refactor: Improved Shape & Circle Code Readability

This commit is contained in:
Syntriax 2024-01-27 20:20:28 +03:00
parent ab2489f6cf
commit 15788f2eca
2 changed files with 4 additions and 6 deletions

View File

@ -1,4 +1,3 @@
using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D.Abstract;
using Syntriax.Engine.Physics2D.Primitives;
@ -6,8 +5,8 @@ namespace Syntriax.Engine.Physics2D;
public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D
{
public Circle CircleWorld { get; protected set; } = new(Vector2D.Zero, 1f);
public Circle CircleLocal { get; set; } = new(Vector2D.Zero, 1f);
public Circle CircleWorld { get; protected set; } = Circle.UnitCircle;
public Circle CircleLocal { get; set; } = Circle.UnitCircle;
public override void CalculateCollider() => CircleWorld = Transform.TransformCircle(CircleLocal);

View File

@ -5,10 +5,9 @@ namespace Syntriax.Engine.Physics2D;
public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2D
{
public Shape ShapeWorld => _shapeWorld;
public Shape ShapeLocal { get; set; } = new([new(1f, 1f), new(-1f, 1f), new(-1f, -1f), new(1f, -1f)]);
public Shape ShapeWorld { get; protected set; } = Shape.Box;
public Shape ShapeLocal { get; set; } = Shape.Box;
protected Shape _shapeWorld = new([new(1f, 1f), new(-1f, 1f), new(-1f, -1f), new(1f, -1f)]);
public override void CalculateCollider() => Transform.TransformShape(ShapeLocal, ref _shapeWorld);