refactor: Improved Shape & Circle Code Readability

This commit is contained in:
2024-01-27 20:20:28 +03:00
parent ab2489f6cf
commit 15788f2eca
2 changed files with 4 additions and 6 deletions

View File

@@ -1,4 +1,3 @@
using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D.Abstract;
using Syntriax.Engine.Physics2D.Primitives;
@@ -6,8 +5,8 @@ namespace Syntriax.Engine.Physics2D;
public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D
{
public Circle CircleWorld { get; protected set; } = new(Vector2D.Zero, 1f);
public Circle CircleLocal { get; set; } = new(Vector2D.Zero, 1f);
public Circle CircleWorld { get; protected set; } = Circle.UnitCircle;
public Circle CircleLocal { get; set; } = Circle.UnitCircle;
public override void CalculateCollider() => CircleWorld = Transform.TransformCircle(CircleLocal);