refactor!: renamed Math.PI to Math.Pi
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@@ -9,8 +9,8 @@ internal static class EaseConstants
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internal const float c1 = 1.70158f;
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internal const float c2 = c1 * 1.525f;
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internal const float c3 = c1 + 1f;
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internal const float c4 = 2f * Math.PI / 3f;
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internal const float c5 = 2f * Math.PI / 4.5f;
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internal const float c4 = 2f * Math.Pi / 3f;
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internal const float c5 = 2f * Math.Pi / 4.5f;
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}
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public abstract class EasingBase<T> where T : IEasing, new() { public static readonly T Instance = new(); }
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@@ -33,9 +33,9 @@ public class EaseInQuint : EasingBase<EaseInQuint>, IEasing { public float Evalu
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public class EaseOutQuint : EasingBase<EaseOutQuint>, IEasing { public float Evaluate(float x) => 1f - Math.Pow(1f - x, 5f); }
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public class EaseInOutQuint : EasingBase<EaseInOutQuint>, IEasing { public float Evaluate(float x) => x < .5f ? 16f * x * x * x * x * x : 1f - Math.Pow(-2f * x + 2f, 5f) * .5f; }
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public class EaseInSine : EasingBase<EaseInSine>, IEasing { public float Evaluate(float x) => 1f - Math.Cos(x * Math.PI * .5f); }
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public class EaseOutSine : EasingBase<EaseOutSine>, IEasing { public float Evaluate(float x) => Math.Sin(x * Math.PI * .5f); }
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public class EaseInOutSine : EasingBase<EaseInOutSine>, IEasing { public float Evaluate(float x) => -(Math.Cos(Math.PI * x) - 1f) * .5f; }
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public class EaseInSine : EasingBase<EaseInSine>, IEasing { public float Evaluate(float x) => 1f - Math.Cos(x * Math.Pi * .5f); }
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public class EaseOutSine : EasingBase<EaseOutSine>, IEasing { public float Evaluate(float x) => Math.Sin(x * Math.Pi * .5f); }
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public class EaseInOutSine : EasingBase<EaseInOutSine>, IEasing { public float Evaluate(float x) => -(Math.Cos(Math.Pi * x) - 1f) * .5f; }
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public class EaseInExpo : EasingBase<EaseInExpo>, IEasing { public float Evaluate(float x) => x == 0f ? 0f : Math.Pow(2f, 10f * x - 10f); }
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public class EaseOutExpo : EasingBase<EaseOutExpo>, IEasing { public float Evaluate(float x) => x == 1f ? 1f : 1f - Math.Pow(2f, -10f * x); }
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