Syntriax.Engine/Engine.Physics2D/Collider2DCircleBehaviour.cs

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using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D.Abstract;
using Syntriax.Engine.Physics2D.Primitives;
namespace Syntriax.Engine.Physics2D;
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public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D
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{
public Circle CircleWorld { get; protected set; } = new(Vector2D.Zero, 1f);
public Circle CircleLocal { get; set; } = new(Vector2D.Zero, 1f);
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public override void Recalculate() => CircleWorld = Transform.TransformCircle(CircleLocal).Displace(Transform.Position);
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}