fix: Scale Calling FromTo Instead of Scale
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		@@ -9,7 +9,7 @@ public static class Vector2DExtensions
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    public static Vector2D Reflect(this Vector2D vector, Vector2D normal) => Vector2D.Reflect(vector, normal);
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					    public static Vector2D Reflect(this Vector2D vector, Vector2D normal) => Vector2D.Reflect(vector, normal);
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    public static Vector2D Normalize(this Vector2D vector) => Vector2D.Normalize(vector);
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					    public static Vector2D Normalize(this Vector2D vector) => Vector2D.Normalize(vector);
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    public static Vector2D FromTo(this Vector2D from, Vector2D to) => Vector2D.FromTo(from, to);
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					    public static Vector2D FromTo(this Vector2D from, Vector2D to) => Vector2D.FromTo(from, to);
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    public static Vector2D Scale(this Vector2D vector, Vector2D scale) => Vector2D.FromTo(vector, scale);
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					    public static Vector2D Scale(this Vector2D vector, Vector2D scale) => Vector2D.Scale(vector, scale);
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    public static Vector2D Min(this Vector2D left, Vector2D right) => Vector2D.Min(left, right);
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					    public static Vector2D Min(this Vector2D left, Vector2D right) => Vector2D.Min(left, right);
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    public static Vector2D Max(this Vector2D left, Vector2D right) => Vector2D.Max(left, right);
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					    public static Vector2D Max(this Vector2D left, Vector2D right) => Vector2D.Max(left, right);
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