docs: Core IAssignable
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@@ -8,7 +8,7 @@ namespace Syntriax.Engine.Core.Abstract;
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public interface IAssignableGameObject : IAssignable
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{
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/// <summary>
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/// Callback triggered when the <see cref="IGameObject"/> value has has been assigned a new value.
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/// Event triggered when the <see cref="IGameObject"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableGameObject>? OnGameObjectAssigned { get; set; }
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@@ -16,7 +16,7 @@ public interface IAssignableGameObject : IAssignable
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IGameObject GameObject { get; }
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/// <summary>
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/// Assign a value to the <see cref="IGameObject"/> field of this object
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/// Assign a value to the <see cref="IGameObject"/> field of this object.
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/// </summary>
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/// <param name="gameObject">New <see cref="IGameObject"/> to assign.</param>
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/// <returns>
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