fix: half of the universe objects not getting deserialized because of for loop

This commit is contained in:
2025-10-28 10:32:01 +03:00
parent 4ed049573a
commit 0691d7092c
2 changed files with 2 additions and 2 deletions

View File

@@ -97,7 +97,7 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
serializer(universeObject.BehaviourController);
emitter.Emit(new Scalar(nameof(IUniverseObject.Children)));
serializer(universeObject.Children.Where(c => !c.GetType().HasAttribute<IgnoreSerializationAttribute>()).Reverse());
serializer(universeObject.Children.Where(c => !c.GetType().HasAttribute<IgnoreSerializationAttribute>()));
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serializing universe object");
emitter.Emit(new MappingEnd());