fix: half of the universe objects not getting deserialized because of for loop
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		@@ -53,7 +53,7 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
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        universe.Assign(stateEnable);
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        ProgressionTracker.Set(isTrackingController ? .9f : ProgressionTracker.Progression, "Registering root universe object");
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        for (int i = 0; i < rootUniverseObject.Children.Count; i++)
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        for (int i = rootUniverseObject.Children.Count - 1; i >= 0; i--)
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        {
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            IUniverseObject uo = rootUniverseObject.Children[i];
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            ProgressionTracker.Set(isTrackingController ? .9f + .1f * ((float)i / rootUniverseObject.Children.Count) : ProgressionTracker.Progression, $"Registering {uo.Name}");
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