fix: Circle Collider2D Recalculate Wrong Calculation
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@ -10,5 +10,5 @@ public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollide
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public Circle CircleLocal { get; set; } = new(Vector2D.Zero, 1f);
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public Circle CircleLocal { get; set; } = new(Vector2D.Zero, 1f);
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public override void Recalculate() => CircleWorld = Transform.TransformCircle(CircleLocal).Displace(Transform.Position);
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public override void Recalculate() => CircleWorld = Transform.TransformCircle(CircleLocal);
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}
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}
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