelegate? OnGameObjectAssigned = null;
|
||||
public event IAssignableGameObject.OnGameObjectAssignedEventHandler? OnGameObjectAssigned = null;
|
||||
|
||||
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
|
||||
public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
|
||||
|
||||
public event ITransform.OnPositionChangedDelegate? OnPositionChanged = null;
|
||||
public event ITransform.OnScaleChangedDelegate? OnScaleChanged = null;
|
||||
public event ITransform.OnRotationChangedDelegate? OnRotationChanged = null;
|
||||
public event ITransform.OnPositionChangedEventHandler? OnPositionChanged = null;
|
||||
public event ITransform.OnScaleChangedEventHandler? OnScaleChanged = null;
|
||||
public event ITransform.OnRotationChangedEventHandler? OnRotationChanged = null;
|
||||
|
||||
public event ITransform.OnParentChangedDelegate? OnParentChanged = null;
|
||||
public event ITransform.OnChildrenAddedDelegate? OnChildrenAdded = null;
|
||||
public event ITransform.OnChildrenRemovedDelegate? OnChildrenRemoved = null;
|
||||
public event ITransform.OnParentChangedEventHandler? OnParentChanged = null;
|
||||
public event ITransform.OnChildrenAddedEventHandler? OnChildrenAdded = null;
|
||||
public event ITransform.OnChildrenRemovedEventHandler? OnChildrenRemoved = null;
|
||||
|
||||
|
||||
private Vector2D _position = Vector2D.Zero;
|
||||
|
|
|
@ -4,12 +4,12 @@ namespace Syntriax.Engine.Input;
|
|||
|
||||
public interface IButtonInputs<T> : IAssignableStateEnable
|
||||
{
|
||||
void RegisterOnPress(T button, ButtonCallbackDelegate callback);
|
||||
void UnregisterOnPress(T button, ButtonCallbackDelegate callback);
|
||||
void RegisterOnRelease(T button, ButtonCallbackDelegate callback);
|
||||
void UnregisterOnRelease(T button, ButtonCallbackDelegate callback);
|
||||
void RegisterOnPress(T button, ButtonCallbackEventHandler callback);
|
||||
void UnregisterOnPress(T button, ButtonCallbackEventHandler callback);
|
||||
void RegisterOnRelease(T button, ButtonCallbackEventHandler callback);
|
||||
void UnregisterOnRelease(T button, ButtonCallbackEventHandler callback);
|
||||
|
||||
bool IsPressed(T button);
|
||||
|
||||
delegate void ButtonCallbackDelegate(IButtonInputs<T> buttonInputs, T button);
|
||||
delegate void ButtonCallbackEventHandler(IButtonInputs<T> buttonInputs, T button);
|
||||
}
|
||||
|
|
|
@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
|
|||
/// <summary>
|
||||
/// Event triggered when a collision is detected.
|
||||
/// </summary>
|
||||
event OnCollisionDetectedDelegate? OnCollisionDetected;
|
||||
event OnCollisionDetectedEventHandler? OnCollisionDetected;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a collision is resolved.
|
||||
/// </summary>
|
||||
event OnCollisionResolvedDelegate? OnCollisionResolved;
|
||||
event OnCollisionResolvedEventHandler? OnCollisionResolved;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
|
||||
/// </summary>
|
||||
event OnTriggeredDelegate? OnTriggered;
|
||||
event OnTriggeredEventHandler? OnTriggered;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="IRigidBody2D"/> associated with the <see cref="ICollider2D"/>.
|
||||
|
@ -41,7 +41,7 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
|
|||
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
|
||||
void Trigger(ICollider2D initiator);
|
||||
|
||||
delegate void OnCollisionDetectedDelegate(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
delegate void OnCollisionResolvedDelegate(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
delegate void OnTriggeredDelegate(ICollider2D sender, ICollider2D initiatorCollider);
|
||||
delegate void OnCollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
delegate void OnCollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
delegate void OnTriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
|
||||
}
|
||||
|
|
|
@ -8,12 +8,12 @@ public interface IPhysicsEngine2D
|
|||
/// <summary>
|
||||
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
|
||||
/// </summary>
|
||||
event OnPhysicsIterationDelegate? OnPhysicsIteration;
|
||||
event OnPhysicsIterationEventHandler? OnPhysicsIteration;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
|
||||
/// </summary>
|
||||
event OnPhysicsStepDelegate? OnPhysicsStep;
|
||||
event OnPhysicsStepEventHandler? OnPhysicsStep;
|
||||
|
||||
/// <summary>
|
||||
/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
|
||||
|
@ -26,6 +26,6 @@ public interface IPhysicsEngine2D
|
|||
/// <param name="deltaTime">The time step.</param>
|
||||
void Step(float deltaTime);
|
||||
|
||||
delegate void OnPhysicsIterationDelegate(IPhysicsEngine2D sender, float iterationDeltaTime);
|
||||
delegate void OnPhysicsStepDelegate(IPhysicsEngine2D sender, float stepDeltaTime);
|
||||
delegate void OnPhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
|
||||
delegate void OnPhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
|
||||
}
|
||||
|
|
|
@ -6,9 +6,9 @@ namespace Syntriax.Engine.Physics2D;
|
|||
|
||||
public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
|
||||
{
|
||||
public event ICollider2D.OnCollisionDetectedDelegate? OnCollisionDetected = null;
|
||||
public event ICollider2D.OnCollisionResolvedDelegate? OnCollisionResolved = null;
|
||||
public event ICollider2D.OnTriggeredDelegate? OnTriggered = null;
|
||||
public event ICollider2D.OnCollisionDetectedEventHandler? OnCollisionDetected = null;
|
||||
public event ICollider2D.OnCollisionResolvedEventHandler? OnCollisionResolved = null;
|
||||
public event ICollider2D.OnTriggeredEventHandler? OnTriggered = null;
|
||||
|
||||
|
||||
protected bool NeedsRecalculation { get; private set; } = true;
|
||||
|
@ -18,7 +18,7 @@ public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
|
|||
public bool IsTrigger { get; set; } = false;
|
||||
|
||||
ITransform IAssignableTransform.Transform => Transform;
|
||||
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
|
||||
public event IAssignableTransform.OnTransformAssignedEventHandler? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
|
||||
|
||||
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
|
||||
|
||||
|
|
|
@ -7,8 +7,8 @@ namespace Syntriax.Engine.Physics2D;
|
|||
|
||||
public class PhysicsEngine2D : IPhysicsEngine2D
|
||||
{
|
||||
public event IPhysicsEngine2D.OnPhysicsIterationDelegate? OnPhysicsIteration = null;
|
||||
public event IPhysicsEngine2D.OnPhysicsStepDelegate? OnPhysicsStep = null;
|
||||
public event IPhysicsEngine2D.OnPhysicsIterationEventHandler? OnPhysicsIteration = null;
|
||||
public event IPhysicsEngine2D.OnPhysicsStepEventHandler? OnPhysicsStep = null;
|
||||
|
||||
private readonly List<IRigidBody2D> rigidBodies = new(32);
|
||||
private readonly List<ICollider2D> colliders = new(64);
|
||||
|
|
|
@ -6,8 +6,8 @@ namespace Syntriax.Engine.Physics2D;
|
|||
|
||||
public class PhysicsEngine2DCollector : HierarchyObjectBase, IPhysicsEngine2D
|
||||
{
|
||||
public event IPhysicsEngine2D.OnPhysicsIterationDelegate? OnPhysicsIteration = null;
|
||||
public event IPhysicsEngine2D.OnPhysicsStepDelegate? OnPhysicsStep = null;
|
||||
public event IPhysicsEngine2D.OnPhysicsIterationEventHandler? OnPhysicsIteration = null;
|
||||
public event IPhysicsEngine2D.OnPhysicsStepEventHandler? OnPhysicsStep = null;
|
||||
|
||||
private int _iterationPerStep = 1;
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace Syntriax.Engine.Physics2D;
|
|||
|
||||
public class RigidBody2D : Behaviour, IRigidBody2D
|
||||
{
|
||||
event IAssignableTransform.OnTransformAssignedDelegate? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
|
||||
event IAssignableTransform.OnTransformAssignedEventHandler? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
|
||||
|
||||
private const float LOWEST_ALLOWED_MASS = 0.00001f;
|
||||
private float _mass = 1f;
|
||||
|
|
Loading…
Reference in New Issue