fix: half of the universe objects not getting deserialized because of for loop
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@@ -53,7 +53,7 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
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universe.Assign(stateEnable);
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ProgressionTracker.Set(isTrackingController ? .9f : ProgressionTracker.Progression, "Registering root universe object");
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for (int i = 0; i < rootUniverseObject.Children.Count; i++)
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for (int i = rootUniverseObject.Children.Count - 1; i >= 0; i--)
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{
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IUniverseObject uo = rootUniverseObject.Children[i];
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ProgressionTracker.Set(isTrackingController ? .9f + .1f * ((float)i / rootUniverseObject.Children.Count) : ProgressionTracker.Progression, $"Registering {uo.Name}");
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@@ -97,7 +97,7 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
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serializer(universeObject.BehaviourController);
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emitter.Emit(new Scalar(nameof(IUniverseObject.Children)));
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serializer(universeObject.Children.Where(c => !c.GetType().HasAttribute<IgnoreSerializationAttribute>()).Reverse());
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serializer(universeObject.Children.Where(c => !c.GetType().HasAttribute<IgnoreSerializationAttribute>()));
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ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serializing universe object");
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emitter.Emit(new MappingEnd());
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