docs: added ray 2d comments
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents an infinite ray in 2D space.
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/// </summary>
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/// <param name="Origin">The <see cref="Vector2D"/> in 2D space where the ray starts from.</param>
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/// <param name="Direction">Normalized <see cref="Vector2D"/> indicating the ray's is direction.</param>
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public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
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{
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/// <summary>
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