fix: behaviour controller not respecting it's own state enable

This commit is contained in:
Syntriax 2025-04-25 21:05:20 +03:00
parent d92d16cfad
commit 0a868b82e5

View File

@ -127,7 +127,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
public void Update() public void Update()
{ {
if (!UniverseObject.StateEnable.Enabled) if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
return; return;
OnPreUpdate?.InvokeSafe(this); OnPreUpdate?.InvokeSafe(this);
@ -136,7 +136,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
public void UpdatePreDraw() public void UpdatePreDraw()
{ {
if (!UniverseObject.StateEnable.Enabled) if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
return; return;
OnPreDraw?.InvokeSafe(this); OnPreDraw?.InvokeSafe(this);