feat: AABB.FromVectors
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using System.Collections.Generic;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Physics2D.Primitives;
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public record AABB(Vector2D LowerBoundary, Vector2D UpperBoundary)
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{
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public static AABB FromVector2Ds(IList<Vector2D> vectors)
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{
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if (vectors.Count < 2)
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throw new System.ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
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Vector2D lowerBoundary = vectors[0];
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Vector2D upperBoundary = vectors[0];
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for (int i = 1; i < vectors.Count; i++)
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{
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Vector2D vector = vectors[i];
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lowerBoundary = Vector2D.Min(lowerBoundary, vector);
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upperBoundary = Vector2D.Max(upperBoundary, vector);
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}
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return new(lowerBoundary, upperBoundary);
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}
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public static bool ApproximatelyEquals(AABB left, AABB right)
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=> left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary);
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}
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public static class AABBExtensions
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{
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public static AABB ToAABB(this IList<Vector2D> vectors) => AABB.FromVector2Ds(vectors);
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public static bool ApproximatelyEquals(this AABB left, AABB right) => AABB.ApproximatelyEquals(left, right);
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}
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