Syntriax.Engine/Engine.Physics2D/Abstract/IShapeCollider2D.cs

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using Syntriax.Engine.Physics2D.Primitives;
namespace Syntriax.Engine.Physics2D.Abstract;
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/// <summary>
/// Represents a <see cref="ICollider2D"/> with a custom <see cref="Shape"/>.
/// </summary>
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public interface IShapeCollider2D : ICollider2D
{
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/// <summary>
/// Gets or sets the local <see cref="Shape"/> of the <see cref="ICollider2D"/>.
/// </summary>
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Shape ShapeLocal { get; set; }
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/// <summary>
/// Gets the world space representation of the <see cref="Shape"/>.
/// </summary>
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Shape ShapeWorld { get; }
}