Syntriax.Engine/Engine.Physics2D/Primitives/Shape.cs

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using System.Collections;
using System.Collections.Generic;
using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Physics2D.Primitives;
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public record Shape(IList<Vector2D> Vertices) : IEnumerable<Vector2D>
{
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public Vector2D this[System.Index index] => Vertices[index];
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public static Shape CreateCopy(Shape shape) => new(new List<Vector2D>(shape.Vertices));
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public static Shape CreateNgon(int vertexCount) => CreateNgon(vertexCount, Vector2D.Up);
public static Shape CreateNgon(int vertexCount, Vector2D positionToRotate)
{
if (vertexCount < 3)
throw new System.ArgumentException($"{nameof(vertexCount)} must have a value of more than 2.");
List<Vector2D> vertices = new(vertexCount);
float radiansPerVertex = 360f / vertexCount * Math.DegreeToRadian;
for (int i = 0; i < vertexCount; i++)
vertices.Add(positionToRotate.Rotate(i * radiansPerVertex));
return new(vertices);
}
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public static Triangle GetSuperTriangle(Shape shape)
{
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float minX = float.MaxValue, minY = float.MaxValue;
float maxX = float.MinValue, maxY = float.MinValue;
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foreach (Vector2D point in shape.Vertices)
{
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minX = Math.Min(minX, point.X);
minY = Math.Min(minY, point.Y);
maxX = Math.Max(maxX, point.X);
maxY = Math.Max(maxY, point.Y);
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}
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float dx = maxX - minX;
float dy = maxY - minY;
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float deltaMax = Math.Max(dx, dy);
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float midX = (minX + maxX) / 2;
float midY = (minY + maxY) / 2;
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Vector2D p1 = new((float)midX - 20f * (float)deltaMax, (float)midY - (float)deltaMax);
Vector2D p2 = new((float)midX, (float)midY + 20 * (float)deltaMax);
Vector2D p3 = new((float)midX + 20 * (float)deltaMax, (float)midY - (float)deltaMax);
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return new Triangle(p1, p2, p3);
}
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public static void GetLines(Shape shape, IList<Line> lines)
{
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lines.Clear();
for (int i = 0; i < shape.Vertices.Count - 1; i++)
lines.Add(new(shape.Vertices[i], shape.Vertices[i + 1]));
lines.Add(new(shape.Vertices[^1], shape.Vertices[0]));
}
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public static List<Line> GetLines(Shape shape)
{
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List<Line> lines = new(shape.Vertices.Count - 1);
GetLines(shape, lines);
return lines;
}
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public static void Project(Shape shape, Vector2D projectionVector, IList<float> list)
{
list.Clear();
int count = shape.Vertices.Count;
for (int i = 0; i < count; i++)
list.Add(projectionVector.Dot(shape[i]));
}
public static Projection Project(Shape shape, Vector2D projectionVector)
{
float min = float.MaxValue;
float max = float.MinValue;
foreach (var vertex in shape)
{
float projectedLength = projectionVector.Dot(vertex);
min = Math.Min(projectedLength, min);
max = Math.Max(projectedLength, max);
}
return new(min, max);
}
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public static Shape TransformShape(Shape shape, ITransform transform)
{
List<Vector2D> vertices = new(shape.Vertices.Count);
int count = shape.Vertices.Count;
for (int i = 0; i < count; i++)
vertices.Add(transform.TransformVector2D(shape[i]));
return new Shape(vertices);
}
public static void TransformShape(Shape from, ITransform transform, ref Shape to)
{
to.Vertices.Clear();
int count = from.Vertices.Count;
for (int i = 0; i < count; i++)
to.Vertices.Add(transform.TransformVector2D(from[i]));
}
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public static bool ApproximatelyEquals(Shape left, Shape right)
{
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if (left.Vertices.Count != right.Vertices.Count)
return false;
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for (int i = 0; i < left.Vertices.Count; i++)
if (!left.Vertices[i].ApproximatelyEquals(right.Vertices[i]))
return false;
return true;
}
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public IEnumerator<Vector2D> GetEnumerator() => Vertices.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
}
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public static class ShapeExtensions
{
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public static Shape CreateCopy(Shape shape) => Shape.CreateCopy(shape);
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public static Triangle ToSuperTriangle(this Shape shape) => Shape.GetSuperTriangle(shape);
public static void ToLines(this Shape shape, IList<Line> lines) => Shape.GetLines(shape, lines);
public static List<Line> ToLines(this Shape shape) => Shape.GetLines(shape);
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public static void ToProjection(this Shape shape, Vector2D projectionVector, IList<float> list) => Shape.Project(shape, projectionVector, list);
public static Projection ToProjection(this Shape shape, Vector2D projectionVector) => Shape.Project(shape, projectionVector);
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public static Shape TransformShape(this ITransform transform, Shape shape) => Shape.TransformShape(shape, transform);
public static void TransformShape(this ITransform transform, Shape from, ref Shape to) => Shape.TransformShape(from, transform, ref to);
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public static bool ApproximatelyEquals(this Shape left, Shape right) => Shape.ApproximatelyEquals(left, right);
}