refactor: Improved Shape & Circle Code Readability
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@@ -5,10 +5,9 @@ namespace Syntriax.Engine.Physics2D;
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public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2D
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{
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public Shape ShapeWorld => _shapeWorld;
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public Shape ShapeLocal { get; set; } = new([new(1f, 1f), new(-1f, 1f), new(-1f, -1f), new(1f, -1f)]);
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public Shape ShapeWorld { get; protected set; } = Shape.Box;
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public Shape ShapeLocal { get; set; } = Shape.Box;
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protected Shape _shapeWorld = new([new(1f, 1f), new(-1f, 1f), new(-1f, -1f), new(1f, -1f)]);
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public override void CalculateCollider() => Transform.TransformShape(ShapeLocal, ref _shapeWorld);
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