fix: typos in Matrix4x4 methods
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@@ -1,5 +1,4 @@
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using System;
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using System.Numerics;
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namespace Engine.Core;
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@@ -400,7 +399,7 @@ public static class Matrix4x4Extensions
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public static Matrix4x4 ApplyTranslation(this Matrix4x4 matrix, Vector3D translation) => matrix * Matrix4x4.CreateTranslation(translation);
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/// <inheritdoc cref="Matrix4x4.CreateScale(Vector3D)" />
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public static Matrix4x4 ApplyScale(this Matrix4x4 matrix, Vector3 scale) => matrix * Matrix4x4.CreateScale(scale);
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public static Matrix4x4 ApplyScale(this Matrix4x4 matrix, Vector3D scale) => matrix * Matrix4x4.CreateScale(scale);
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/// <inheritdoc cref="Matrix4x4.CreateScale(float)" />
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public static Matrix4x4 ApplyScale(this Matrix4x4 matrix, float scale) => matrix * Matrix4x4.CreateScale(scale);
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@@ -418,10 +417,10 @@ public static class Matrix4x4Extensions
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public static Matrix4x4 ApplyRotation(this Matrix4x4 matrix, Quaternion quaternion) => matrix * Matrix4x4.CreateRotation(quaternion);
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/// <inheritdoc cref="Matrix4x4.CreateLookMatrix( Vector3D, Vector3D)" />
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public static Matrix4x4 ApplyLookRotationTo(this Matrix4x4 matrix, Vector3D forward, Vector3 up) => matrix * Matrix4x4.CreateLookMatrix(forward, up);
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public static Matrix4x4 ApplyLookRotationTo(this Matrix4x4 matrix, Vector3D forward, Vector3D up) => matrix * Matrix4x4.CreateLookMatrix(forward, up);
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/// <inheritdoc cref="Matrix4x4.CreateLookMatrix(Vector3D, Vector3D, Vector3D)" />
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public static Matrix4x4 CreateLookMatrixTo(this Vector3D from, Vector3D to, Vector3 up) => Matrix4x4.CreateLookMatrix(from, to, up);
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public static Matrix4x4 CreateLookMatrixTo(this Vector3D from, Vector3D to, Vector3D up) => Matrix4x4.CreateLookMatrix(from, to, up);
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/// <inheritdoc cref="Matrix4x4.CreatePerspectiveFieldOfView(float, float, float, float)" />
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public static Matrix4x4 ApplyPerspectiveFieldOfView(this Matrix4x4 matrix, float fieldOfViewInRadians, float aspectRatio, float nearPlane, float farPlane)
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