refactor: list pool initial count and capacity parameters added

This commit is contained in:
Syntriax 2025-06-09 20:36:39 +03:00
parent f56d6a7fc8
commit 30ccab1b93
4 changed files with 14 additions and 14 deletions

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@ -31,10 +31,10 @@ public class ListPool<T> : IPool<List<T>>
OnReturned?.Invoke(this, list); OnReturned?.Invoke(this, list);
} }
public ListPool(Func<List<T>> generator, int initialCapacity = 1) public ListPool(int initialListCount = 1, int initialListCapacity = 32)
{ {
this.generator = generator; generator = () => new(initialListCapacity);
for (int i = 0; i < initialCapacity; i++) for (int i = 0; i < initialListCount; i++)
queue.Enqueue(generator()); queue.Enqueue(generator());
} }
} }

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@ -25,11 +25,11 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new(); protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
protected BehaviourCollector<ICollider2D> colliderCollector = new(); protected BehaviourCollector<ICollider2D> colliderCollector = new();
private readonly ListPool<ICollider2D> colliderPool = new(() => new(32)); private readonly ListPool<ICollider2D> colliderPool = new();
private readonly ListPool<IPrePhysicsUpdate> prePhysicsUpdatePool = new(() => new(32)); private readonly ListPool<IPrePhysicsUpdate> prePhysicsUpdatePool = new();
private readonly ListPool<IPhysicsUpdate> physicsUpdatePool = new(() => new(32)); private readonly ListPool<IPhysicsUpdate> physicsUpdatePool = new();
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new(() => new(32)); private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new(() => new(32)); private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; } public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); } public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }

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@ -21,11 +21,11 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
private readonly ICollisionResolver2D collisionResolver = null!; private readonly ICollisionResolver2D collisionResolver = null!;
private readonly IRaycastResolver2D raycastResolver = null!; private readonly IRaycastResolver2D raycastResolver = null!;
private readonly ListPool<ICollider2D> colliderPool = new(() => new(32)); private readonly ListPool<ICollider2D> colliderPool = new();
private readonly ListPool<IPrePhysicsUpdate> prePhysicsUpdatePool = new(() => new(32)); private readonly ListPool<IPrePhysicsUpdate> prePhysicsUpdatePool = new();
private readonly ListPool<IPhysicsUpdate> physicsUpdatePool = new(() => new(32)); private readonly ListPool<IPhysicsUpdate> physicsUpdatePool = new();
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new(() => new(32)); private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new(() => new(32)); private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
public int IterationPerStep { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; } public int IterationPerStep { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }

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@ -6,7 +6,7 @@ namespace Syntriax.Engine.Physics2D;
public class RaycastResolver2D : IRaycastResolver2D public class RaycastResolver2D : IRaycastResolver2D
{ {
private readonly ListPool<Line2D> lineCacheQueue = new(() => new(4)); private readonly ListPool<Line2D> lineCacheQueue = new(initialListCapacity: 4);
RaycastResult? IRaycastResolver2D.RaycastAgainst<T>(T shape, Ray2D ray, float length) RaycastResult? IRaycastResolver2D.RaycastAgainst<T>(T shape, Ray2D ray, float length)
{ {