feat: More Control Over Displayables
This commit is contained in:
parent
cd75c14d83
commit
12bbfdceaf
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@ -0,0 +1,8 @@
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using Microsoft.Xna.Framework.Graphics;
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namespace Syntriax.Engine.Core.Abstract;
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public interface IDisplayable
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{
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public void Draw(SpriteBatch spriteBatch);
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}
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@ -8,10 +8,6 @@ namespace Syntriax.Engine.Core.Abstract;
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public interface ISprite
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public interface ISprite
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{
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{
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Action<ISprite>? OnTextureChanged { get; set; }
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Action<ISprite>? OnTextureChanged { get; set; }
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Action<ISprite>? OnColorChanged { get; set; }
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Action<ISprite>? OnDepthChanged { get; set; }
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Texture2D Texture2D { get; set; }
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Texture2D Texture2D { get; set; }
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Color Color { get; set; }
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float Depth { get; set; }
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}
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}
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@ -1,42 +0,0 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Syntriax.Engine.Core.Abstract;
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using ISprite = Syntriax.Engine.Core.Abstract.ISprite;
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namespace Syntriax.Engine.Core.Behaviours;
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public class DrawableSpriteBehaviour : Behaviour, IDrawBehaviour, IAssignableSprite
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{
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public Action<IAssignableSprite>? OnSpriteAssigned { get; set; } = null;
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private ISprite _sprite = null!;
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public ISprite Sprite => _sprite;
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public void Draw(SpriteBatch spriteBatch)
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{
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if (!BehaviourController.GameObject.StateEnable.Enabled || !StateEnable.Enabled)
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return;
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Vector2 position = BehaviourController.GameObject.Transform.Position;
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Vector2 scale = BehaviourController.GameObject.Transform.Scale;
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Rectangle rectangle = new Rectangle((int)position.X, (int)position.Y, (int)(Sprite.Texture2D.Width * scale.X), (int)(Sprite.Texture2D.Height * scale.Y));
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spriteBatch.Draw(Sprite.Texture2D, rectangle, Sprite.Color);
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}
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public bool Assign(ISprite sprite)
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{
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_sprite = sprite;
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OnSpriteAssigned?.Invoke(this);
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return true;
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}
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public DrawableSpriteBehaviour() => OnUnassigned += OnUnassign;
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private void OnUnassign(IAssignable assignable) => _sprite = null!;
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}
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@ -1,9 +0,0 @@
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using Microsoft.Xna.Framework.Graphics;
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using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core.Behaviours;
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public interface IDrawBehaviour : IBehaviour
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{
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public void Draw(SpriteBatch spriteBatch);
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}
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@ -126,7 +126,7 @@ public class GameManager : IEntity
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spriteBatch.Begin();
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spriteBatch.Begin();
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foreach (var gameObject in GameObjects)
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foreach (var gameObject in GameObjects)
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if (gameObject.BehaviourController.TryGetBehaviour<Behaviours.IDrawBehaviour>(out var drawable))
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if (gameObject.BehaviourController.TryGetBehaviour<IDisplayable>(out var drawable))
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drawable.Draw(spriteBatch);
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drawable.Draw(spriteBatch);
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spriteBatch.End();
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spriteBatch.End();
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@ -11,12 +11,8 @@ namespace Syntriax.Engine.Core;
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public class Sprite : ISprite
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public class Sprite : ISprite
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{
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{
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public Action<ISprite>? OnTextureChanged { get; set; }
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public Action<ISprite>? OnTextureChanged { get; set; }
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public Action<ISprite>? OnColorChanged { get; set; }
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public Action<ISprite>? OnDepthChanged { get; set; }
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private Texture2D _texture = null!;
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private Texture2D _texture = null!;
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private Color _color = Color.White;
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private float _depth = 0f;
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public Texture2D Texture2D
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public Texture2D Texture2D
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{
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{
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@ -30,30 +26,4 @@ public class Sprite : ISprite
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OnTextureChanged?.Invoke(this);
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OnTextureChanged?.Invoke(this);
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}
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}
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}
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}
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public Color Color
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{
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get => _color;
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set
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{
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if (_color == value)
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return;
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_color = value;
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OnColorChanged?.Invoke(this);
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}
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}
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public float Depth
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{
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get => _depth;
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set
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{
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if (_depth == value)
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return;
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_depth = value;
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OnDepthChanged?.Invoke(this);
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}
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}
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}
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}
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@ -0,0 +1,484 @@
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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|
##
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## Get latest from `dotnet new gitignore`
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|
|
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|
# dotenv files
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|
.env
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|
|
||||||
|
# User-specific files
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||||||
|
*.rsuser
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|
*.suo
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|
*.user
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|
*.userosscache
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|
*.sln.docstates
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||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
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|
*.userprefs
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|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
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||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
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||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
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||||||
|
[Rr]eleases/
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x64/
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|
x86/
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||||||
|
[Ww][Ii][Nn]32/
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|
[Aa][Rr][Mm]/
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[Aa][Rr][Mm]64/
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bld/
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||||||
|
[Bb]in/
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||||||
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[Oo]bj/
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||||||
|
[Ll]og/
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||||||
|
[Ll]ogs/
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||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
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|
.vs/
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||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
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|
#wwwroot/
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|
|
||||||
|
# Visual Studio 2017 auto generated files
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||||||
|
Generated\ Files/
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||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
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|
[Bb]uild[Ll]og.*
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||||||
|
|
||||||
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# NUnit
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||||||
|
*.VisualState.xml
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|
TestResult.xml
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|
nunit-*.xml
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|
|
||||||
|
# Build Results of an ATL Project
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||||||
|
[Dd]ebugPS/
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|
[Rr]eleasePS/
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|
dlldata.c
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|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
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|
||||||
|
# .NET
|
||||||
|
project.lock.json
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||||||
|
project.fragment.lock.json
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||||||
|
artifacts/
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|
|
||||||
|
# Tye
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|
.tye/
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|
|
||||||
|
# ASP.NET Scaffolding
|
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|
ScaffoldingReadMe.txt
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||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
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||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
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*_h.h
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||||||
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*.ilk
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*.meta
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*.obj
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*.iobj
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*.pch
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*.pdb
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*.ipdb
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*.pgc
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*.pgd
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*.rsp
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|
*.sbr
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||||||
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*.tlb
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||||||
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*.tli
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||||||
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*.tlh
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*.tmp
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||||||
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*.tmp_proj
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*_wpftmp.csproj
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||||||
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*.log
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||||||
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*.tlog
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*.vspscc
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*.vssscc
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.builds
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|
*.pidb
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*.svclog
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*.scc
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||||||
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|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
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||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
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||||||
|
*.aps
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|
*.ncb
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||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
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*.cachefile
|
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*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
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|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
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|
*.vsp
|
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|
*.vspx
|
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*.sap
|
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||||||
|
# Visual Studio Trace Files
|
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|
*.e2e
|
||||||
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|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
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|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
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|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
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|
_TeamCity*
|
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|
||||||
|
# DotCover is a Code Coverage Tool
|
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*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
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|
!.axoCover/settings.json
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||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
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|
coverage*.xml
|
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|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
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||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
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|
AutoTest.Net/
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|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
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||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
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|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
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|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
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||||||
|
# in these scripts will be unencrypted
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||||||
|
PublishScripts/
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||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
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|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
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||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||||
|
*.vbp
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||||
|
*.dsw
|
||||||
|
*.dsp
|
||||||
|
|
||||||
|
# Visual Studio 6 technical files
|
||||||
|
*.ncb
|
||||||
|
*.aps
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
|
||||||
|
.vshistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
*.sln.iml
|
||||||
|
.idea
|
||||||
|
|
||||||
|
##
|
||||||
|
## Visual studio for Mac
|
||||||
|
##
|
||||||
|
|
||||||
|
|
||||||
|
# globs
|
||||||
|
Makefile.in
|
||||||
|
*.userprefs
|
||||||
|
*.usertasks
|
||||||
|
config.make
|
||||||
|
config.status
|
||||||
|
aclocal.m4
|
||||||
|
install-sh
|
||||||
|
autom4te.cache/
|
||||||
|
*.tar.gz
|
||||||
|
tarballs/
|
||||||
|
test-results/
|
||||||
|
|
||||||
|
# Mac bundle stuff
|
||||||
|
*.dmg
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
|
||||||
|
# General
|
||||||
|
.DS_Store
|
||||||
|
.AppleDouble
|
||||||
|
.LSOverride
|
||||||
|
|
||||||
|
# Icon must end with two \r
|
||||||
|
Icon
|
||||||
|
|
||||||
|
|
||||||
|
# Thumbnails
|
||||||
|
._*
|
||||||
|
|
||||||
|
# Files that might appear in the root of a volume
|
||||||
|
.DocumentRevisions-V100
|
||||||
|
.fseventsd
|
||||||
|
.Spotlight-V100
|
||||||
|
.TemporaryItems
|
||||||
|
.Trashes
|
||||||
|
.VolumeIcon.icns
|
||||||
|
.com.apple.timemachine.donotpresent
|
||||||
|
|
||||||
|
# Directories potentially created on remote AFP share
|
||||||
|
.AppleDB
|
||||||
|
.AppleDesktop
|
||||||
|
Network Trash Folder
|
||||||
|
Temporary Items
|
||||||
|
.apdisk
|
||||||
|
|
||||||
|
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
|
||||||
|
# Windows thumbnail cache files
|
||||||
|
Thumbs.db
|
||||||
|
ehthumbs.db
|
||||||
|
ehthumbs_vista.db
|
||||||
|
|
||||||
|
# Dump file
|
||||||
|
*.stackdump
|
||||||
|
|
||||||
|
# Folder config file
|
||||||
|
[Dd]esktop.ini
|
||||||
|
|
||||||
|
# Recycle Bin used on file shares
|
||||||
|
$RECYCLE.BIN/
|
||||||
|
|
||||||
|
# Windows Installer files
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# Windows shortcuts
|
||||||
|
*.lnk
|
||||||
|
|
||||||
|
# Vim temporary swap files
|
||||||
|
*.swp
|
|
@ -0,0 +1,16 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
|
@ -0,0 +1,25 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.5.002.0
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Engine.Graphics", "Engine.Graphics.csproj", "{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{79D95F74-10BD-4E69-90ED-CDFC1FB4F449}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {67B7E3F7-18AE-4E39-B4C4-CFCD760729D5}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
|
@ -0,0 +1,20 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Graphics.TwoDimensional.Abstract;
|
||||||
|
public interface IDisplayableSprite : IDisplayable, IAssignableSprite
|
||||||
|
{
|
||||||
|
Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; }
|
||||||
|
Action<IDisplayableSprite>? OnOriginChanged { get; set; }
|
||||||
|
Action<IDisplayableSprite>? OnColorChanged { get; set; }
|
||||||
|
Action<IDisplayableSprite>? OnDepthChanged { get; set; }
|
||||||
|
|
||||||
|
SpriteEffects SpriteEffects { get; set; }
|
||||||
|
Vector2 Origin { get; set; }
|
||||||
|
Color Color { get; set; }
|
||||||
|
float Depth { get; set; }
|
||||||
|
}
|
|
@ -0,0 +1,116 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
using Syntriax.Engine.Graphics.TwoDimensional.Abstract;
|
||||||
|
|
||||||
|
namespace Syntriax.Engine.Graphics.TwoDimensional;
|
||||||
|
|
||||||
|
public class DisplayableSpriteBehaviour : Behaviour, IDisplayableSprite, IAssignableSprite
|
||||||
|
{
|
||||||
|
public Action<IAssignableSprite>? OnSpriteAssigned { get; set; } = null;
|
||||||
|
public Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; } = null;
|
||||||
|
public Action<IDisplayableSprite>? OnOriginChanged { get; set; } = null;
|
||||||
|
public Action<IDisplayableSprite>? OnColorChanged { get; set; } = null;
|
||||||
|
public Action<IDisplayableSprite>? OnDepthChanged { get; set; } = null;
|
||||||
|
|
||||||
|
private ISprite _sprite = null!;
|
||||||
|
private Color _color = Color.White;
|
||||||
|
private float _depth = 0f;
|
||||||
|
private SpriteEffects _spriteEffects = SpriteEffects.None;
|
||||||
|
private Vector2 _origin = Vector2.One * .5f;
|
||||||
|
|
||||||
|
|
||||||
|
public ISprite Sprite => _sprite;
|
||||||
|
|
||||||
|
public SpriteEffects SpriteEffects
|
||||||
|
{
|
||||||
|
get => _spriteEffects;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_spriteEffects == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_spriteEffects = value;
|
||||||
|
OnSpriteEffectsChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 Origin
|
||||||
|
{
|
||||||
|
get => _origin;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_origin == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_origin = value;
|
||||||
|
OnOriginChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Color Color
|
||||||
|
{
|
||||||
|
get => _color;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_color == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_color = value;
|
||||||
|
OnColorChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Depth
|
||||||
|
{
|
||||||
|
get => _depth;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_depth == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_depth = value;
|
||||||
|
OnDepthChanged?.Invoke(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw(SpriteBatch spriteBatch)
|
||||||
|
{
|
||||||
|
if (!BehaviourController.GameObject.StateEnable.Enabled || !StateEnable.Enabled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ITransform transform = BehaviourController.GameObject.Transform;
|
||||||
|
Vector2 position = transform.Position;
|
||||||
|
Vector2 scale = transform.Scale;
|
||||||
|
|
||||||
|
Rectangle rectangle = new Rectangle((int)position.X, (int)position.Y, (int)(Sprite.Texture2D.Width * scale.X), (int)(Sprite.Texture2D.Height * scale.Y));
|
||||||
|
|
||||||
|
spriteBatch.Draw(Sprite.Texture2D, rectangle, null, Color, transform.Rotation, Origin, SpriteEffects, Depth);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Assign(ISprite sprite)
|
||||||
|
{
|
||||||
|
_sprite = sprite;
|
||||||
|
OnSpriteAssigned?.Invoke(this);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public DisplayableSpriteBehaviour() => OnUnassigned += OnUnassign;
|
||||||
|
public DisplayableSpriteBehaviour(
|
||||||
|
Color? color = null,
|
||||||
|
float? depth = null,
|
||||||
|
SpriteEffects? spriteEffects = null,
|
||||||
|
Vector2? origin = null)
|
||||||
|
{
|
||||||
|
OnUnassigned += OnUnassign;
|
||||||
|
|
||||||
|
_color = color ?? _color;
|
||||||
|
_depth = depth ?? _depth;
|
||||||
|
_spriteEffects = spriteEffects ?? _spriteEffects;
|
||||||
|
_origin = origin ?? _origin;
|
||||||
|
}
|
||||||
|
private void OnUnassign(IAssignable assignable) => _sprite = null!;
|
||||||
|
}
|
|
@ -7,6 +7,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine.Core\
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine.Input\Engine.Input.csproj", "{12149E55-1EE8-45B4-A82E-15BA981B0C6A}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine.Input\Engine.Input.csproj", "{12149E55-1EE8-45B4-A82E-15BA981B0C6A}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Graphics", "Engine.Graphics\Engine.Graphics.csproj", "{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
@ -24,5 +26,9 @@ Global
|
||||||
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.Build.0 = Release|Any CPU
|
{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{F3CC78C2-A9A9-4C2F-8675-6A491B7D29E0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|
Loading…
Reference in New Issue