refactor: Improved Shape & Circle Code Readability
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@@ -1,4 +1,3 @@
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Abstract;
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using Syntriax.Engine.Physics2D.Primitives;
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@@ -6,8 +5,8 @@ namespace Syntriax.Engine.Physics2D;
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public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D
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{
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public Circle CircleWorld { get; protected set; } = new(Vector2D.Zero, 1f);
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public Circle CircleLocal { get; set; } = new(Vector2D.Zero, 1f);
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public Circle CircleWorld { get; protected set; } = Circle.UnitCircle;
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public Circle CircleLocal { get; set; } = Circle.UnitCircle;
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public override void CalculateCollider() => CircleWorld = Transform.TransformCircle(CircleLocal);
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