2024-01-26 23:40:02 +03:00
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using Syntriax.Engine.Physics2D.Abstract;
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2024-01-23 18:39:25 +03:00
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namespace Syntriax.Engine.Physics2D;
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2024-01-26 23:40:02 +03:00
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public readonly struct PhysicsMaterial2DDefault : IPhysicsMaterial2D
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{
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public readonly float Friction => .1f;
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public readonly float Restitution => .1f;
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2024-01-23 18:39:25 +03:00
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}
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