fix: some bad idea
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@@ -10,7 +10,7 @@ public class RigidBody2D : Behaviour2D, IRigidBody2D, IFirstFrameUpdate, ILastFr
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public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2D(0f, 0f);
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public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2D(0f, 0f);
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public Vector2D Velocity { get => IsStatic ? Vector2D.Zero : field; set => field = IsStatic ? Vector2D.Zero : value; } = Vector2D.Zero;
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public Vector2D Velocity { get; set; } = Vector2D.Zero;
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public float AngularVelocity { get; set; } = 0f;
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public float AngularVelocity { get; set; } = 0f;
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public bool IsStatic { get; set; } = false;
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public bool IsStatic { get; set; } = false;
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