fix: half of the universe objects not getting deserialized because of for loop

This commit is contained in:
2025-10-28 10:32:01 +03:00
parent 4ed049573a
commit 0691d7092c
2 changed files with 2 additions and 2 deletions

View File

@@ -53,7 +53,7 @@ public class UniverseConverter : EngineTypeYamlSerializerBase<IUniverse>
universe.Assign(stateEnable); universe.Assign(stateEnable);
ProgressionTracker.Set(isTrackingController ? .9f : ProgressionTracker.Progression, "Registering root universe object"); ProgressionTracker.Set(isTrackingController ? .9f : ProgressionTracker.Progression, "Registering root universe object");
for (int i = 0; i < rootUniverseObject.Children.Count; i++) for (int i = rootUniverseObject.Children.Count - 1; i >= 0; i--)
{ {
IUniverseObject uo = rootUniverseObject.Children[i]; IUniverseObject uo = rootUniverseObject.Children[i];
ProgressionTracker.Set(isTrackingController ? .9f + .1f * ((float)i / rootUniverseObject.Children.Count) : ProgressionTracker.Progression, $"Registering {uo.Name}"); ProgressionTracker.Set(isTrackingController ? .9f + .1f * ((float)i / rootUniverseObject.Children.Count) : ProgressionTracker.Progression, $"Registering {uo.Name}");

View File

@@ -97,7 +97,7 @@ public class UniverseObjectSerializer : EngineTypeYamlSerializerBase<IUniverseOb
serializer(universeObject.BehaviourController); serializer(universeObject.BehaviourController);
emitter.Emit(new Scalar(nameof(IUniverseObject.Children))); emitter.Emit(new Scalar(nameof(IUniverseObject.Children)));
serializer(universeObject.Children.Where(c => !c.GetType().HasAttribute<IgnoreSerializationAttribute>()).Reverse()); serializer(universeObject.Children.Where(c => !c.GetType().HasAttribute<IgnoreSerializationAttribute>()));
ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serializing universe object"); ProgressionTracker.Set(isTrackingController ? 1f : ProgressionTracker.Progression, $"Serializing universe object");
emitter.Emit(new MappingEnd()); emitter.Emit(new MappingEnd());