wip: Serialization 2
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361a7c53b9
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using System;
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using System.Collections.Generic;
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using Engine.Serialization.DTOs;
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using YamlDotNet.Core;
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using YamlDotNet.Core.Events;
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using YamlDotNet.Serialization;
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namespace Engine.Serialization;
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internal class BehaviourControllerYamlConverter : IYamlTypeConverter
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{
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public bool Accepts(Type type) => type == typeof(BehaviourControllerDTO);
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public object ReadYaml(IParser parser, Type type)
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{
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if (parser.Current is not MappingStart)
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throw new InvalidOperationException("Expected MappingStart");
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parser.MoveNext();
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var behaviourController = new BehaviourControllerDTO();
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while (parser.Current != null && parser.Current is not MappingEnd)
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{
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var propertyName = ((Scalar)parser.Current).Value;
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parser.MoveNext();
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switch (propertyName)
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{
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case nameof(BehaviourControllerDTO.ClassType):
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behaviourController.ClassType = ((Scalar)parser.Current).Value;
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break;
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case nameof(BehaviourControllerDTO.Behaviours):
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behaviourController.Behaviours = (List<BehaviourDTO>)new BehaviourDTOListConverter().ReadYaml(parser, typeof(List<BehaviourDTO>));
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break;
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}
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parser.MoveNext();
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}
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return behaviourController;
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}
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public void WriteYaml(IEmitter emitter, object? value, Type type)
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{
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var behaviourController = (BehaviourControllerDTO)(value ?? throw new Exception());
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BehaviourDTOListConverter behaviourDTOListConverter = new();
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emitter.Emit(new MappingStart());
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emitter.Emit(new Scalar(nameof(BehaviourControllerDTO.ClassType)));
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emitter.Emit(new Scalar(behaviourController.ClassType));
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emitter.Emit(new Scalar(nameof(BehaviourControllerDTO.Behaviours)));
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behaviourDTOListConverter.WriteYaml(emitter, behaviourController.Behaviours, typeof(List<BehaviourDTO>));
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emitter.Emit(new MappingEnd());
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}
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}
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using System;
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using System.Collections.Generic;
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using Engine.Serialization.DTOs;
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using YamlDotNet.Core;
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using YamlDotNet.Core.Events;
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using YamlDotNet.Serialization;
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namespace Engine.Serialization;
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public class BehaviourDTOListConverter : IYamlTypeConverter
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{
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public bool Accepts(Type type)
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{
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return type == typeof(List<BehaviourDTO>);
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}
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public object ReadYaml(IParser parser, Type type)
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{
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var behaviours = new List<BehaviourDTO>();
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if (parser.Current is SequenceStart)
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{
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parser.MoveNext();
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while (parser.Current != null && !(parser.Current is SequenceEnd))
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{
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behaviours.Add((BehaviourDTO)new BehaviourYamlConverter().ReadYaml(parser, typeof(BehaviourDTO)));
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parser.MoveNext();
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}
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}
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return behaviours;
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}
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public void WriteYaml(IEmitter emitter, object? value, Type type)
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{
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var behaviours = (List<BehaviourDTO>)(value ?? throw new Exception());
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emitter.Emit(new SequenceStart(null, null, false, SequenceStyle.Block));
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foreach (var behaviour in behaviours)
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new BehaviourYamlConverter().WriteYaml(emitter, behaviour, typeof(BehaviourDTO));
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emitter.Emit(new SequenceEnd());
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}
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}
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@ -25,8 +25,8 @@ internal class BehaviourYamlConverter : IYamlTypeConverter
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parser.MoveNext();
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switch (propertyName)
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{
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case nameof(BehaviourDTO.ClassName):
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behaviour.ClassName = ((Scalar)parser.Current).Value;
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case nameof(BehaviourDTO.ClassType):
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behaviour.ClassType = ((Scalar)parser.Current).Value;
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break;
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case nameof(BehaviourDTO.Priority):
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behaviour.Priority = int.Parse(((Scalar)parser.Current).Value);
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@ -48,8 +48,8 @@ internal class BehaviourYamlConverter : IYamlTypeConverter
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emitter.Emit(new MappingStart());
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emitter.Emit(new Scalar(nameof(BehaviourDTO.ClassName)));
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emitter.Emit(new Scalar(behaviour.ClassName.ToString()));
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emitter.Emit(new Scalar(nameof(BehaviourDTO.ClassType)));
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emitter.Emit(new Scalar(behaviour.ClassType.ToString()));
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emitter.Emit(new Scalar(nameof(BehaviourDTO.Priority)));
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emitter.Emit(new Scalar(behaviour.Priority.ToString()));
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using System.Collections.Generic;
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namespace Engine.Serialization.DTOs;
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internal record struct BehaviourControllerDTO(
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string ClassType,
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List<BehaviourDTO> Behaviours
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);
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@ -1,7 +1,7 @@
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namespace Engine.Serialization.DTOs;
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internal record struct BehaviourDTO(
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string ClassName,
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string ClassType,
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int Priority,
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StateEnableDTO StateEnable
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);
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@ -1,11 +1,10 @@
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using System.Collections.Generic;
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namespace Engine.Serialization.DTOs;
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internal record struct GameObjectDTO(
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string ClassType,
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string Id,
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string Name,
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TransformDTO Transform,
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List<BehaviourDTO> Behaviours,
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BehaviourControllerDTO BehaviourController,
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StateEnableDTO StateEnable
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);
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@ -1,6 +1,6 @@
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namespace Engine.Serialization.DTOs;
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internal record struct StateEnableDTO(
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string ClassName,
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string ClassType,
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bool Enabled
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);
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@ -3,6 +3,7 @@ using Syntriax.Engine.Core;
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namespace Engine.Serialization.DTOs;
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internal record struct TransformDTO(
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string ClassType,
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string? ParentId,
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Vector2D Position,
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Vector2D Scale,
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Engine.Serialization.DTOs;
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@ -51,20 +52,23 @@ internal class GameObjectYamlConverter : IYamlTypeConverter
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{
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var gameObject = (GameObjectDTO)(value ?? throw new Exception());
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Vector2DYamlConverter vector2DYamlConverter = new();
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TransformYamlConverter transformYamlConverter = new();
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StateEnableYamlConverter stateEnableYamlConverter = new();
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BehaviourControllerYamlConverter behaviourControllerYamlConverter = new();
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emitter.Emit(new MappingStart());
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emitter.Emit(new Scalar(nameof(GameObjectDTO.Id)));
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emitter.Emit(new Scalar(gameObject.Id.ToString()));
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emitter.Emit(new Scalar(nameof(GameObjectDTO.ClassType)));
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emitter.Emit(new Scalar(gameObject.ClassType));
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emitter.Emit(new Scalar(nameof(GameObjectDTO.Name)));
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emitter.Emit(new Scalar(gameObject.Name.ToString()));
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emitter.Emit(new Scalar(nameof(GameObjectDTO.Transform)));
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vector2DYamlConverter.WriteYaml(emitter, gameObject.Transform, typeof(TransformDTO));
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// emitter.Emit(new Scalar(nameof(GameObjectDTO.Behaviours)));
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// vector2DYamlConverter.WriteYaml(emitter, gameObject.Behaviours, typeof(BehavioursDTO));
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transformYamlConverter.WriteYaml(emitter, gameObject.Transform, typeof(TransformDTO));
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emitter.Emit(new Scalar(nameof(GameObjectDTO.StateEnable)));
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stateEnableYamlConverter.WriteYaml(emitter, gameObject.StateEnable, typeof(StateEnableDTO));
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emitter.Emit(new Scalar(nameof(GameObjectDTO.BehaviourController)));
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behaviourControllerYamlConverter.WriteYaml(emitter, gameObject.BehaviourController, typeof(BehaviourControllerDTO));
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emitter.Emit(new MappingEnd());
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}
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}
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@ -7,19 +7,21 @@ namespace Engine.Serialization;
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internal static class InternalExtensions
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{
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public static TransformDTO ToDTO(this ITransform transform)
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=> new(transform.Parent?.GameObject.Id, transform.Position, transform.Scale, transform.Rotation);
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=> new(transform.GetType().FullName ?? throw new System.Exception(), transform.Parent?.GameObject.Id, transform.Position, transform.Scale, transform.Rotation);
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public static GameObjectDTO ToDTO(this IGameObject gameObject)
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=> new(gameObject.Id, gameObject.Name, gameObject.Transform.ToDTO(), gameObject.BehaviourController.ToDTO(), gameObject.StateEnable.ToDTO());
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=> new(gameObject.GetType().FullName ?? throw new System.Exception(), gameObject.Id, gameObject.Name, gameObject.Transform.ToDTO(), gameObject.BehaviourController.ToDTO(), gameObject.StateEnable.ToDTO());
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public static StateEnableDTO ToDTO(this IStateEnable stateEnable)
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=> new(stateEnable.GetType().FullName ?? throw new System.Exception(), stateEnable.Enabled);
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public static List<BehaviourDTO> ToDTO(this IBehaviourController behaviourController)
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public static BehaviourControllerDTO ToDTO(this IBehaviourController behaviourController)
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{
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List<BehaviourDTO> dtos = [];
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foreach (var behaviour in behaviourController)
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dtos.Add(new(behaviour.GetType().FullName ?? throw new System.Exception(), behaviour.Priority, behaviour.StateEnable.ToDTO()));
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return dtos;
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return new(behaviourController.GetType().FullName ?? throw new System.Exception(), dtos);
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}
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public static BehaviourDTO ToDTO(this IBehaviour behaviour)
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=> new(behaviour.GetType().FullName ?? throw new System.Exception(), behaviour.Priority, behaviour.StateEnable.ToDTO());
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}
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using System;
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using Engine.Serialization.DTOs;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Core.Factory;
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namespace Engine.Serialization;
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public static class Serialization
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{
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private static readonly ISerializer defaultSerializer = new YamlSerializer();
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public static string SerializeGameObject(IGameObject gameObject) => Serialize(gameObject.ToDTO(), defaultSerializer);
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public static T DeserializeGameObject<T>(string serializedString) where T : class, IGameObject
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{
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GameObjectDTO gameObjectDTO = Deserialize<GameObjectDTO>(serializedString, defaultSerializer);
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Type gameObjectType = (gameObjectDTO.ClassType is not null) ? TypeFactory.Get(gameObjectDTO.ClassType) : typeof(GameObject);
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T t = new GameObjectFactory().Instantiate<T>(gameObjectType);
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return t;
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}
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public static string Serialize<T>(T @object) => Serialize(@object, defaultSerializer);
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public static string Serialize<T>(T @object, ISerializer serializer) => serializer.Serialize(@object);
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public static T Deserialize<T>(string serializedString) => Deserialize<T>(serializedString, defaultSerializer);
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public static T Deserialize<T>(string serializedString, ISerializer serializer) => serializer.Deserialize<T>(serializedString);
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}
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@ -26,8 +26,8 @@ internal class StateEnableYamlConverter : IYamlTypeConverter
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parser.MoveNext();
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switch (propertyName)
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{
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case nameof(StateEnableDTO.ClassName):
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stateEnable.ClassName = ((Scalar)parser.Current).Value;
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case nameof(StateEnableDTO.ClassType):
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stateEnable.ClassType = ((Scalar)parser.Current).Value;
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break;
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case nameof(StateEnableDTO.Enabled):
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stateEnable.Enabled = bool.Parse(((Scalar)parser.Current).Value);
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var stateEnable = (StateEnableDTO)(value ?? throw new Exception());
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emitter.Emit(new MappingStart());
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emitter.Emit(new Scalar(nameof(StateEnableDTO.ClassName)));
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emitter.Emit(new Scalar(stateEnable.ClassName));
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emitter.Emit(new Scalar(nameof(StateEnableDTO.ClassType)));
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emitter.Emit(new Scalar(stateEnable.ClassType));
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emitter.Emit(new Scalar(nameof(StateEnableDTO.Enabled)));
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emitter.Emit(new Scalar(stateEnable.Enabled.ToString()));
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emitter.Emit(new MappingEnd());
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@ -58,6 +58,8 @@ internal class TransformYamlConverter : IYamlTypeConverter
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emitter.Emit(new Scalar(nameof(TransformDTO.ParentId)));
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emitter.Emit(new Scalar(transform.ParentId));
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}
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emitter.Emit(new Scalar(nameof(TransformDTO.ClassType)));
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emitter.Emit(new Scalar(transform.ClassType));
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emitter.Emit(new Scalar(nameof(TransformDTO.Position)));
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vector2DYamlConverter.WriteYaml(emitter, transform.Position, typeof(Vector2D));
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emitter.Emit(new Scalar(nameof(TransformDTO.Scale)));
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