chore: Removed Leftover from Project Rename
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("Engine.Inputs")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("Engine.Inputs")]
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[assembly: System.Reflection.AssemblyTitleAttribute("Engine.Inputs")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// Generated by the MSBuild WriteCodeFragment class.
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200eeb1f808d7bfe43841c66ca2d0f14cead58c549530af015359e857c6dbbec
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is_global = true
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build_property.TargetFramework = net8.0
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build_property.TargetPlatformMinVersion =
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build_property.UsingMicrosoftNETSdkWeb =
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build_property.ProjectTypeGuids =
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build_property.InvariantGlobalization =
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build_property.PlatformNeutralAssembly =
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build_property.EnforceExtendedAnalyzerRules =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = Engine.Inputs
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build_property.ProjectDir = /home/syntriax/Projects/MonoGame/Engine-Pong/Engine/Engine.Inputs/
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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// <auto-generated/>
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global using global::System;
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global using global::System.Collections.Generic;
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global using global::System.IO;
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global using global::System.Linq;
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global using global::System.Net.Http;
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global using global::System.Threading;
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global using global::System.Threading.Tasks;
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