refactor: Circle
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@ -4,15 +4,14 @@ namespace Syntriax.Engine.Physics2D.Primitives;
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public record Circle(Vector2D Position, float Radius)
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{
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public bool Intersects(Circle other)
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{
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float distanceSquared = (Position - other.Position).LengthSquared();
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float radiusSumSquared = Radius * Radius + other.Radius * other.Radius;
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public float RadiusSquared => Radius * Radius;
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public float Diameter => 2f * Radius;
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return distanceSquared < radiusSumSquared;
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}
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public bool Overlaps(Vector2D point) => (Position - point).LengthSquared() <= Radius * Radius;
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public bool ApproximatelyEquals(Circle other)
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=> Position.ApproximatelyEquals(other.Position) && Radius.ApproximatelyEquals(other.Radius);
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public static bool ApproximatelyEquals(Circle left, Circle right)
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=> left.Position.ApproximatelyEquals(right.Position) && left.Radius.ApproximatelyEquals(right.Radius);
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}
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public static class CircleExtensions
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{
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public static bool ApproximatelyEquals(this Circle left, Circle right) => Circle.ApproximatelyEquals(left, right);
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}
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