fix: behaviour controller not respecting it's own state enable
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@ -127,7 +127,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
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public void Update()
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{
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if (!UniverseObject.StateEnable.Enabled)
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if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
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return;
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OnPreUpdate?.InvokeSafe(this);
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@ -136,7 +136,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
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public void UpdatePreDraw()
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{
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if (!UniverseObject.StateEnable.Enabled)
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if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
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return;
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OnPreDraw?.InvokeSafe(this);
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