feat: added RoundToInt RoundMode for midway values
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@ -249,13 +249,13 @@ public static class Math
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public static float Round(float x, int digits, MidpointRounding mode) => MathF.Round(x, digits, mode);
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/// <summary>
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/// Rounds a number to a specified number of fractional digits.
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/// Rounds a number to an integer.
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/// </summary>
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/// <param name="x">The number to round.</param>
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/// <param name="digits">The number of fractional digits in the return value.</param>
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/// <param name="mode">Specification for how to round <paramref name="x"/> if it is midway between two other numbers.</param>
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/// <returns>The number <paramref name="x"/> rounded to <paramref name="digits"/> fractional digits.</returns>
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public static int RoundToInt(float x) => (int)MathF.Round(x, 0, MidpointRounding.ToEven);
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/// <param name="roundMode">Specification for how to round <paramref name="x"/> if it's midway between two numbers</param>
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/// <returns></returns>
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public static int RoundToInt(float x, RoundMode roundMode = RoundMode.Ceil) => (int)MathF.Round(x, 0, roundMode == RoundMode.Ceil ? MidpointRounding.ToPositiveInfinity : MidpointRounding.ToNegativeInfinity);
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public enum RoundMode { Ceil, Floor };
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/// <summary>
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/// Returns the square of a number.
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@ -83,8 +83,8 @@ public static class MathExtensions
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/// <inheritdoc cref="Math.Round(float, int, MidpointRounding)" />
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public static float Round(this float x, int digits, MidpointRounding mode) => Math.Round(x, digits, mode);
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/// <inheritdoc cref="Math.RoundToInt(float)" />
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public static int RoundToInt(this float x) => Math.RoundToInt(x);
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/// <inheritdoc cref="Math.RoundToInt(float, Math.RoundMode)" />
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public static int RoundToInt(this float x, Math.RoundMode roundMode = Math.RoundMode.Ceil) => Math.RoundToInt(x, roundMode);
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/// <inheritdoc cref="Math.Sqr{T}(T)" />
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public static T Sqr<T>(this T x) where T : INumber<T> => Math.Sqr(x);
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