refactor: easings have a singleton base so we don't create an unnecessary instance or cache everytime

This commit is contained in:
Syntriax 2025-05-03 22:38:40 +03:00
parent be2295b92d
commit fd11a94ddf
2 changed files with 39 additions and 35 deletions

View File

@ -1,5 +1,7 @@
// Reference: https://easings.net
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Tween;
internal static class EaseConstants
@ -7,52 +9,54 @@ internal static class EaseConstants
internal const float c1 = 1.70158f;
internal const float c2 = c1 * 1.525f;
internal const float c3 = c1 + 1f;
internal const float c4 = 2f * Core.Math.PI / 3f;
internal const float c5 = 2f * Core.Math.PI / 4.5f;
internal const float c4 = 2f * Math.PI / 3f;
internal const float c5 = 2f * Math.PI / 4.5f;
}
public readonly struct EaseLinear : IEasing { public readonly float Evaluate(float x) => x; }
public abstract class EasingBase<T> where T : IEasing, new() { public static readonly T Instance = new(); }
public readonly struct EaseInQuad : IEasing { public readonly float Evaluate(float x) => x * x; }
public readonly struct EaseOutQuad : IEasing { public readonly float Evaluate(float x) => 1f - (1f - x) * (1f - x); }
public readonly struct EaseInOutQuad : IEasing { public readonly float Evaluate(float x) => x < .5f ? 2f * x * x : 1f - Core.Math.Pow(-2f * x + 2f, 2f) * .5f; }
public class EaseLinear : EasingBase<EaseLinear>, IEasing { public float Evaluate(float x) => x; }
public readonly struct EaseInCubic : IEasing { public readonly float Evaluate(float x) => x * x * x; }
public readonly struct EaseOutCubic : IEasing { public readonly float Evaluate(float x) => 1f - Core.Math.Pow(1f - x, 3f); }
public readonly struct EaseInOutCubic : IEasing { public readonly float Evaluate(float x) => x < .5f ? 4f * x * x * x : 1f - Core.Math.Pow(-2f * x + 2f, 3f) * .5f; }
public class EaseInQuad : EasingBase<EaseInQuad>, IEasing { public float Evaluate(float x) => x * x; }
public class EaseOutQuad : EasingBase<EaseOutQuad>, IEasing { public float Evaluate(float x) => 1f - (1f - x) * (1f - x); }
public class EaseInOutQuad : EasingBase<EaseInOutQuad>, IEasing { public float Evaluate(float x) => x < .5f ? 2f * x * x : 1f - Math.Pow(-2f * x + 2f, 2f) * .5f; }
public readonly struct EaseInQuart : IEasing { public readonly float Evaluate(float x) => x * x * x * x; }
public readonly struct EaseOutQuart : IEasing { public readonly float Evaluate(float x) => 1f - Core.Math.Pow(1f - x, 4f); }
public readonly struct EaseInOutQuart : IEasing { public readonly float Evaluate(float x) => x < .5f ? 8f * x * x * x * x : 1f - Core.Math.Pow(-2f * x + 2f, 4f) * .5f; }
public class EaseInCubic : EasingBase<EaseInCubic>, IEasing { public float Evaluate(float x) => x * x * x; }
public class EaseOutCubic : EasingBase<EaseOutCubic>, IEasing { public float Evaluate(float x) => 1f - Math.Pow(1f - x, 3f); }
public class EaseInOutCubic : EasingBase<EaseInOutCubic>, IEasing { public float Evaluate(float x) => x < .5f ? 4f * x * x * x : 1f - Math.Pow(-2f * x + 2f, 3f) * .5f; }
public readonly struct EaseInQuint : IEasing { public readonly float Evaluate(float x) => x * x * x * x * x; }
public readonly struct EaseOutQuint : IEasing { public readonly float Evaluate(float x) => 1f - Core.Math.Pow(1f - x, 5f); }
public readonly struct EaseInOutQuint : IEasing { public readonly float Evaluate(float x) => x < .5f ? 16f * x * x * x * x * x : 1f - Core.Math.Pow(-2f * x + 2f, 5f) * .5f; }
public class EaseInQuart : EasingBase<EaseInQuart>, IEasing { public float Evaluate(float x) => x * x * x * x; }
public class EaseOutQuart : EasingBase<EaseOutQuart>, IEasing { public float Evaluate(float x) => 1f - Math.Pow(1f - x, 4f); }
public class EaseInOutQuart : EasingBase<EaseInOutQuart>, IEasing { public float Evaluate(float x) => x < .5f ? 8f * x * x * x * x : 1f - Math.Pow(-2f * x + 2f, 4f) * .5f; }
public readonly struct EaseInSine : IEasing { public readonly float Evaluate(float x) => 1f - Core.Math.Cos(x * Core.Math.PI * .5f); }
public readonly struct EaseOutSine : IEasing { public readonly float Evaluate(float x) => Core.Math.Sin(x * Core.Math.PI * .5f); }
public readonly struct EaseInOutSine : IEasing { public readonly float Evaluate(float x) => -(Core.Math.Cos(Core.Math.PI * x) - 1f) * .5f; }
public class EaseInQuint : EasingBase<EaseInQuint>, IEasing { public float Evaluate(float x) => x * x * x * x * x; }
public class EaseOutQuint : EasingBase<EaseOutQuint>, IEasing { public float Evaluate(float x) => 1f - Math.Pow(1f - x, 5f); }
public class EaseInOutQuint : EasingBase<EaseInOutQuint>, IEasing { public float Evaluate(float x) => x < .5f ? 16f * x * x * x * x * x : 1f - Math.Pow(-2f * x + 2f, 5f) * .5f; }
public readonly struct EaseInExpo : IEasing { public readonly float Evaluate(float x) => x == 0f ? 0f : Core.Math.Pow(2f, 10f * x - 10f); }
public readonly struct EaseOutExpo : IEasing { public readonly float Evaluate(float x) => x == 1f ? 1f : 1f - Core.Math.Pow(2f, -10f * x); }
public readonly struct EaseInOutExpo : IEasing { public readonly float Evaluate(float x) => x == 0f ? 0f : x == 1f ? 1f : x < .5f ? Core.Math.Pow(2f, 20f * x - 10f) * .5f : (2f - Core.Math.Pow(2f, -20f * x + 10f)) * .5f; }
public class EaseInSine : EasingBase<EaseInSine>, IEasing { public float Evaluate(float x) => 1f - Math.Cos(x * Math.PI * .5f); }
public class EaseOutSine : EasingBase<EaseOutSine>, IEasing { public float Evaluate(float x) => Math.Sin(x * Math.PI * .5f); }
public class EaseInOutSine : EasingBase<EaseInOutSine>, IEasing { public float Evaluate(float x) => -(Math.Cos(Math.PI * x) - 1f) * .5f; }
public readonly struct EaseInCirc : IEasing { public readonly float Evaluate(float x) => 1f - Core.Math.Sqrt(1f - Core.Math.Pow(x, 2f)); }
public readonly struct EaseOutCirc : IEasing { public readonly float Evaluate(float x) => Core.Math.Sqrt(1f - Core.Math.Pow(x - 1f, 2f)); }
public readonly struct EaseInOutCirc : IEasing { public readonly float Evaluate(float x) => x < .5f ? (1f - Core.Math.Sqrt(1f - Core.Math.Pow(2f * x, 2f))) * .5f : (Core.Math.Sqrt(1f - Core.Math.Pow(-2f * x + 2f, 2f)) + 1f) * .5f; }
public class EaseInExpo : EasingBase<EaseInExpo>, IEasing { public float Evaluate(float x) => x == 0f ? 0f : Math.Pow(2f, 10f * x - 10f); }
public class EaseOutExpo : EasingBase<EaseOutExpo>, IEasing { public float Evaluate(float x) => x == 1f ? 1f : 1f - Math.Pow(2f, -10f * x); }
public class EaseInOutExpo : EasingBase<EaseInOutExpo>, IEasing { public float Evaluate(float x) => x == 0f ? 0f : x == 1f ? 1f : x < .5f ? Math.Pow(2f, 20f * x - 10f) * .5f : (2f - Math.Pow(2f, -20f * x + 10f)) * .5f; }
public readonly struct EaseInBack : IEasing { public readonly float Evaluate(float x) => EaseConstants.c3 * x * x * x - EaseConstants.c1 * x * x; }
public readonly struct EaseOutBack : IEasing { public readonly float Evaluate(float x) => 1f + EaseConstants.c3 * Core.Math.Pow(x - 1f, 3f) + EaseConstants.c1 * Core.Math.Pow(x - 1f, 2f); }
public readonly struct EaseInOutBack : IEasing { public readonly float Evaluate(float x) => x < .5f ? Core.Math.Pow(2f * x, 2f) * ((EaseConstants.c2 + 1f) * 2f * x - EaseConstants.c2) * .5f : (Core.Math.Pow(2f * x - 2f, 2f) * ((EaseConstants.c2 + 1f) * (x * 2f - 2f) + EaseConstants.c2) + 2f) * .5f; }
public class EaseInCirc : EasingBase<EaseInCirc>, IEasing { public float Evaluate(float x) => 1f - Math.Sqrt(1f - Math.Pow(x, 2f)); }
public class EaseOutCirc : EasingBase<EaseOutCirc>, IEasing { public float Evaluate(float x) => Math.Sqrt(1f - Math.Pow(x - 1f, 2f)); }
public class EaseInOutCirc : EasingBase<EaseInOutCirc>, IEasing { public float Evaluate(float x) => x < .5f ? (1f - Math.Sqrt(1f - Math.Pow(2f * x, 2f))) * .5f : (Math.Sqrt(1f - Math.Pow(-2f * x + 2f, 2f)) + 1f) * .5f; }
public readonly struct EaseInElastic : IEasing { public readonly float Evaluate(float x) => x == 0 ? 0 : x == 1f ? 1f : -Core.Math.Pow(2f, 10f * x - 10f) * Core.Math.Sin((x * 10f - 10.75f) * EaseConstants.c4); }
public readonly struct EaseOutElastic : IEasing { public readonly float Evaluate(float x) => x == 0 ? 0 : x == 1f ? 1f : Core.Math.Pow(2f, -10f * x) * Core.Math.Sin((x * 10f - .75f) * EaseConstants.c4) + 1f; }
public readonly struct EaseInOutElastic : IEasing { public readonly float Evaluate(float x) => x == 0 ? 0 : x == 1f ? 1f : x < .5f ? -(Core.Math.Pow(2f, 20f * x - 10f) * Core.Math.Sin((20f * x - 11.125f) * EaseConstants.c5)) * .5f : Core.Math.Pow(2f, -20f * x + 10f) * Core.Math.Sin((20f * x - 11.125f) * EaseConstants.c5) * .5f + 1f; }
public class EaseInBack : EasingBase<EaseInBack>, IEasing { public float Evaluate(float x) => EaseConstants.c3 * x * x * x - EaseConstants.c1 * x * x; }
public class EaseOutBack : EasingBase<EaseOutBack>, IEasing { public float Evaluate(float x) => 1f + EaseConstants.c3 * Math.Pow(x - 1f, 3f) + EaseConstants.c1 * Math.Pow(x - 1f, 2f); }
public class EaseInOutBack : EasingBase<EaseInOutBack>, IEasing { public float Evaluate(float x) => x < .5f ? Math.Pow(2f * x, 2f) * ((EaseConstants.c2 + 1f) * 2f * x - EaseConstants.c2) * .5f : (Math.Pow(2f * x - 2f, 2f) * ((EaseConstants.c2 + 1f) * (x * 2f - 2f) + EaseConstants.c2) + 2f) * .5f; }
public readonly struct EaseInBounce : IEasing { public readonly float Evaluate(float x) => 1f - new EaseOutBounce().Evaluate(1f - x); }
public readonly struct EaseOutBounce : IEasing
public class EaseInElastic : EasingBase<EaseInElastic>, IEasing { public float Evaluate(float x) => x == 0 ? 0 : x == 1f ? 1f : -Math.Pow(2f, 10f * x - 10f) * Math.Sin((x * 10f - 10.75f) * EaseConstants.c4); }
public class EaseOutElastic : EasingBase<EaseOutElastic>, IEasing { public float Evaluate(float x) => x == 0 ? 0 : x == 1f ? 1f : Math.Pow(2f, -10f * x) * Math.Sin((x * 10f - .75f) * EaseConstants.c4) + 1f; }
public class EaseInOutElastic : EasingBase<EaseInOutElastic>, IEasing { public float Evaluate(float x) => x == 0 ? 0 : x == 1f ? 1f : x < .5f ? -(Math.Pow(2f, 20f * x - 10f) * Math.Sin((20f * x - 11.125f) * EaseConstants.c5)) * .5f : Math.Pow(2f, -20f * x + 10f) * Math.Sin((20f * x - 11.125f) * EaseConstants.c5) * .5f + 1f; }
public class EaseInBounce : EasingBase<EaseInBounce>, IEasing { public float Evaluate(float x) => 1f - EaseOutBounce.Instance.Evaluate(1f - x); }
public class EaseOutBounce : EasingBase<EaseOutBounce>, IEasing
{
public readonly float Evaluate(float x)
public float Evaluate(float x)
{
const float n1 = 7.5625f;
const float d1 = 2.75f;
@ -69,4 +73,4 @@ public readonly struct EaseOutBounce : IEasing
return n1 * (x -= 2.625f / d1) * x + .984375f;
}
}
public readonly struct EaseInOutBounce : IEasing { public readonly float Evaluate(float x) => x < .5f ? (1f - new EaseOutBounce().Evaluate(1f - 2f * x)) * .5f : (1f + new EaseOutBounce().Evaluate(2f * x - 1f)) * .5f; }
public class EaseInOutBounce : IEasing { public float Evaluate(float x) => x < .5f ? (1f - EaseOutBounce.Instance.Evaluate(1f - 2f * x)) * .5f : (1f + EaseOutBounce.Instance.Evaluate(2f * x - 1f)) * .5f; }

View File

@ -43,7 +43,7 @@ internal class Tween : ITween
public float Progress { get; internal set; } = 0f;
private float _counter = 0f;
public IEasing Easing { get; set; } = new EaseLinear();
public IEasing Easing { get; set; } = EaseLinear.Instance;
public float Value => Easing.Evaluate(Progress);
public float Counter