feat: Shape Index Accessor
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@ -7,6 +7,8 @@ namespace Syntriax.Engine.Physics2D.Primitives;
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public record Shape(IList<Vector2D> Vertices)
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{
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public Vector2D this[int index] => Vertices[index];
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public static Triangle GetSuperTriangle(Shape shape)
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{
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float minX = float.MaxValue, minY = float.MaxValue;
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